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New threat.

#79
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dima1106
I completed the map and am trying to analyze what was better in the initial versions and what has become worse. The gold mine and the hero assistant at the beginning of the map are a plus. I didn't pay anyone to complete the Archangel quest, etc.; I just smashed them, and the Wall of Swords helped. It would be better to increase the maximum number of ranged units so that there are truly impassable units! In the Dungeon, in the first version, I encountered three Necromancer brothers in an open field during the day, I killed them, and my army was weakened; I didn't have enough strength to fight the Demon. In the latest version, all the heroes are in castles, and I managed to defeat them, losing only 100 Meggars. Vampirism and mind control helped. It has become too simple and uninteresting! I tried to use Rai'lag in the Dungeon just for fun, but I couldn't, and the change in the location of the Tear of Ashi was surprising. I came to a greedy peasant, and there were sunflowers there. I didn't take any hints; I had to figure out who among the neighbors it might be. Thank you very much to the author again.
Hmm...:eek: It's impossible to understand the AI's logic. In the Dungeon, the opponent jumped out of the castle, and I only had 5 turns left to watch him destroy my stacks until it was my hero's turn...
What version were you playing (hard, light), and at what level? How much time did it take to complete the map up to entering the Dungeon? If possible, can you share the hero's build? I understand he had 3 magic skills?

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