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NHF – new heroes for Heroes V 3.1.

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#433
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YORICK-85
So, on maps with many towns, the Necropolis's magic will be off the charts?:)
Okay, never mind, I'm more interested in this: let's say I've moved quite far from the castle, and there's no portal to the town yet. Suddenly, our "nasty guy" pops up out of nowhere, converts my town, and runs away. If I take the town back, I'm left with a Necropolis that I don't need (assuming I'm not a Necromancer)?
It would be better to make the conversion temporary, based on how long the Necromancer player owns the town, and preferably with the buildings preserved.

Added 4 minutes later
Dyrman
It's quite vague, and it will be difficult to distinguish, as it is calculated at the moment.
Maybe save a variable that contains not the actual magic value, but the value that the special ability has changed it to?
Карты для Героев Меча и Магии 5
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