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No, he's talking about TOWN_SPECIAL, and the screenshot shows TOWN_HAVEN in the old version.
New here? I'm Roha — want a quick tour?
No, he's talking about TOWN_SPECIAL, and the screenshot shows TOWN_HAVEN in the old version.
No, he's talking about TOWN_SPECIAL, and the screenshot shows TOWN_HAVEN in the old version. I'm not sure if I can try experimenting, Dirman, but I doubt it. Most likely, his game has some other functionality.
That's true, but I'm just curious if it can be used as a new faction.
The fact that he shares an ID with Haven.
I'll work on it. But it's unlikely. If it were that simple, no NTF projects would have emerged.
Even from your screenshot, I can tell that the ID is not separate... It has a different appearance on the map, but if you enter it, it will be a regular Haven.
yes, there still won't be enough creatures)
it seems you didn't look closely, Hill_castle is one line below Heaven. As for the external or internal appearance, all of this can be changed. The Interer line changes the internal view (it's not difficult to create a model). In general, it seems you don't know what you're talking about.
Let's throw the creatures into the furnace; the main thing is that it works. We can redistribute the creatures later.
The "Type" string: TOWN_HEAVEN. Everything else practically doesn't matter regarding the game mechanics.
String Type: TOWN_HEAVEN. Everything else plays practically no role regarding the game mechanics.
That's the ID, Johnny. Everything else is just a visualization of the object.