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Posts from Current questions and answers regarding the map editor.

5.0 (12 ratings)
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13 years ago
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Then I believe the problem isn't with adding files; something changed while editing the map in the editor. Most likely.
In reply to Ment
13 years ago
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Ment
Then I believe the problem isn't with adding the files; something changed while editing the map in the editor. Most likely.

The thing is, it doesn't seem like anything has changed. The map opened before the file was added. Nothing else was added besides that.
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13 years ago
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Well, it’s easy to check: remove the file and see if the map works. And what file did you add?
In reply to Ment
13 years ago
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Ment
It's easy to check: remove the file and see if the map works. What file did you add?

I added the corrected Imp.xdb file – that is, the demon. Now everything works, but the map still doesn't have a new unit; it only has the old one, but modified. I would like to have both a regular demon and another one (I could even draw a new appearance for it), and not just the new one. What should I do?
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13 years ago
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To achieve this, instead of modifying existing files, add new files containing the creatures, ensuring that the creature_id does not duplicate any existing ones. There are two available IDs in the game: the ID for the Yeti and the ID for the Dark Knight.
In reply to Ment
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13 years ago
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What is the name of the texture for the Fortress castle in the Shared files?
In reply to Rainer
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13 years ago
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There are several of them: _(Model)\Buildings\Biara_Citadel-Biara_DS_Citadel.(Texture).xdb _(Model)\Buildings\Biara_Citadel-Inferno_pod_3.(Texture).xdb Textures\auto-imported_______320\TerrainObjects\Lava\Craters\Crater_12x10\lavahell.tga.xdb _(Model)\Buildings\Biara_Citadel-Biara_DS_Citadel_stone.(Texture).xdb Textures\Terrain\SubTerrain\SubTerrain.xdb
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13 years ago
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Does anyone have a link or can upload the `ids_for_scripts` file for the Tribes of the East, which includes the IDs for the third tier units and new artifacts? I haven't been able to find it anywhere, and I only have two `hammers_of_fate` files. Thanks in advance.
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13 years ago
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Thank you very much! By the way, I'm already using the script editor, and I can say that it's a very useful tool, especially considering that I constantly forget to close a bracket or put a comma, although it sometimes takes a couple of minutes to process. And thank you separately for the other files; I'll start studying them now.
In reply to Heroist
13 years ago
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Gentlemen! Could you please advise on how to write a script so that one trigger only activates after another trigger has been activated, i.e., for example, until the hero visits one hut, nothing will be said to him in another?
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13 years ago
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I would use auxiliary values. For example, at the very beginning of the map, I would place:
a = 0;

In the second trigger, I would add a check:
if a == 1 then
Your function
Trigger reset
else
if a == 0 then
Text: You have not visited the first hut
end;
end;

And in the first hut, write your function, and at the end add:
a = 1;

If it's not clear, I can write a detailed template later.
In reply to Heroist
13 years ago
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Heroist
I would write it using auxiliary values. For example, at the very beginning of the map, I would place:
a = 0;

In the second trigger, I would add a check:
if a == 1 then
Your function
Trigger reset
else
if a == 0 then
Text: You have not visited the first hut
end;
end;

And in the first hut, write your function, and at the end add:
a = 1;

If it's not clear, I can write a detailed template later.


Thank you very much, I didn't know that was possible. I'll try to do it, and if it doesn't work, I'll definitely ask you for advice.
13 years ago
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Could you please tell me how to upload a map? I want to share my map. I have a .h5m extension, but how do I create a .zip file?
In reply to VIKTOP
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13 years ago
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to make a copy of the map – first, then right-click – add to archive, then choose where to create the archive, the archive name, and, finally, choose zip or rar archive – we choose zip. WinRAR must be installed; it can be found for free online.

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