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WAR OF THE ELEMENTS
326. The mages gathered an army and besieged the capital of the Physian Empire – the magnificent city of Marcoburg. The long siege lasted almost unnoticed. Food supplies ran out, and access for caravans was completely blocked.
331. A group of mage spies, led by Az'Garg, attacked the Blue Palace – the residence of Emperor Gor. The entire city was caught off guard and was forced to fight for its survival. The Blue Palace was reduced to ashes; the Temple of Light is now controlled by the mages. Each warrior going to war receives elemental amulets, which give them various bonuses, but at the same time, they become invulnerable to the opposite element. The city is ready to do anything to preserve itself.


Mages

Az'Garg
Features:
-Double vote
-Cannot be killed
-Identifies the attacker's nickname
-Leaves no clues
Night Actions:
-Checks the player's element
-Changes the player's element (cannot be done if the element is unknown)
Element: selectable
Weapon: sword

Chaos Mage
Features: none
Night Actions:
-Kill. Element bonus: ignores defense.
Element: fire
Weapon: magic

Dark Mage
Features: none
Night Actions:
-Blocks a selected player. Element bonus: the block lasts until daytime.
Element: water
Weapon: magic

Nature Mage
Features:
-Kills anyone who uses a negative Night Action (kill, block, redirect, check). Element bonus: Night Actions do not work.
Night Actions:
-Checks the player's element
-Heals a selected player
Element: earth
Weapon: magic

City

Gor
Features:
-Double vote
-50% defense; if successful, identifies the attacker
-The city knows him, but he does not know anyone.
-Knows Kalina and can communicate with her.
Night Actions: learns an additional clue about the killer of the selected victim from the previous night.
Element: earth
Weapon: sword

Paladin
Features:
-50% defense
Night Actions:
-Protects a selected player; if attacked, saves the target and kills the attacker
Element: earth
Weapon: sword

Inquisitor
Features: none
Night Actions:
-Checks the player's weapon
Element: fire
Weapon: sword

Fanatic
Features:
-Hunted: If he kills a Mafia player, he dies.
Night Actions:
-Kill, element bonus: ignores defense
-Watches a player; if he is killed, he learns the attacker.
Element: air
Weapon: magic

Townspeople (4)
Features: none
Night Actions: none
Element: each has a different one.
Weapon: sword

Miss Kalina
Features:
-Can communicate with Gor.
Night Actions:
-Blocks a selected player. Element bonus: the block lasts until daytime.
Element: earth
Weapon: sword

Neutral

Evil Mage
Features:
-50% chance that Night Actions aimed at the Evil Mage will be redirected randomly.
Night Actions:
-Kill. Element bonus: ignores defense.
-Redirects the player's Night Action.
Element: Air
Weapon: magic
502 Bad Gateway
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