Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
New here? I'm Roha — want a quick tour?
Completely confused. Who? What? And most importantly - whose?
Is this cloning?
When applying a change, the hero is displayed in the city screen at the gates, even if you move away from the city on the map. Each time you try to take a turn, the city screen opens, and the hero's icon is displayed at the gates on the screen, even though he is moving on the map.
If I understand correctly, then this should work:
MoveHeroRealTime('hero', GetObjectPosition('city'))
It really doesn't work, but only if it's your own city. It works on enemy cities.
In 3.1, you can somehow fix the visual aspect... But in general, what's the point of such complexity?
How can you check if a unit can shoot during a battle? (Is it a ranged unit?). CommandShot naturally throws an error if you try to make a peasant shoot...
Implementation of Tessa's special ability in NHF. So that it affects both friendly and enemy heroes in cities, or when the hero is in the city, or when someone is entering the city, etc...
Another global trigger. There don't seem to be any other ways for a hero to interact with a town besides MakeHeroInteractWithObject and MoveHeroRealTime...:(
By the way, two delays of 0.1 are faster and work better than one delay of 1, because even a delay of 0.5 doesn't have time to take effect.
sleep doesn't seem to accept numbers less than 1.
So, that's why Faydan's ability only works with elves. Apparently, we weren't the only ones too lazy to fill in all the archer IDs in the game.