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Which side would you find most interesting to play as?
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13 years ago
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The schedule for games can be found in the adjacent thread. If the Mage Guild disappears somewhere / cannot / does not want to host, then the next person will open the game accordingly.
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13 years ago
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Celestial Mechanics.



While the benevolent Sun slumbers peacefully, sending rays of kindness into open space, the planetary system is on the brink of chaos.
Hardcore Explanation
  • M is the mass of a planet, a key value in celestial mechanics. This represents both the weight of a vote during day voting and "amount of life".
  • There are 3 types of kills: death by fire — meteor shower (power 1), gravitational maneuver — ejecting a planet from the system (power 1), and Roche limit — splitting into pieces (power 2).
  • Power determines the mass of the planet that can be destroyed by this type of kill. That is, power 1 is enough to destroy a planet with mass 1. If the planet's mass is greater than 1 (e.g., 1+1/3), then this type of kill must be applied 2 times for destruction.
  • 1/3 means "one third", 1+1/3 means "one and one third"


Roles.

System
[/B]

Mercury


They say size isn't everything. Mercury completely agrees and tries to ignore the laughter behind its back. In any case, proximity to the Sun is a serious argument to shut up any chatterbox.

ND
#Solar Storm — pulls a prominence from the sun, which throws plasma at an undesirable planet (block).
Rocky World
M=1/3

Venus


The most beautiful planet, and as is known, beauty saves the world. Once, during a tea party with Earth, Venus noticed:
- Oh, what cute little animals! Do you grow them yourself?
- Yes, of course. Would you like to take a couple for yourself? — Earth replied.


ND
#Return — saves a planet flying beyond the system limits (healing — type gravitational maneuver)
Features
#Research Base — during an attempt at colonization by Earth, it suddenly and without explanation explodes into pieces.
Rocky World
M =1


Mars


Generally a boring and unremarkable world that had some dealings with asteroids in the past. In fact, it still visits them now. Sometimes its caves itch from bacteria, but alas, it is too modest to visit a doctor.

ND
#Shield — saves from asteroids (Protection — type death by fire)
Rocky World
M = 2/3

Vesta


A small asteroid in a vast space. What is it like to wander endlessly in solitude?

ND
#Self-sacrifice — ready to give its life for Nerzhul the well-being of the system, but thereby depriving someone else of their life. (kill — type death by fire)
Features
#If it reaches a kill target at night, it dies instead of them (for all types of kills)
Rocky World
M=0



Ceres


Mistress of the asteroid belt, who cares for the well-being of her children. However, sometimes love can be... somewhat strange.

ND
#Fire Rain — disturbs the belt, creating a stream of asteroids that not every planet will survive (kill — type death by fire)
Rocky World
M=1/3


Saturn


Rumor has it that Saturn wasn't always honest, and this is a truth he cannot hide in the countless fragments of his victims. However, after Jupiter killed his second cousin's uncle, Saturn swore revenge. By peaceful means.

ND
#None
Features
#Monstrous Gravity — any cosmic object after the third interaction (type - any) remains forever captive and joins the rings of fragments (kill — type Roche limit). The planet's mass increases by the mass of the killed.
#Collapse — after the 2nd interaction with Jupiter, both planets perish in a destructive flash.
#Companion — if it finds Titan, it can communicate with him.
Gas World
M=2+2/3


Titan


Titan is a loyal satellite and reliable companion to Saturn. In his youth, he partied a lot with black planets where only jungles of rastaman colors grew. Until he realized that he himself had turned into a cloud of cigar smoke.

ND
#Search — points out a target and learns 3 options for its role, including the correct one.
Features
#Companion — if it finds Saturn, it can communicate with him.
#Veil — although in reality it is a rocky world, check results report that it is gas.
Rocky World
M=1/3

Uranus


Green tones and hippie symbolism speak for themselves; he is not inclined to cause harm. Unfortunately, flowers do not grow in an atmosphere of solvent, but Uranus solved its problem radically by installing broadband internet.

ND
#Check — learns the planet type: rocky/gas.
Features
#Independence — impossible to block or redirect.
Gas World
M=1+1/3

Neptune


Loyal protector of the system. Too bad he's not a night owl.

ДД
#Authority — deprives of a vote during day voting.
#ult.Waywardness — once per game executes on day voting at its own discretion.
Gas World
M=1+1/3

Makemake


Makemake is very far from the luxurious life of planets and wild parties. Geographically speaking. But such is its nature that it cannot sit still and constantly tries to spur its friends from afar.

ND
#Surprise — swaps the ND targets of two objects.
#ult.Gravitational Chaos — once per game changes the ND targets of all objects randomly.
Features
#Maximum Distance — 1/2 chance that an ND directed at Makemake will not work.
Rocky World
M=2/3


Eris


A distant and cold world, which however is not unfamiliar with a drop of sympathy.

ND
#ult Belated Return — once per game resurrects a planet that flew beyond the system limits.
Features
#Maximum Distance — 1/2 chance that an ND directed at Eris will not work.
Rocky World
M=1/3



Freethinker


Jupiter

Infinite gravity, infinite horror. Jupiter always knew he was born to become a sun, but fate decided otherwise. Now the time has come to take back what is rightfully his.

ND
#Roche Limit — in the life of any planet there comes a moment when tidal forces exceed internal gravity, and then... this planet is torn to pieces. The killer's mass increases by the mass of the killed.
#Ult.Suppression — once per game kills the target and all who visited them. The killer's mass increases by the mass of the killed. (only if Jupiter's M is greater than 3+2/3)
#Ult.Splitting — once per game collide 2 planets. Total destruction. (only if Jupiter's M is greater than 5)
Features
#Monstrous Gravity — any cosmic object after the third interaction (type - any) remains forever captive and joins the rings of fragments (kill — type Roche limit). The planet's mass increases by the mass of the killed.
#Collapse — after the 2nd interaction with Saturn, both planets perish in a destructive flash.
#Dominance — avoids the 1st execution.
Gas World
M=3


Io


This creation resembles a pizza more than a satellite of a giant. Io is very loyal and tries to be as close to the master as possible, even though it causes him pain.

ND
#Gravitational Maneuver — effect sufficient to eject a planet with mass 1 from the system. (kill)
#Horror — intimidates the target. Could you live peacefully if you saw such craters? (block)
Features
#Patronage — 1/2 chance to avoid death by fire.
Rocky World
M=1/3


Europa


A cunning and cold person. Always ready to play cat-and-mouse, just be careful — she scratches until it bleeds.

ND
#Gravitational Maneuver — effect sufficient to eject a planet with mass 1 from the system. (kill)
#Tandem — gravitational maneuver together with Callisto, power 2. Sufficient to eject a planet with mass 2, or 2 planets with mass 1. Once every 3 nights, starting from the third.
#ult. Dexterity — once per game kill without evidence, not before the 3rd night. (type - gravitational maneuver)
Features
#Reflective Ability — impossible to block.
Rocky World
M=1/3


Ganymede


This is exactly the type of satellite that young mothers advise their children not to associate with on the street.

ND
#Gravitational Maneuver — effect sufficient to eject a planet with mass 1 from the system. (kill)
#ult.Audacity — once per game disrupts an execution and is revealed with a probability of 1/2.
Features
#Purposefulness — kills regardless of protection.
Rocky World
M=1/3


Callisto


The only satellite of Jupiter whose brain hasn't been completely washed by radiation. Nevertheless, he knows he has no choice but to obey.

ND
#Gravitational Maneuver — effect sufficient to eject a planet with mass 1 from the system. (kill)
#Tandem — gravitational maneuver together with Europa, power 2. Sufficient to eject a planet with mass 2, or 2 planets with mass 1. Once every 3 nights, starting from the third.
Features
#Steady Course — impossible to redirect.
#Flexibility — in case of Jupiter's death, but if Saturn survives, switches to the system's side. Otherwise, joins the city only if he is the last one left on the team.
Rocky World
M=1/3





Outcast


Pluto


"Pluto is the most mysterious planet!" — a piercing voice rang out from the Kuiper belt. But the planets of the solar system, as always, paid no attention to these shrill screams. Let it scream, what can you expect? Pluto is not a planet, and today he faces a very difficult orbit around the Sun. For one and a half million years now, every orbit around the Sun has been very difficult, and now his orbit was so shaken that he could easily hide Phobos behind him


ND
#Revenge — an honest exchange of the dwarf planet's disturbance for the Kuiper belt's disturbance. Someone will die. (Kill - type death by fire)
#Ult.Tip — once per game specify a specific role as the target of revenge.
Features
#Maximum Distance — 1/2 chance that an ND directed at Pluto (type - any) will not work.
#Growing Experience — each successful kill increases the chance to destroy an additional target by 1/3.
Rocky World
M=1/3





Invader


Earth


Generally harmless.

ND
#Orbit Calculation — ability to learn the ND targets of 3 random objects. (Role and nickname of who it goes to next night are named)
#Gravitational Lensing — ability to learn the current mass of a planet with an error of 1/3. (For example, if in reality M=1, then the check report will show a value of either 2/3 or 1 or 1+1/3)
#Virus of Life — colonization of a rocky world. Full control of ND and ДД. The controlled planet learns nothing and is released only in case of Earth's death.
Features
#Planetary Screen — impossible to block.
#High Technology — Immunity to 1 kill. Subsequently, 3/4 chance to avoid death by fire, 1/4 chance to avoid death during a gravitational maneuver.
Rocky World
M=1

_________________________________________________________________


I'd like to hear comments, and generally understand if mafia is still alive on ХВ. To be honest, I can no longer spend time on the game, and the desire has faded over time, but this set was made by intuition. So I can hand over the GMing to someone else if there is interest. Or maybe I'll decide myself, but that's doubtful...
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13 years ago
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Lizard, very successful, simply very successful.
There are 3 types of kills: death in fire - a meteor shower (strength 1), a gravitational maneuver - banishing a planet from the system (strength 1), and the Roche limit - splitting into pieces (strength 2).
Splitting into pieces.
Agility - once per game, a kill without leaving any clues, no earlier than the 3rd night.
Type - gravitational maneuver?

Ganymede
This is exactly the type of planet.
Type of satellite.
kills regardless of defense
Kills, despite the defense.
The Mafias seem weak to me. Jupiter is strong, but it can collapse, and Callisto can even escape from them, ruining the joint kill. No, the ideas themselves are good, but then the Mafias need to be given some kind of compensation, maybe even two killing Night Actions per night.
Growing experience
I suggest increasing it from a quarter to a third. Is an additional goal chosen?
Virus of life
How many times can it be used?
Against the backdrop of Earth, Pluto doesn't look very impressive; maybe even increase "growing experience" to one half.
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13 years ago
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Well, it's an alpha version. Jupiter will definitely have plenty of time to wreak havoc, considering it can only collapse on its own accord. Plus, its mass is increasing, and it can quickly overwhelm a city. So, yes, we still need to think about the abilities. But I'd rather add ND to the city, as they have fewer.
Is it a gravitational maneuver?
Yes.
Like satellites.
It's larger than Mercury, but yes.
I suggest increasing it from a quarter to a third. Is an additional target selected?
It is. We can also add an ultimate ability if it's too weak.
How many times can it be used?
Until you conquer everything and win.

I forgot to add that gravitational lensing isn't used to measure mass. :)
I've corrected the rest.
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13 years ago
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The setting is simply amazing.
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13 years ago
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Instinctively, I expected to see Unicron among the roles for the "maniacs."
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13 years ago
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Excellent, brilliant! I will play according to all the rules and regulations this time as well!
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13 years ago
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Please discuss this in the adjacent thread.
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13 years ago
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Spots for Game Masters? As a player, I would be interested in trying it out. The setting is unusual and cool.
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13 years ago
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For Game Mastering, of course. Players who manage to get a number can try their hand at it, provided the GM hasn't set any restrictions.
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13 years ago
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Déjà vu.
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13 years ago
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In what sense is it déjà vu? Does this setting already exist? It's not in the Mafia section, although I didn't look through all the pages of the workshop.
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13 years ago
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In this sense. The settings are different, of course, but it reminded me of these topics: /topic/8605/ /topic/8607/
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13 years ago
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Please tell me, is it necessary to adjust the balance, and if so, in what direction?
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13 years ago
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Yes, remove the city redirect. I keep repeating that it's overpowered and such things should only be given to Wizards and Warlocks (perhaps with some limitations for the latter).

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