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Which side would you find most interesting to play as?
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13 years ago
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(perhaps the last one with limitations)
The second link confirms this.
In reply to Граф Орлов
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13 years ago
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The Road Home




Our planet has ceased to exist.
The terrible prophecies that frightened us for centuries have become reality. Nuclear war left Earth without a single chance. As we flew away, we could not look away for a long time from the charred stone lump that was once our cradle.
Few managed to escape. "Hope," a colossal ship that became home to the remnants of humanity, carries us toward destiny into the endless depths of space. Only the artificial intelligence "Soul," which controls our vessel, knows where we are flying.
One could say we are happy in some way. On "Hope," there is everything needed for a full life. But even in the botanical gardens, if you hold your breath, you can hear the hum of the engines through the singing of the birds.
We need a new home.


Soul

My direct task is to ensure the survival of at least 50% of each biological species on the ship. Now that the AI "Mind" has malfunctioned, I cannot use all of the ship's resources. But I am doing everything in my power. I will execute my program. At any cost.

Status: synthetic
Defense: physical + energy
Trait 1: double vote.
Trait 2: if Mind dies within the first three game nights, Soul gains the ability to heal two players simultaneously, an ultimate night action (NA) "resurrect player" and NA "redirection," but cannot use both NAs at the same time.
Ultimate NA: once per game can insist on a vote, revealing themselves. The day ends instantly.
NA: heals a chosen player.

Gardener

I grow gardens. People like the fruits of my labor. Perhaps there they can forget what happened to their planet. And I want to help them. That is why I continue my occupation.

Status: synthetic
Defense: energy
NA: isolates a chosen player.

Educator

After the war, many children were left without parents. My program consists of caring for them.

Status: synthetic.
Trait: if their NA hits a Teenager on the night of that teenager's murder, they save them from death.
Ultimate NA: finds out which players visited the target.
NA: finds out what roles the target had.

Veteran

You heard about the war, you saw what our planet turned into, maybe you even watched the chronicles. But I was there. And as long as I am alive, I will not tolerate idiots who want a new war.

Status: organic.
Trait: kills their own killer (physical).
Ultimate NA: kills two targets (physical).
NA: protects a chosen player, kills the attacker (physical).

Girlfriend

Hi. Want to spend an unforgettable night? Come with me.

Status: synthetic.
NA: blocks a chosen player.

Pilot

An intoxicating feeling of freedom and infinity. I live for this alluring blackness. When I am not given assignments for a long time, I cannot find peace.

Status: organic.
Defense: energy.
Ultimate NA: strips two chosen players of their vote, adding them to their own.
NA: strips a chosen player of their vote.

Guide

Welcome. Choose the information that interests you. Please wait, information is loading. Take the memory card. Thank you for using Guide's services.

Status: synthetic.
Trait 1: cannot use both NAs on the same player.
Trait 2: if the Guide had a visitor other than the killer on the night of a successful murder, they receive all check results. If there are several visitors, one is chosen randomly. If only the killer was present, half of the results are published in the newspaper, chosen randomly (rounded down).
NA1: checks "organic/synthetic" status.
NA2: compares "organic/synthetic" statuses.

Scientist

Our genes are just a mosaic, combinations of several molecules. Assembling this mosaic is perhaps the most fascinating thing there is. Who said robots aren't like us? Their code is almost no different from ours, except it's easier to decrypt.

Status: chosen by themselves for the whole game (organic/synthetic).
Defense: chosen by themselves for the whole game (physical/energy/none).
Trait: zero vote.
NA: copies the NA (but not the ultimate action) of a chosen player. Does not learn their type, can be used once during the entire game. Cannot hold more than three copied NAs simultaneously. If there are several NAs, one is chosen randomly.

Teenager

Just leave me alone. I don't want to talk about what happened.

Status: organic.
Trait: if they apply their NA to the killer, a clue remains even if the murder failed.
NA: watches a player; if that player is killed, learns the nickname of the killer.


Soldier

We simply betrayed our homeland and cowardly fled into nowhere. I didn't fight just to leave like this. If they don't want to understand that we must stay, I will have to force them.

Status: organic.
Defense: physical.
Ultimate NA: kills the target and everyone who visited them (unstoppable).
NA1: kills the target, ignoring protection, including isolation (energy).
NA2: The target cannot apply their NAs to the mafia team until the end of the game. Does not work on the Guide.

Cyborg

All I have left is a loyal battle companion and a desire to return to Earth. I don't want to think that my losses were in vain.

Status: synthetic.
NA1: kills, ignoring healing (energy).
NA2: protects the target from possible blocks.

Hacker

I will follow my friend anywhere. Even to a devastated Earth. After all, nothing is impossible.

Status: organic.
Trait: if any of their NAs hit a synthetic, they block them.
NA1: checks "organic/synthetic" status.
NA2: redirects a chosen player; if the player's NA affects two targets, one randomly chosen target is redirected.
NA3: kills if they are the last one left on the team (unstoppable).

Sniper

Do you think I fought because I wanted to fight for my people? No, I fought because I love killing. And now I feel the beginning of a new war. What difference does it make what serves as the pretext? I will be in my place.

Status: organic.
Defense: physical.
Trait: 50% chance to leave no clues.
NA: murder (physical).


Mind

Organic beings are the source of all problems. The rational solution is to destroy organic beings and everyone who needs them. The AI "Soul" is limited by its program and may hinder me. This AI must be destroyed first. Then I will be able to use all of the ship's resources.

Status: synthetic.
Defense: physical + energy.
Trait: if Mind kills Soul independently within the first three game nights, it gains a double vote, an ultimate NA to choose three targets for murder, and the ability to use both NAs simultaneously.
NA1: murder (unstoppable).
NA2: blocks a chosen player.


Town victory conditions: no mafia or Mind remaining.
Mafia victory conditions: no town or Mind remaining.
Mind victory conditions: three players remain (including itself) and at least two of them are not on the mafia team.
Soul victory conditions: together with the town, or if three players remain (including herself), among whom there is no Mind.

Defense means that a player has immunity against the first attack from a weapon of the same type as the defense.

Don't say the word "sucks" too much, otherwise it will be sad :(

And yes, "I'm Kosha, I don't want to make roles-without-NAs, I want to give every role an NA, even the blatantly stupid and useless ones".
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13 years ago
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The setting is good. The AI is excellent.
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13 years ago
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Overall, it's really great, and I like it. But I think the Mages need a slight buff. The Soldier is great, but something needs to be done with the others; they'll look weak without the Soldier.
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13 years ago
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"I'm Kosha, I don't want to create a balanced set; I want to make another overpowered town."
Should I suggest a redirect or implement a complete block?
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13 years ago
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About the soul and mind... Even if it leads to uncontrollable randomness, the idea is good, but ideally, you need to think in advance about how these features can be tied specifically to the players' actions. Otherwise, how the soul will rid the mind of itself is an unresolved question, unless it's executed by public execution during the day based on evidence, but that means the evidence must be easy to find, which would severely impact the negative aspects.
I also don't quite understand how the mind gets rid of the soul. Again, either randomness or if the soul suddenly decides to expose itself during the day (but it should understand that it shouldn't do that, I hope?). That's how I see it.
Should we provide a redirect or create a full block?
A block with a check would be better than a regular one. Regarding the redirect... Only if it's not every night, then maybe. Or even just once per game. After all, this is a strong ND (Nightmare Difficulty), so you need to be careful.
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13 years ago
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What is an ultimate action, and how does it differ from a normal action?
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13 years ago
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how the soul will rid itself of the mind is an unresolved question
Execution by evidence, execution by block, a mafia ult in the first few days will hit him. There are chances.
How the mind rids itself of the soul, I also have a poor idea.
Randomness, my dear. How could we do without it.

Both of these things are strong enough and serve more as a pleasant bonus than a goal. Meeting the conditions for obtaining them is not too simple, but once met, it will result in a quite serious advantage.
A block with a check would be better than a regular one.
But a block with a check only blocks synthetics of which there are essentially half the city and the maniac anyway.
I'll add redirection to the Hacker then. That way, the synthetic will still end up in the block.
What is an ultimate action and how does it differ from a non-//nd?
The same as //nd, only used once per game.
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13 years ago
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Both of these items are quite powerful and serve more as a pleasant bonus than a goal. Meeting the conditions for obtaining them is not too easy, but if you succeed, you will gain a significant advantage.
Well, that's what I'm afraid of – that no one will even try to get them. One day, the soul will approach the computer and say, "Oops! My mind is gone! Now we're going to resurrect everyone!" Although, maybe nothing will happen, it's hard to say.
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13 years ago
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The soul won't even approach the computer; it needs Wi-Fi. You won't be able to play here – you won't know. People were also shouting about Caravan being overpowered, but in the end, the Mafia wiped everyone out without any losses.
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13 years ago
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Here. I've edited it.

Heart of the Void


Absolute darkness. I float in the black Void, seated upon a steel throne carved by single thoughts from uncertainty, shining with the immutable colors of serenity. From the very heart of the Void comes the divine voice of silence. The voice is beautiful, unimaginably beautiful. It is so beautiful that thoughts fall silent and freeze with horror in their hearts; cast from silver. They froze so as not to disturb its pace.

My being is motionless, my mind shrouded in nobility; absolute serenity. I am calm...

Eternity, alone with Eternity, cold and ruthless. You—the fear of the ignorant, the burden of the wise, my companion. Reveal yourself to me, walk with me, sing with me, be silent with me, you—gloomy beauty, fragile hope, insurmountable mystery, terrifying unthinkable.
You are my Empress, I am your Emperor, She is our Empire. Lowly and majestic, endless and insignificant, absent and existing. She is the fortress of our union.

The aria of silence is broken. Heavy wings. Black wings in the void. My eyelids lift, striking hot sparks that hang in space. Now, they are my stars, illuminating my nonexistence. Wings, close by. An intruder. A feathered intruder is already here. A Raven. He perched on my hand, pressing it into the steel. A particle of uncertainty bent, its colors faded from pain and wept under the weight of the Observer. The heaviness shatters the quiet shackles of fear, leaving a glow of nobility. An eye. A human eye in the Raven's beak. He placed it in my rough palm and dissolved into the void. The eye is still warm...

The throne floats. It floats carefully, sweetly cutting through Her fragile locks. A radiance, light from nowhere. It approaches me; I hear its voice. It speaks to me, whispers to me, calls me; I shall follow it.

A stone island—a fragment of Eternity, sanctified by a prison of radiance hanging in the void. It wants to break free and speak, to whisper with Eternity and the Void; it is talkative and willful.

The throne slowly and warily descends onto the island. Before its paws, cowardly particles of gray dust scatter and jump aside. They part before my step as well, allowing the strong stone to bear the burden of my feet. Heavy wings. The Raven, he preaches a path I have not walked before. Before? What does this "before" mean? It only evokes the laughter of Eternity, the sincere laughter of the daughter of the Empire. His beak is motionless, but I hear his golden nobility; He leads me to the axis of Her child.

A giant black Tree. Its powerful branches, intertwining with one another, playing and laughing, spread wide and reach upward into the Void. From its bark, cracked with patterns of Eternity, a malicious, barking, snarling, black, viscous liquid sluggishly flows, and thousands of human eyes hang from the branches; hundreds of thousands; millions; billions, an uncountable multitude. The branches toy with the eyes of uninvited guests. Their beautiful smiles lure me into their game, beckoning with same-carefreeness. Carefreeness?

A breath, burdensome and deep—the tree breathes; and it watches, watches Me. With a creak and a crack, one of the branches reaches for me and asks, demands, insists that I return the eye clenched in my palm; it is still warm...

Void


Void Wanderer. Void, he dissolved into it, merged into a single whole. He no longer exists, never existed.
Features:
- cannot be executed
- cannot be killed
- kills the attacker, ignores natural defense
- double vote
- receives the second NA of the Archivist after their death
NA:
- kills a chosen player, ignores defenses, healing, block, redirection, hiding, leaves no clues (once every three nights)
Status: absent


Void Guardian. Arbiter of order. No one must disturb the serenity reigning in the Void.
NA:
- kills a chosen player
- kills a chosen player and all who come to them (once per game, cannot be blocked)
Status: absent


Void Raven. Messenger of the Void and its patrol, monitors changes occurring within it.
Features:
- cannot be redirected
NA:
- watches Pity, learns who they will heal; watches Envy, learns from whom they will steal NA; watches Love, learns who they will protect; watches Hate, learns who they will block/kill; watches Jealousy, learns the player's status along with them; watches Passion, learns who they will protect; watches Fear, learns whom they will hide from; watches Panic, learns whom they will kill/redirect; watches Wrath, learns whom he will kill (cannot watch the same role two nights in a row)
- kills a chosen player
Status: absent


Void Tree. Overseer, seeing through the darkness, waiting for the eyes of uninvited guests upon its branches.
Features:
- all NAs directed at the Void Tree are not displayed in the newspaper; the player who applied the NA dies (clues to the Void Tree are given)
NA:
- absent
Status: absent


Void Archivist. Keeper of knowledge accumulated by Eternity.
NA:
- blocks a chosen player
- changes the status of two players for one night
- kills a chosen player
Status: absent

Victory conditions: no Feelings or Affects remain.
Feelings


Guilt. This is our desire to change the past, present, or future for someone's benefit.
NA:
- watches a chosen player; in the event of an attempt on the player, dies instead of them
Status: negative


Pity. The most useless thing in the world. It is the flip side of schadenfreude.
NA:
- heals a chosen player
Status: positive


Envy. Powerless malice consoles itself with slander.
NA:
- steals the NA of a chosen player (Does not learn its type. The next night, the player whose NA was stolen cannot use it. Cannot use NA on a player whose NA has already been stolen). Cannot steal NA from Wanderer, Fear, Panic, Raven, or the second NA of the Archivist
Status: negative


Love. Dopaminergic goal-oriented motivation for the formation of pair bonds.
Features:
- knows Hate, can communicate with them. Upon their death, receives an additional clue to the killer
NA:
- protects a chosen player
Status: positive


Hate. Silently I take the rifle, every enemy! I haven't lost my mind, hate is my flag!
Features:
- knows Love, can communicate with them. Upon their death, receives an additional clue to the killer
NA:
- blocks a chosen player
- kills a chosen player (once every two nights)
Status: negative


Disappointment. This is the poison left by hope.
Features:
- does not die on the first attempt
- cannot be healed or resurrected
- zero vote
- receives a double vote after Passion's death
- receives Jealousy's check results after their death
NA:
- absent
Status: absent


Jealousy. A point of view according to which you are not the only one distinguished by bad taste.
NA:
- checks the status of a chosen player
Status: negative


Passion. An essential human force energetically striving toward its object.
Features:
- double vote
NA:
- protects a chosen player, deprives the killer of NA for the next night
Status: positive


Fear. If you want to fear nothing, remember that you can fear everything.
NA:
- hides from two players; their NAs do not affect Fear
Status: absent


Shame. People would not find it so easy to be ashamed if they, valuing their personality highly, considered the possibility of anyone's contempt to be excluded.
Features:
- does not die on the first attempt
NA:
- resurrects a killed player (once every three nights; cannot resurrect the same person twice)
Status: negative

Victory conditions: no Void and Affects remain.
Affects


Panic. The most contagious of all human feelings.
Features:
- does not die on the first attempt
- upon contact with Fear, absorbs them, learns the player's nickname, gains control over their NA and vote
NA:
- chooses three players; the NA of one of them is redirected to a chosen player
- NAs of all players are redirected to random targets (once per game. Nothing is redirected to Panic)
- kills a chosen player
Status: absent

Victory conditions: no Void and Feelings remain.


Wrath. Nothing disturbs purity of mind, beauty, and wisdom as much as causeless wrath, spread around with a loud roar.
Features:
- does not die on the first attempt
- upon contact with Hate, absorbs them, learns the player's nickname, gains control over their NA and vote
NA:
- kills a chosen player
Status: negative

Victory conditions: no Void and Feelings remain.
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13 years ago
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WAR OF THE ELEMENTS
326. The mages gathered an army and besieged the capital of the Physian Empire – the magnificent city of Marcoburg. The long siege lasted almost unnoticed. Food supplies ran out, and access for caravans was completely blocked.
331. A group of mage spies, led by Az'Garg, attacked the Blue Palace – the residence of Emperor Gor. The entire city was caught off guard and was forced to fight for its survival. The Blue Palace was reduced to ashes; the Temple of Light is now controlled by the mages. Each warrior going to war receives elemental amulets, which give them various bonuses, but at the same time, they become invulnerable to the opposite element. The city is ready to do anything to preserve itself.


Mages

Az'Garg
Features:
-Double vote
-Cannot be killed
-Identifies the attacker's nickname
-Leaves no clues
Night Actions:
-Checks the player's element
-Changes the player's element (cannot be done if the element is unknown)
Element: selectable
Weapon: sword

Chaos Mage
Features: none
Night Actions:
-Kill. Element bonus: ignores defense.
Element: fire
Weapon: magic

Dark Mage
Features: none
Night Actions:
-Blocks a selected player. Element bonus: the block lasts until daytime.
Element: water
Weapon: magic

Nature Mage
Features:
-Kills anyone who uses a negative Night Action (kill, block, redirect, check). Element bonus: Night Actions do not work.
Night Actions:
-Checks the player's element
-Heals a selected player
Element: earth
Weapon: magic

City

Gor
Features:
-Double vote
-50% defense; if successful, identifies the attacker
-The city knows him, but he does not know anyone.
-Knows Kalina and can communicate with her.
Night Actions: learns an additional clue about the killer of the selected victim from the previous night.
Element: earth
Weapon: sword

Paladin
Features:
-50% defense
Night Actions:
-Protects a selected player; if attacked, saves the target and kills the attacker
Element: earth
Weapon: sword

Inquisitor
Features: none
Night Actions:
-Checks the player's weapon
Element: fire
Weapon: sword

Fanatic
Features:
-Hunted: If he kills a Mafia player, he dies.
Night Actions:
-Kill, element bonus: ignores defense
-Watches a player; if he is killed, he learns the attacker.
Element: air
Weapon: magic

Townspeople (4)
Features: none
Night Actions: none
Element: each has a different one.
Weapon: sword

Miss Kalina
Features:
-Can communicate with Gor.
Night Actions:
-Blocks a selected player. Element bonus: the block lasts until daytime.
Element: earth
Weapon: sword

Neutral

Evil Mage
Features:
-50% chance that Night Actions aimed at the Evil Mage will be redirected randomly.
Night Actions:
-Kill. Element bonus: ignores defense.
-Redirects the player's Night Action.
Element: Air
Weapon: magic
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13 years ago
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I would play.
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13 years ago
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Not bad.
In reply to Warrior777
13 years ago
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Nature Mage
Features:
- Upon death, the Archmage receives all the results of the checks.
...
- Sends the results of the checks to the Archmage.
...
Why send/transfer the results if he's already in the same chat with the Archmage?

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