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In reply to Ment
14 years ago
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Ment
No, he's talking about TOWN_SPECIAL, and the screenshot shows TOWN_HAVEN in the old version.
What prevents you from making it a town?
In reply to Ment
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14 years ago
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Ment
No, he's talking about TOWN_SPECIAL, and the screenshot shows TOWN_HAVEN in the old version. I'm not sure if I can try experimenting, Dirman, but I doubt it. Most likely, his game has some other functionality.
That's true, but it's interesting to know if it can be used as a new faction.
In reply to Dyrman
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14 years ago
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The fact that it shares an ID with Haven.
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That's true, but I'm just curious if it can be used as a new faction.
I'll work on it. But it's unlikely. If it were that simple, there wouldn't be any NTF projects.
In reply to Ment
14 years ago
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Ment
The fact that he shares an ID with Haven.
Is that really true? It seems like he has a separate ID. Although, who knows, maybe that's why the NTF project came to a standstill :smile33:
In reply to Dyrman
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14 years ago
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Well, even from your screenshot, I can tell that the ID isn't a separate structure... It has a different appearance on the map, but if you enter it, it will be a regular Haven.
In reply to Ment
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14 years ago
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Ment

I'll work on it. But it's unlikely. If it were that simple, no NTF projects would have emerged.
there still wouldn't be enough creatures.
In reply to Ment
14 years ago
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Ment
Even from your screenshot, I can tell that the ID is not separate... It has a different appearance on the map, but if you enter it, it will be a regular Haven.
You probably didn't look closely enough; Hill_castle is one line below Heaven. As for the external or internal appearance, all of this can be changed. The "Interer" line changes the internal appearance (it's not difficult to create a model). In general, Ment, it seems you're not aware of this.
In reply to Dyrman
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14 years ago
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yes, there still won't be enough creatures)
Forget about the creatures, the main thing is that it works. You can redistribute the creatures later.
it seems you didn't look closely, Hill_castle is one line below Heaven. As for the external or internal appearance, all of this can be changed. The Interer line changes the internal view (it's not difficult to create a model). In general, it seems you don't know what you're talking about.
The line Type: TOWN_HEAVEN. Everything else practically doesn't matter in terms of gameplay mechanics.
In reply to Ment
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14 years ago
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Ment
Let's throw the creatures into the furnace; the main thing is that it works. We can redistribute the creatures later.

The "Type" string: TOWN_HEAVEN. Everything else practically doesn't matter regarding the game mechanics.
What if we replace TOWN_HEAVEN with TOWN_SPECIAL? And can we use the Refugee Camp as a town? The interface is similar, and it can be changed, and the growth can be easily organized with scripts. The only thing is that we need to somehow fit the buildings into the town. If someone learned how to transmit parameters using drawn buttons, it would be easier.
In reply to Dyrman
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14 years ago
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Who knows. Most likely, nothing will happen, but if you try to configure it... Well, okay, I would postpone the discussion until someone checks it. I might get to it today.
In reply to Dyrman
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14 years ago
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Ment, perhaps it would be better to move the messages to another topic?
In reply to Ment
14 years ago
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Ment

String Type: TOWN_HEAVEN. Everything else plays practically no role regarding the game mechanics.
This is already a city specialization; it has its own nuances. I'm talking about the free city ID.
In reply to Dyrman
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14 years ago
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This is the ID, Johnny. Everything else is just a visualization of the object.
In reply to Ment
14 years ago
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Ment
That's the ID, Johnny. Everything else is just a visualization of the object.
So, what's the point of talking about TOWN_SPECIAL? Just add it there.
In reply to Laslo
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14 years ago
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Basically, we’re waiting for Ment to share the results of his evening experiments.

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