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New here? I'm Roha — want a quick tour?
And if the spell power exceeds the knowledge, should it also only be reduced by half the difference?
According to the description, it cannot exceed the knowledge stat.
I mean the condition in the script.
Won't the specialist confuse the experience boost with the result of their own actions?
I'll still add a Necromancer who can convert enemy towns.
So, on maps with many towns, the Necropolis's magic will be off the charts?:)
Okay, never mind, I'm more interested in this: let's say I've moved quite far from the castle, and there's no portal to the town yet. Suddenly, our "nasty guy" pops up out of nowhere, converts my town, and runs away. If I take the town back, I'm left with a Necropolis that I don't need (assuming I'm not a Necromancer)?
It's quite vague, and it will be difficult to distinguish, as it is calculated at the moment.
So, on maps with many towns, Necropolis will have an extremely high Town Economy (TE)?:)
Okay, forget about TE, I'm interested in this: let's say I've moved quite far from my castle, and there's no portal to the town yet. Suddenly, our "nasty guy" pops up out of nowhere, converts my town, and runs away. After retaking the town, I'm left with a Necropolis that I don't need (assuming I'm not playing as Necropolis)?
It would be better to make the conversion based on the duration of the Necromancer's ownership of the town, and preferably with the buildings preserved.
Maybe save a variable containing not the true magic value, but the value that the special ability has changed it to?
How can Necropolis buildings help an opponent?
The true state in this case is the one that existed before the spell was cast, and in each iteration, it's the previous state.
Nah.
Necropolis captures a town, converts it.
The former owner (or another player) recaptures it and converts it back; the buildings are restored.
Ah, I see. Then it's a different matter. I thought you meant what would happen if the special ability didn't exist at all.
Hmm, so what's the point and uniqueness of the specialist then?
Otherwise, Necropolis will be overpowered. I built and built my city, but suddenly a Converter appears and destroys everything in your city.
Result: a twice-dead rusher and a city-type Necropolis.
Knowing the opponent, would a hero allow their city to be taken?
Moreover, 95% of games end either in a final battle on the map or with the first city being captured.