in ranged combat they attack all enemy units and war machines at once
I would be grateful for help
Well, theoretically you could write an attack pattern covering all cells as a workaround... but I've never done that myself and don't know if it works.
Look at Spread Attack for the Dryads and expand the number of attack cells to however many you need along the X and Y axes.
AcidBreath is in the GameMechanics creature folder.
<?xml version="1.0" encoding="UTF-8"?>
<PatternAttack>
<Patterns>
<Item>
<cells>
<Item>
<x>1</x>
<y>0</y>
</Item>
<Item>
<x>2</x>
<y>0</y>
</Item>
</cells>
<AngleRotateTo>0</AngleRotateTo>
</Item>
<Item>
<cells>
<Item>
<x>1</x>
<y>1</y>
</Item>
<Item>
<x>2</x>
<y>2</y>
</Item>
</cells>
<AngleRotateTo>0</AngleRotateTo>
</Item>
<Item>
<cells>
<Item>
<x>0</x>
<y>1</y>
</Item>
<Item>
<x>0</x>
<y>2</y>
</Item>
</cells>
<AngleRotateTo>0</AngleRotateTo>
</Item>
<Item>
<cells>
<Item>
<x>-1</x>
<y>1</y>
</Item>
<Item>
<x>-1</x>
<y>2</y>
</Item>
</cells>
<AngleRotateTo>0</AngleRotateTo>
</Item>
<Item>
<cells>
<Item>
<x>-2</x>
<y>1</y>
</Item>
<Item>
<x>-3</x>
<y>2</y>
</Item>
</cells>
<AngleRotateTo>0</AngleRotateTo>
</Item>
<Item>
<cells>
<Item>
<x>-2</x>
<y>0</y>
</Item>
<Item>
<x>-3</x>
<y>0</y>
</Item>
</cells>
<AngleRotateTo>0</AngleRotateTo>
</Item>
<Item>
<cells>
<Item>
<x>-2</x>
<y>-1</y>
</Item>
<Item>
<x>-3</x>
<y>-1</y>
</Item>
</cells>
<AngleRotateTo>0</AngleRotateTo>
</Item>
<Item>
<cells>
<Item>
<x>-2</x>
<y>-2</y>
</Item>
<Item>
<x>-3</x>
<y>-3</y>
</Item>
</cells>
<AngleRotateTo>0</AngleRotateTo>
</Item>
<Item>
<cells>
<Item>
<x>-1</x>
<y>-2</y>
</Item>
<Item>
<x>-1</x>
<y>-3</y>
</Item>
</cells>
<AngleRotateTo>0</AngleRotateTo>
</Item>
<Item>
<cells>
<Item>
<x>0</x>
<y>-2</y>
</Item>
<Item>
<x>0</x>
<y>-3</y>
</Item>
</cells>
<AngleRotateTo>0</AngleRotateTo>
</Item>
<Item>
<cells>
<Item>
<x>1</x>
<y>-2</y>
</Item>
<Item>
<x>2</x>
<y>-3</y>
</Item>
</cells>
<AngleRotateTo>0</AngleRotateTo>
</Item>
<Item>
<cells>
<Item>
<x>1</x>
<y>-1</y>
</Item>
<Item>
<x>2</x>
<y>-1</y>
</Item>
</cells>
<AngleRotateTo>0</AngleRotateTo>
</Item>
</Patterns>
<RotateToMainTarget>true</RotateToMainTarget>
<DamageToMainTargetCoefficient>1</DamageToMainTargetCoefficient>
<DamageToOtherTargetsCoefficient>1</DamageToOtherTargetsCoefficient>
<DamageAll>false</DamageAll>
</PatternAttack>
