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I've completed the map and am trying to analyze what was better in the initial versions and what has become worse. The gold mine and the hero assistant at the beginning of the map are a plus. When playing as Archangels, etc., I didn't pay anyone; I just destroyed everything, and the wall of swords helped. It would be better to have archers with the maximum number of units so that they would truly be impenetrable units! In the Dungeon, in the first version, I encountered three Warlock brothers in an open field during the day, defeated them, and my army was weakened; I didn't have enough strength to fight the demon. In the latest version, all the heroes are in their castles, and I managed to defeat them, losing only 100 mages. Vampirism and mind control helped. It has become too simple and uninteresting! I tried to lead Rai'lag into the Dungeon for fun, but I couldn't, and the change in the position of Ashera's tears was surprising. I came to the greedy peasant, and there were sunflowers. I didn't take any hints; I had to figure out who among the neighbors she might be. Once again, a huge thank you to the author.