Skip to content

Posts from New threat. Auto-translated

5.0 (2 ratings)

Map details

Category
Map
Map type
Scenario
Map size
I
Author
MasteR
User Avatar
#16
Auto-translated
Thanks for the information! When I have time, I'll thoroughly clean up the map; maybe it will help with the saves. Where exactly do you need hints? I also don't understand why the game crashes when saving. I only experienced this after a new game, the saves themselves are fine. Many portals won't open on their own; you need to find a way to activate them. Hint: you don't need to go very far to find the solution.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#17
Auto-translated
Juss456
Thank you for the information. When I have time, I'll thoroughly explore the map; it might help with the save issues. Where exactly do you need hints? I also don't understand why the game crashes when saving. I only experienced this after a new game, but the saves themselves are fine. Many portals won't open on their own; you need to find a way to activate them. Hint: you don't need to go very far to do this.
I suspect that the save issue with these maps only occurs on 32-bit operating systems. That's why you might not be seeing it (if you're using a 64-bit OS).
Regarding the quests, it's completely unclear where to find the 7 destroyed cities: only 2 in the north work for the quest, and another 2 have their own quests. Since I've only explored the central part of the map after 10 months of gameplay, they're unlikely to be there.
The map is definitely great. But:
a) The random element in the portals is very frustrating. Spending an entire day trying to get to the right place and just clicking the mouse...
b) There are few forts, and they are located far from the teleporters. Considering that reinforcements only come from neutral creatures, it's impossible to capture everything. I've already given up on the riders and some of the witches.
c) It's obvious that you can only win by using the hero's magic. I was lucky and got all the fire spells. But what if I hadn't? Perhaps the spells should be fixed on the corresponding altars?
d) Since you have to travel a lot (especially the peasant quest: rolleyes:), stables near the teleporters would be helpful.
However, if you do all of this without changing anything else, I'm afraid the first save might not load:mad:
User Avatar
#18
Auto-translated
Thanks for the advice, I'm working on it. Unfortunately, while cleaning up, I noticed an error in the updated version that prevents you from completing the map (I don't know how it happened). Soon, after I run a test, I will upload a fully working version. Please wait a little, don't download this one.
For those who are familiar with the editor, it's easy to fix this error - in the place where the path to the center of the map is blocked by dragons, there is somehow a mountain. It needs to be moved or removed. While I'm working on improvements, I want to upload a completely reworked version.
Regarding the 7 ruins - there are exactly that many on the map, and most of them are located on the outskirts. Search more carefully. There are none in the very center of the map.

Added 40 seconds ago
By the way, I wouldn't reject Dark Magic either.

Added 42 minutes ago
I've uploaded a working version with some changes. Most of the issues have been resolved. But for those who want to fully enjoy the game, you need to wait until I completely rework the map and add many changes and ideas. I don't have enough time right now. I apologize to those who encountered an error while playing.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#19
Auto-translated
Need a mentor! Even with a warrior, the neutral armies become too large to pass without incurring heavy losses. Moreover, it's unclear which magic skills to develop – this becomes clear only when you find out which spells the random generator has given you. So, by developing 3 elements right away, the main character becomes too weak to successfully compensate for the army's weakness with their magic...
At the same time, the mentor should be located in the "first half" of the map...
In reply to vadim_t
User Avatar
#20
Auto-translated
vadim_t
I need a mentor! Even with a Warrior, the neutral armies become too large to pass without incurring significant losses. At the same time, it's unclear which magic schools to develop – this becomes clear only when you find out which spells the accursed randomizer has given you. So, by immediately investing in 3 elements, the main character becomes too weak to successfully compensate for the army's weakness with magic...
Moreover, the mentor should be on the "first half" of the map...
The most important spells of the magic schools are found in the towers of mages. The rest is random, as different players prefer different schools. Some may like dark magic, while others may want to avoid losses with light magic... And I won't even mention how helpful summoning spells are, blocking the path of enemy creatures. A mentor is available, and he's closer to the center; I think that's the best place for him. Also, spells can be bought from a spell merchant. So, the main task is to reach the fourth level of the map with minimal losses. The "Pillage" skill will help with the portals. In the new version, I will reduce the number of portals
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#21
Auto-translated
"E=Juss456]The most important spells from the schools of magic are found in the Tower. The rest is random, as different players prefer different schools. Some might like dark magic, while others might want to avoid losses with light magic... And I won't even mention how helpful summoning spells are, blocking the path of enemy creatures. The Mentor is there, closer to the center; I think that's the best place for him. You can also buy spells from the spell merchant. So, the main task is to reach the fourth level of the map with minimal losses. The "Pillage" skill will help with the portals. In the new version, I will reduce the number of portals.[/QUOTE]
"
I'm not arguing; let it be random. It's just that breaking through most of the neutral creatures guarding the resource points without significant losses is very difficult; the neutrals grow quickly. Hundreds of lava dragons near the arena, etc. My example: the random generator gave me Deep Freeze, but without Deadly Cold, my hero can defeat about four dragons per spell.
So, I would still like to have the Mentor on the first part of the map...
Okay, I'm mainly writing about the following: in the new version, the script with the angels stopped working: a message appears, I click "Yes," 50 crystals are deducted, but the angels don't appear... I didn't even try to fight them. In the old version, the script worked, albeit with some glitches.
And also - I explored all the available areas before the angel script - but I only found 3 ruined towns (+2 with separate quests - they don't count). I don't really want to open it in the editor:smile26:
User Avatar
#22
Auto-translated
Yeah... I can't seem to fix anything properly in a hurry. I'll release a new version later, but forget about this one for now. By the way, quest ruins also count towards the prophet's progress.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#23
Auto-translated
Juss456
By the way, quest ruins also count towards the prophet.
They don't: at least, the progress message for completing the quest doesn't show an increase in percentage...:confused:
User Avatar
#24
Auto-translated
So, I finally found the time and sat down to fix the map. I'm uploading the first "official" version. All errors, misunderstandings, and shortcomings have been fixed. The number of teleporters has been reduced, and a couple of new features have been added. I myself played through the entire map during testing, and no errors were found. The quest ruins are no longer related to the prophet's quest. The position of some objects has been changed. Enemy heroes have been strengthened, and neutral creatures have been weakened. On the later stages of the game, saves work normally. As for the early stages, I don't know, I didn't save. If you notice anything, let me know, and enjoy the game!
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
User Avatar
#25
Auto-translated
Yeah. I've been running around the map for 5 hours now, looking for 3 ruins. The map is quite challenging, and I have to spend hours just defeating these huge monsters. It's getting boring, and the terrain is monotonous. So, for now: :smile18:
Разработка карт для HoMM V

Падение Грифона 136x136

Рельеф - 40%
Скрипты - 15%
Геймплей - 20%
In reply to Valerichek
User Avatar
#26
Auto-translated
Valerichek
So, for now:smile18:

but that's harsh :D Especially about the five hours...:eek:
and I just downloaded the new version, I'll let you know later.

Whatever
In reply to Valerichek
User Avatar
#27
Auto-translated
Valerichek
Yeah. I've been running around the map for 5 hours now, looking for 3 ruins. The map is quite challenging; I have to defeat these huge monsters, which takes a couple of hours each. It's boring, and the terrain is monotonous. So, for now:smile18:
it only takes about five minutes to find them. Plus, I specifically created a spell that highlights everything. What's the problem? The monsters aren't that strong; I cleared the map in one go without saving. As for the terrain, yes, it was mentioned at the beginning that the land is covered with mountain ranges, making it resemble a labyrinth. You can't diversify it endlessly; if you add just a little more, it will start to lag for everyone. Plus, there are many different "climate zones," significant altitude changes in some areas, and the center of the map is designed completely differently. This is not to mention the textures and drawings. Maybe you have your own idea of how to design almost uninhabited lands? As I said, suggestions are welcome.
(I had to simplify the landscape and other elements significantly so that the saves would work at least somewhat normally.)
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
User Avatar
#28
Auto-translated
The monsters attacking the hero are quite strong, and which magic circle are you referring to? I don't seem to have noticed it.
The saves still won't load.
Maybe add some rocks and other debris. Or create something like ruined buildings.
Разработка карт для HoMM V

Падение Грифона 136x136

Рельеф - 40%
Скрипты - 15%
Геймплей - 20%
In reply to Valerichek
User Avatar
#29
Auto-translated
Valerichek
The monsters on the hero are quite strong, and which magic tower are you talking about? I don't seem to have noticed it.
The saves still won't load.
Maybe add some stones and other debris. Or create something like ruined buildings.
The magic tower is a small tower that reveals areas of the map; it's located in the south, in Necropolis territory, and it's not that hard to find – it's almost in plain sight. It's guarded by 4-5 phoenixes. There were plenty of stones and other debris before I cleared the map. Regarding the saves – at the beginning of the game, they wouldn't load for me; they were about 15MB. Midway through, everything became normal, and the size was around 13MB. I completed the map, trying to play as if I knew nothing, in about 3 hours. If yours is larger and you haven't received the final quest from the prophet before entering the dungeon, that's a reason to think carefully about the correctness of your chosen strategy for completing the map. I can tell you a little more if your game is taking too long.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
User Avatar
#30
Auto-translated
I had 7 Phoenixes there, but they were just standing in an empty spot, so I got bored and destroyed them. The strategy seems decent – I'm not losing much.
Разработка карт для HoMM V

Падение Грифона 136x136

Рельеф - 40%
Скрипты - 15%
Геймплей - 20%