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MasteR
In reply to jjjoker777
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#76
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jjjoker777
I'm playing on Hard difficulty, and the battle near the castle ruins by the road won't start (quest "explore the city ruins and destroy all the evil"). There are no problems with the first one (near the prophet's hut), but I can't get the second one to work.
There can't be any lag here. Most likely, the problem is that the prophet you're talking about only gives a quest for the nearby ruin. After clearing it, you need to return to him for the reward. There is another prophet's hut, also on level 1. There, you get a quest for all the ruins. The quest name is "clear all city ruins."
Кампании для Heroes V 3.1 (Трилогия):

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You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
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Передел мира
#77
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I've completed the map and am trying to analyze what was better in the initial versions and what has become worse. The gold mine and the hero assistant at the beginning of the map are a plus. When playing as Archangels, etc., I didn't pay anyone; I just destroyed everything, and the wall of swords helped. It would be better to have archers with the maximum number of units so that they would truly be impenetrable units! In the Dungeon, in the first version, I encountered three Warlock brothers in an open field during the day, defeated them, and my army was weakened; I didn't have enough strength to fight the demon. In the latest version, all the heroes are in their castles, and I managed to defeat them, losing only 100 mages. Vampirism and mind control helped. It has become too simple and uninteresting! I tried to lead Rai'lag into the Dungeon for fun, but I couldn't, and the change in the position of Ashera's tears was surprising. I came to the greedy peasant, and there were sunflowers. I didn't take any hints; I had to figure out who among the neighbors she might be. Once again, a huge thank you to the author.
In reply to dima1106
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#78
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dima1106
I completed the map and am trying to analyze what was better in the initial versions and what has become worse. The gold mine and the hero assistant at the beginning of the map are a plus. I didn't pay anyone to complete the Archangels and similar quests; I just defeated them, and the Wall of Swords helped. It would be better to increase the maximum number of ranged units so that there are truly impassable units! In the Dungeon, in the first version, I encountered three Necromancer brothers in an open field during the day, defeated them, and my army was weakened; I didn't have enough strength to fight the Demon. In the latest version, all the heroes are in castles, and I managed to defeat them, losing only 100 Meggars. Vampirism and mind control helped. It has become too simple and uninteresting! I tried to use Rai'lag in the Dungeon just for fun, but I couldn't, and the change in the location of the Tear of Ashi was surprising. I came to a greedy peasant, and there were sunflowers. I didn't take any hints; I had to figure out who among the neighbors it might be. Thank you again to the author.
Thank you for your feedback as well.
A couple of comments:
Not all players will be able to defeat the Archangels early on. Also, the Necromancers in the Dungeon don't have any orders to stand guard and defend the city. Perhaps they were just scared or surprised and froze. I changed the location of the Tear of Ashi based on a suggestion from player Vadim_t to make it more consistent with the hints.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to dima1106
#79
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dima1106
I completed the map and am trying to analyze what was better in the initial versions and what has become worse. The gold mine and the hero assistant at the beginning of the map are a plus. I didn't pay anyone to complete the Archangel quest, etc.; I just smashed them, and the Wall of Swords helped. It would be better to increase the maximum number of ranged units so that there are truly impassable units! In the Dungeon, in the first version, I encountered three Necromancer brothers in an open field during the day, I killed them, and my army was weakened; I didn't have enough strength to fight the Demon. In the latest version, all the heroes are in castles, and I managed to defeat them, losing only 100 Meggars. Vampirism and mind control helped. It has become too simple and uninteresting! I tried to use Rai'lag in the Dungeon just for fun, but I couldn't, and the change in the location of the Tear of Ashi was surprising. I came to a greedy peasant, and there were sunflowers there. I didn't take any hints; I had to figure out who among the neighbors it might be. Thank you very much to the author again.
Hmm...:eek: It's impossible to understand the AI's logic. In the Dungeon, the opponent jumped out of the castle, and I only had 5 turns left to watch him destroy my stacks until it was my hero's turn...
What version were you playing (hard, light), and at what level? How much time did it take to complete the map up to entering the Dungeon? If possible, can you share the hero's build? I understand he had 3 magic skills?
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#80
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A sequel to this map is in development. I'm posting the first screenshots of the new map for now.
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Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#81
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Can anyone explain why, even though the Elemental Vision skill is active and shows an increased damage bonus for Chaos magic, this bonus doesn't actually affect the amount of health lost by the creature hit by the attack?
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#82
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I'm stuck on the stage where the dwarves are fighting to reclaim the castle, and the portals aren't working. The advice is to look for a solution. Where should I go?
In reply to jjjoker777
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#83
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jjjoker777
Can anyone explain why, even though the "Elemental Vision" skill is active, the "Chaos Magic Damage Increase" effect, which is supposed to increase damage by a certain amount, doesn't actually seem to affect the health of the creature hit by the attack.
I'm not sure, I've always ignored that ability.

Added 1 minute ago
masgak
I'm stuck on the stage where the dwarves are fighting for the castle, and the portals aren't working. The game advises me to find a solution. Where should I go?
There's an altar nearby (red in color), it will help unlock the portal.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#84
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Guys, please tell me where this Tear of Ashi is; I've been searching for it for an entire in-game year and can't find it. Also, I was wondering, am I the only one playing through the map with the Dwarves?
In reply to Devil25
#85
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Devil25
Guys, please tell me where this Tear of Ashi is; I've been looking for it for an entire in-game year and can't find it.
Also, I was wondering if I'm the only one playing through the map with the Dwarves?
The location of the Tear of Ashi was indicated by the oracles. I hope you didn't take armies instead of getting a hint....
The main thing is to determine the cardinal directions - see the signs on the road near the place where the main character exited the dungeon..
And also - I came back on the next round after 10 months, but they greeted me SO warmly... And after a year...:mad:
In reply to Devil25
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#86
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Devil25
Hey guys, could you please tell me where this Tear of Ashi is? I've been searching for it for a whole year in the game and still can't find it.
Also, I was wondering, am I the only one playing through the map with Gnomes?
Have you all found all the hints?

Playing with Gnomes isn't the best option; the main reinforcements come from the Elves.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
User Avatar
#87
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The map is very interesting, and you can develop your hero well, but I'm stuck on the first level:
1. Is it necessary to capture the dwarven town? The garrison in it is too large. And that's even though I'm playing on "amoeba light"!
2. I can't find the king of the dwarves' cuirass. I've searched the entire north, but I haven't found it.
3. Once, I pressed the spacebar for three game days in a row, trying to teleport to the desired area.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
Deep Dark Fantasies:
Зуриха  -- Оттар -- Кассий -- Вольдемар -- Харген -- Тифа -- Сандар-Эйдан -- 
Квенты -- Локации -- НПС -- Статус --
In reply to Граф Орлов
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#88
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Alexeagle
The map is very interesting, and you can develop your hero well, but I got stuck on the first level:
1. Is it necessary to capture the dwarf town? The garrison in it is too large. And that's even though I'm playing on "amoeba light"!
2. I can't find the king of dwarves' cuirass. I've searched the entire north, but I haven't found it.
3. Once, I pressed the spacebar for three game days in a row, trying to teleport to the desired area.
I can only answer now.
1) It is desirable. There are ways to "cheat", for example, put only hydras on the battlefield and let the hero do all the work.
2) The cuirass is given when you capture the dwarf castle.
3) This is a very rare occurrence, but it happens. Try playing the next maps in this series; you won't have these problems there.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
User Avatar
#89
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The Beginning of the End - Part 1. The New Menace - a global remake of the Assault on Traitors map. The main changes compared to the old version:
    The main hero's specialization has been changed. Now it is much more effective and offers a wide range of tactical choices.
    A town has been added to support the main hero's forces during his travels.
    The structure has been changed, and the amount of free space has been significantly reduced.
    The number of portals has been minimized. Auxiliary portals have been added.
    The script has been debugged and improved.
    Errors and inaccuracies in the descriptions have been removed. Hints have been added.
    The design has been changed. The environment is more realistic.
    The AI has become more aggressive.
    The number of neutral creatures has been significantly increased. Hardcore armies have been added.
    Some quests have been changed.
    Part of the portals has been unlocked. Now, some quests do not unlock portals but provide significant bonuses.
    The week-long monster ban has been canceled.
    The difficulty level does not affect the number of neutral creatures that join.
    The Hard and Light versions have been merged into one.
    The plot has been focused on the events of subsequent parts.
    Resource gathering has become more difficult.
    Unnecessary quests have been removed, and errors in the map's ending have been fixed.
    More opportunities for hero leveling up.
    Cutscenes have been added.
    Other errors have been fixed.

The problem of loading saves, which sometimes occurs, remains, as the map size cannot be changed.

For those who have played the following parts, there is an opportunity to find out what happened first. Only the most persistent will be able to complete this marathon-like, challenging journey to the end.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#90
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Is the map re-uploaded in the first post?

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