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Posts from Player rating for tournaments across all installments of Heroes.
I'm not missing this point; I simply believe that, based on your idea in point 6, the coefficient should be higher the more high-ranking players participate in the tournament. However, in practice, the results might be somewhat different when applying such a calculation.
I already agreed with your position, and I have ideas on how to solve the problem you mentioned. However, at the moment, I don't see the point in delving deeper into an issue that hasn't been approved yet...
If a decision is made to introduce a coefficient that takes into account the average rating of the tournament players, we will develop a correct and understandable formula. Don't worry about that...
I'm not missing this point; I just think that, based on your idea in point 6, the coefficient should be higher the more high-ranked players participate in the tournament. However, in practice, things might turn out differently when applying such a calculation.
And that's exactly what I'm saying. If it were reduced by 1/3, I would think twice about whether to participate in the Lumumba tournament, even if I met the minimum rating requirement. There, you can fail very reliably :) But for a weak player, it's already beneficial. The aging effect from their meager rating is negligible there, and the bonus from the tournament's strength will definitely offset the loss.
Who would even let them do that? There are administrative and forceful methods to put a stop to it, with the help of a coordinator. But even in that case, someone will still end up in last place. Or are you afraid that even in last place, a player will more than compensate for the aging penalty with a 10% bonus, and get a bigger increase than if they went to a weak tournament and took first place? Yes or no? I'm not really getting into the high-level details anymore.
It's difficult to more than compensate for the aging penalty... You've really stretched that point... I don't think it's worth delving into the details where, as I said, we might be digging in the wrong place... :) Let's see how the electorate reacts to what has already been presented. But if there are specific questions, there will be specific answers...
Added 2 minutes later IronAxe;60480
And it's already beneficial for a weak player to be there. The aging penalty from their meager rating is negligible, and the bonus from the tournament's strength will definitely more than compensate for the loss.
I agree, there's a certain appeal to that - it's a kind of lure for the weak. Only you will later say that it's even more frustrating for the strong. They're already annoyed with their success, and now they're getting bonuses based on their rating...
If a decision is made to introduce a coefficient that takes into account the average rating of players in the tournament, we will develop a formula that is both mathematically correct and easy to understand... so don't worry about that...
It's quite difficult to fully address the aging issue... You've certainly tried... I don't think it's worth delving into the details where, as I said, we might be digging in the wrong place... :) Let's see how the audience reacts to what's already been presented. But if there are specific questions, there will be specific answers...
I'm counting on you here. AmberSoler;60481
I agree, there's a certain charm to it – a kind of lure for the less skilled, you could say. But you'll end up saying that it's even more frustrating for the strong ones... They're already doing well, and now they're getting even more bonuses based on their ranking...
This applies to those who end up at the top of the tournament table, but isn't that fair? They've practically won against the strongest of the strong. Those who fail will suffer a significant drop in their rankings – and that's fair, they knew what they were getting into – there are no accidents. And the only one who gets a free ride is Vasya Pupkin, who somehow managed to get into the tournament through connections. And you're suggesting giving him even more of a boost with a coefficient. He'll still do well in such a tournament, even if he comes in last. Isn't that right?
These are the ones who will end up at the top of the tournament table, but isn't it fair? They won against practically the strongest of the strong. Those who screw up will take a massive hit to their fancy ratings — and that's fair — they knew what they were getting into; no accidents. And the only one getting a free ride there is some random Joe on ice :) who crawled into that tournament through connections. And you're suggesting he should get even more of something using a coefficient. He'll already do well in such a tournament, probably even if he takes last place. Right?
For last place, he'll get pennies. For example, if he performs 10 times worse than the winner — he gets 10 points + 0 under the linear system, 10/2=5 points after the oscillator. Coefficients won't really add many points here.
Got it! I have an idea! :) The bonus should depend on the player's rating relative to the average rating of the tournament. This way, Vasya will always find something interesting in any tournament – even if it's just a little, he'll get something from everyone... and the "dinosaur" won't be able to get something for free... If you want to get a good bonus, go fight not against Vasya, but against the MEGA-dinosaurs, where your dinosaur rating will be below average!..
How do you like this approach? :) It's easy to calculate and provides an individual approach for each player. The more challenging the competition, the harder it will be to play, but the reward will also be better... And if you come to a "kindergarten" to boost your rating, you'll help the kids, of course, but you won't get anything for
He will receive very little for last place. For example, if he performs 10 times worse than the winner, he will receive 10 points + 0 according to the linear system, and 10/2 = 5 points after the oscillator. In this case, the coefficients won't add many points.
Yeah, imagine, his rating was only 0.05 before this tournament.
Yes! I’ve got an idea! :) The bonus should depend on the player's rating relative to the average rating of the tournament. This way, Vasya will find something of interest in any tournament – even if it’s just a little, he’ll get something from each… and the dinosaur won’t be able to get something for free… If you want to get a good reward, go fight not with Vasya, but with MEGA-dinosaurs, where your dinosaur rating will be below average!..
How do you like this approach? :) It’s easy to calculate and provides an individual approach for each player. The more challenging the competition, the harder it will be for you to play, but the reward will also be good… And if you come to a “kindergarten” to boost your rating, you’ll help the kids, of course, but you won’t get anything for free… :)
The idea is correct and logical. If the formulas reflect this as intended, then it’s good. -- The more challenging the competition, the harder it will be for you to play, but the reward will also be good. -- What does it mean to play harder? I understand it this way. If you win, you get a good reward, and if you lose, you have a significant drop. This is what makes it harder to play. But if you win and get a reward, and if you lose, you don’t lose much, then what’s the difficulty?
Added 2 minutes later Sage;60488
Then he will simply rise unrealistically :D.
I mean that his brother, Petya Pupkin, might not get such a reward in a weak tournament. But, as I understand it, Vasya will be boosted by a coefficient, but not Petya
All formulas will reflect this, as long as the idea is well-formulated.
IronAxe;60489
What does it mean to be more difficult to play? I understand it this way: if you win, you get a good reward, and if you lose, you have a significant drop in ranking. That's what makes it more difficult. But if you win and get a reward, and if you lose, you don't lose much, then what's the difficulty?
Regarding the drop in ranking, this is reflected by the oscillator. Everyone played well, and you played well too, but you came in last – you get a drop.
All formulas will reflect the results, as long as the idea is well-formulated. Regarding the drop in score – this reflects the oscillator. Everyone played well, and you played well too, but you took last place – so you get a drop. For example: 30 participants. The first one finished in 8 days (100 points), 28 people finished in 9 days (70 points), and the last one finished in 10 days (40 points)...
Here. It's already closer. Let's consider the one who finished in 10 days. They got 40 points, is that good or bad? If the player is new to tournaments and has a low rating, let's say 100, then they will approximately get 100-10+40=130. They still improved. Right? But if they are a super player and had 900, then 900-90+40=850. Then your points don't matter to them. The decrease is insignificant; they just played casually and only played for one day to get a free win.
And with a reduction of 1/3: 1st case - 2*100/3+40=67+40=107. They still end up in the plus :( 2nd case - 2*900/3+40=600+40=640. Now that's worthy :) They played well for a free win :)
Here. It's closer now. Let's consider the player who finished in 10 days. They got 40 points, is that good or bad?
What does good or bad mean? It's all relative - compared to the other participants in the tournament, it's bad. Compared to someone who didn't play, it's good. The most important thing is that everyone received points according to their performance at each point in time. If there hadn't been someone who finished in 8 days, the 40 points would have simply turned into 45, but if there was someone among all the players who finished in 11 days, the 40 points would immediately turn into 56... which is quite different... And the oscillator is responsible for all of this. And if you only consider the first non-linear option, it will always be a flat 80 points and won't depend on the performance of other players... IronAxe;60492
Here. It's closer now. ... And with a reduction of 1/3...
:smile14: :smile14: :smile14:
You play today - for tomorrow... I play today - for the annual result... and I don't want to constantly sit in front of the monitor and worry about missing an announcement about the start of another tournament, otherwise I might get penalized and not even know it... And I also want to go on vacation for three weeks, but what if I miss two tournaments? And that's it, I'm done... do you understand the difference in approach? Why all this cosmic frenzy?! :) I know that by playing one tournament a month and playing well, I can consistently compete for a high ranking, and if Vasya wants to break into the top ranks, he shouldn't wait for me to mess up a tournament, but learn to play! That's all.
What does good or bad mean? Everything is relative – compared to the other participants in the tournament, it's bad. Compared to someone who didn't play, it's good. The most important thing is that everyone received what they deserved at each moment in time. If there wasn't someone who finished in 8 days, and 40 points would only turn into 45, but if one of everyone who finished in 11 days was found, then 40 immediately turns into 56... which is quite different now... And all the credit goes to the oscillator! And if you only consider the first non-linear option, then it always has a simple 80 points and doesn't depend on the game of others...
No, I'm talking about something else. Why does a player in last place with a low rating get a rating increase, for WHAT? He lost the tournament and is in last place? Even with a 1/3 reduction. And a super monster, even in the worst possible scenario for him, will hardly feel the loss. He'll even be amused by it :) This is with a 10% reduction. With a 1/3 reduction, he will have less reason to be amused :)
Added 8 minutes ago AmberSoler;60493
What does good or bad mean? Everything is relative – compared to the other participants in the tournament, it's bad. Compared to someone who didn't play, it's good. The most important thing is that everyone received what they deserved at each moment in time. If there wasn't someone who finished in 8 days, and 40 points would only turn into 45, but if one of everyone who finished in 11 days was found, then 40 immediately turns into 56... which is quite different now... And all the credit goes to the oscillator. And if you only consider the first non-linear option, then it always has a simple 80 points and doesn't depend on the game of others...
:smile14: :smile14: :smile14:
You play today – for tomorrow... I play today – for the annual result... and I don't want to sit in front of the monitor and worry about missing the announcement of the next tournament, otherwise, what if I get adjusted, and I don't even know... And I also want to go on vacation for three weeks, but what if I miss two tournaments? and that's it... do you understand the difference in approach? why all this cosmic frenzy?! :) I know that by playing one tournament a month and playing well, I can consistently compete for the rating, and if Vasya wants to break into the leaders, let him not wait for me to ruin the tournament, but learn to play! that's all.
I showed you an example when you didn't go anywhere and didn't miss the tournament announcement, but having a super-cool rating, you lost the tournament and ended up in last place! And you still don't want to spoil your annual rating :)
And in the case of a small rating, I don't understand at all, the guy completely failed, he's in last place, and the rating increases, not decreases, what a rating :)
Added 4 minutes ago AmberSoler;60493
:smile14: :smile14: :smile14:
This is just while you haven't prepared your test table and calculated Radik and Dmitry :) But still, the questions I asked concern me and require a specific answer – why? :)
Yes, I'm talking about something else. Why does a player in last place with a low rating get a rating increase, for WHAT? ...I really don't understand, the guy completely lost, he's in last place, and his rating is increasing instead of decreasing, what a rating :)
With a low rating, it will always slowly increase because the oscillator is positive, and the correction is insignificant due to the low rating. There's nothing surprising about this... With a high rating, the correction is already more significant, but you can still survive with normal gameplay... But a 30% drop for one loss is already Forex, not Heroes!
Added 1 minute ago IronAxe;60494
I'm just saying this while you prepare and calculate your test table with Radik and Dmitry :) But still, the questions I asked concern me and require a specific answer - why? :)
State the task clearly again - because I'm already confused about what and where to calculate? Ask the question specifically.