Posts from Current questions and answers regarding the map editor.
Then I believe the problem isn't with adding the files; something changed while editing the map in the editor. Most likely.
The thing is, it doesn't seem like anything has changed. The map opened before the file was added. Nothing else was added besides that.
It's easy to check: remove the file and see if the map works. What file did you add?
I added the corrected Imp.xdb file – that is, the demon. Now everything works, but the map still doesn't have a new unit; it only has the old one, but modified. I would like to have both a regular demon and another one (I could even draw a new appearance for it), and not just the new one. What should I do?
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Does anyone have a link or can upload the ids_for_scripts file for Tribes of the East, which contains the IDs for the third tier and new artifacts?
I couldn't find it anywhere, and I downloaded two Hammers of Fate files. Thanks in advance.
More interesting stuff
and even more...
and this
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
a = 0;
In the second trigger, I would add a check:
if a == 1 then
Your function
Trigger reset
else
if a == 0 then
Text: You have not visited the first hut
end;
end;
And in the first hut, write your function, and at the end add:
a = 1;
If it's not clear, I can write a detailed template later.
I would write it using auxiliary values. For example, at the very beginning of the map, I would place:
a = 0;
In the second trigger, I would add a check:
if a == 1 then
Your function
Trigger reset
else
if a == 0 then
Text: You have not visited the first hut
end;
end;
And in the first hut, write your function, and at the end add:
a = 1;
If it's not clear, I can write a detailed template later.
Thank you very much, I didn't know that was possible. I'll try to do it, and if it doesn't work, I'll definitely ask you for advice.