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#316
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more ideas for the Sylvans:
1. War Fury: +3 to Attack and Luck if there is an enemy hero within the hero's movement range. Skills: Leadership, Luck
2. Vampire Slayer: deals triple damage to vampires and creatures under the Vampirism spell from Sylvan units (I think this might not be technically feasible, but who knows). Skills: Light, Wrath
3. Silvanne's Devotee: all units in the hero's army are always under the effect of the Temple of Mother Earth (I think this is technically simple). Skills: Defense, Resilience
4. Blood Revenge: if the enemy hero is a Necromancer, Spell Power and Attack are multiplied by (1.5 + 0.02 * hero level) (I think something like this: if hero(player_count) = necromancer then first combat +SpPw = 0.5 + 0.02 * level; +Attack = 0.5 + 0.02 * level. This is a general idea; I don't know how to properly write programs and operations for mods; this is just the principle). Skills: Attack, Spellcasting (or Education instead of Spellcasting)

Added 4 minutes later
Similarly, for the Elves: like the last one for the Sylvans: only if the hero is an Avenger, and Knowledge and Defense are increased. Skills: Spellcasting, Defense

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