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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
In reply to Vaishan))
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Vaishan))

3. Fallen: reinforcements arrive every week in the form of Death Knights: root(hero level), rounded down, i.e., at levels 1-3 - 1 knight, at levels 4-8 - 2 knights, at levels 9-15 - 3, at levels 16-24 - 4, at levels 25-35 - 5, at levels 36-40 -
Where is the mention of black knights here? Show me?

P.S. And there still won't be black knights in the mod...
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In reply to Dyrman
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Dyrman
Black Knights are practically gone.
2 units: Black Knight and Yeti were sacrificed to the mod. They don't drop anyway. Therefore, only Death Knights remain.
Can he use Mummies? Their ability isn't as overpowered.
Карты для Героев Меча и Магии 5
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In reply to RedHeavenHero
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RedHeavenHero
Can he use mummies? Their ability isn't as overpowered.
Mummies are good, but they have resurrection and 100% dispel (negates enemy ranged attacks and provides additional attack for the Necromancer - it's devastating in terms of damage output)... I used to use them for one hero in an old mod, but I think I overdid it... If he earned them somehow (resources, time, sacrifice...), maybe it would be great.

Added 2 minutes later
If anything, maybe he could specialize in wolves or elementals?
For example, I once wanted to create a hero specializing in wolves, but it seems that idea didn't work out.
Моды для HeroesV:
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Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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In reply to Vaishan))
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Vaishan))
Expert: increases the hero's knowledge (to a rather low value) by an amount that depends on the number of skill points invested by that hero in the total pool (you can also use the formula: total skill points / number of Necromancers). The formula is: Skill Points / (15 - Necromancy level).
Can you at least say yes or no? :rolleyes:
And does the formula round up?
In reply to Vaishan))
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Vaishan))
Just say yes or no:rolleyes:
and rounding up in the formula.
No. It is not permissible to give too much knowledge to an uneducated person.
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Карты для HeroesV:
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In reply to Dyrman
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Dyrman
No. It is not permissible to give too much knowledge to a Dark Elf.
well, let's attack then.
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Ideas for heroes:
1) In battles against armies larger than his own, the hero receives a bonus to attack. The higher the level and the stronger the enemy army, the greater the effect of the specialization.
2) Before a battle, a demon hero can use his mana to summon reinforcements (they disappear after the battle).
3) When fighting armies that contain sworn enemies, the hero receives a bonus to attack. The more types of enemies in the army, the higher the bonus.
4) Increases the chance of recruiting creatures of the same faction (for a fee) and reduces the cost of adding them to the army.
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In battles against armies larger than his own, the hero receives a bonus to attack. The higher the level and the stronger the enemy army, the greater the effect of the specialization.
Anti-Necromancer? Cool!
When fighting armies that contain sworn enemies, the hero receives a bonus to attack. The more types of enemies in the army, the higher the bonus.
It reminds me of Haven; her ability is slightly different, but the mechanics are similar: if there are many sworn enemies in the enemy ranks, she excels. If not, she doesn't. The same applies here.
 

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Well, it depends on what kind of bonuses you add! Although, yes, it's either overpowered or the opposite.
In reply to Ple-Sen
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Ple-Sen
Ideas for heroes:
1) In battles against armies larger than his own, the hero receives a bonus to attack. The higher the level and the stronger the enemy army, the greater the effect of the specialization.
An existing Orc could be reworked to fit this specialization. It looks better. Mages shouldn't be given this specialization (they already win with smaller armies; Dungeon generally has a small army increase).
However, this script has a flaw that could be exploited, so it is not recommended to use it.

Added 16 minutes later
UP
Version 0.38
Added Farid.
Updated hero icons.
Hafad is still allowed.
Several heroes have been fixed.
Моды для HeroesV:
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Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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more ideas for the Sylvans:
1. War Fury: +3 to Attack and Luck if there is an enemy hero within the hero's movement range. Skills: Leadership, Luck
2. Vampire Slayer: deals triple damage to vampires and creatures under the Vampirism spell from Sylvan units (I think this might not be technically feasible, but who knows). Skills: Light, Wrath
3. Silvanne's Devotee: all units in the hero's army are always under the effect of the Temple of Mother Earth (I think this is technically simple). Skills: Defense, Resilience
4. Blood Revenge: if the enemy hero is a Necromancer, Spell Power and Attack are multiplied by (1.5 + 0.02 * hero level) (I think something like this: if hero(player_count) = necromancer then first combat +SpPw = 0.5 + 0.02 * level; +Attack = 0.5 + 0.02 * level. This is a general idea; I don't know how to properly write programs and operations for mods; this is just the principle). Skills: Attack, Spellcasting (or Education instead of Spellcasting)

Added 4 minutes later
Similarly, for the Elves: like the last one for the Sylvans: only if the hero is an Avenger, and Knowledge and Defense are increased. Skills: Spellcasting, Defense
In reply to Vaishan))
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Vaishan))
more ideas for the Sylvan faction:
1. War Fury: +3 to Attack and Luck if there is an enemy hero within the hero's movement range. Skills: Leadership, Luck
2. Vampire Slayer: deals triple damage to vampires and creatures under the Vampirism spell from Sylvan units (I think this is technically not feasible, but who knows). Skills: Light, Wrath
3. Silvanne's Devotee: all units in the hero's army are always under the effect of the Temple of Mother Earth (I think even technically this is simple). Skills: Defense, Resilience
4. Blood Revenge: if the enemy hero is a Necromancer, then Magic and Attack are multiplied by (1.5 + 0.02 * hero level) (I think something like this: if hero(count_player) = warlock then first combat +SpPw=0.5+0.02*level; +Attack=0.5+0.02*level. this is General, I don't know how to correctly write programs and operations for mods, this is in the sense of the principle). Skills: Attack, Magic (you can use Education instead of Magic)

Added 4 minutes later
similarly for the Tower faction, like the last one for the Elven faction: only if the hero is an Avenger, and Knowledge and Defense are increased. Skills: Magic, Defense

1) Nibros
2) I already wrote that events in battle are prohibited.
3) Thorefin
4) This special ability is not for Multiplayer.
p.s. 1024th message...
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In reply to Dyrman
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Dyrman

Freyrin
A strong warrior from the lineage of great warriors always dreamed of being in a war. She came along with the children of Malassa. In the very first skirmish, Freyrin managed to literally obliterate a squad of dark elves. Her mastery of a huge, heavy sword, her rage, and her fighting spirit were all present in this dwarf.
Iron Fist
The more bone crushers, berserkers, and arcata warriors in the hero's army, the higher her attack.
This is essentially an attacking hero, but weaker, because level 4 dwarves appear "like a shot" in the early stages and during clearing:smile09:
In reply to Vaishan))
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Vaishan))
This is like an attacking Hirdu, only worse, because level 4 Hirdu comes out "great" in the very first turns and when clearing the map:smile09:
o_o What considerations make this comparable?
Moreover, Bonecrushers come to him on their own, so everything is fine.

The specialty is designed to make the Dwarf use Bonecrushers with at least one hero.

Added 20 hours ago
In light of the discussion in another topic, another idea came to mind: to give additional bonuses from artifacts to heroes of a certain race, religion, army status, etc.
But this is probably a slightly different topic (like ReAF :D)

Added 20 hours ago
If a complete description of the specialty with formulas is to be added to the hero's interface, then it will be necessary to change the descriptions of the standard ones as well, so as not to contradict them.

Added 20 minutes ago

NHFa1b39

UP
Added Fjotra.
Runic Knowledge: Each rune increases the hero's knowledge by one. At the beginning of each week, the hero brings in as many crystals as runes have been learned.
FIX
Abissid, Fahim, Mirabelle. Fixed a bug where clicking on the hero's icon did not always switch to that hero.
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Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Since Avran’s gender has been changed, please update the biography as well. :D

Added 5 minutes later
Please allow all the scenario heroes.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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