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#20
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vadim_t
I need a mentor! Even with a Warrior, the neutral armies become too large to pass without incurring significant losses. At the same time, it's unclear which magic schools to develop – this becomes clear only when you find out which spells the accursed randomizer has given you. So, by immediately investing in 3 elements, the main character becomes too weak to successfully compensate for the army's weakness with magic...
Moreover, the mentor should be on the "first half" of the map...
The most important spells of the magic schools are found in the towers of mages. The rest is random, as different players prefer different schools. Some may like dark magic, while others may want to avoid losses with light magic... And I won't even mention how helpful summoning spells are, blocking the path of enemy creatures. A mentor is available, and he's closer to the center; I think that's the best place for him. Also, spells can be bought from a spell merchant. So, the main task is to reach the fourth level of the map with minimal losses. The "Pillage" skill will help with the portals. In the new version, I will reduce the number of portals
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира