CityTurings.
A Demiurges who, without realizing it, became the father of this world. Responsible, but otherwise prone to extremes: now frivolous, now serious; now kind-hearted, now harsh. Forces dwell within him whose scale he himself cannot imagine. A single desire, a single thought that it would be good to organize a Recreation Club for Almighty beings gave birth to this space. And from then on, everything was created and expanded on its own, adapting to the desires of the Almighty, until Nature snapped... Turings himself did not participate much in organizing the Club's activities because, apparently, he was the only one who understood that you cannot simply arrive in a world and do whatever you want. He spent a lot of time trying to understand the principle of this dimension's structure and the influence of the Almighty upon it. For this, he "earned the respect" of Nature and remained the only one among the Almighty who did not lose his powers. However, all of them are spent by Turings on maintaining the stability of the Club building and protecting it from cataclysms.
ND.None.
Features.1) Club Founder. Double vote during the day voting.
2) Stability Maintainer. After his death, cataclysms begin to break into the Club. One of the karma and status options is randomly selected. As a result, for each match with the selected option, the player skips a turn for one night. That is, the same most unlucky will have to stay home for two nights.
Karma. Good.
Status. Insider.
Estrello.
A spirit who was fired from his job for interfering in the course of events in the chain of worlds he was supposed to observe. He cannot stand boredom and inaction, yet even in his new physical form of existence, he prefers to act not independently, but indirectly, through some external means. Very polite and friendly; many girls from the staff pined for him, some for a long time, some for a short. He himself has not yet managed to concern himself with love, for in his new human appearance (even if it is the form of an Almighty human) there are more interesting pleasures still unknown to him. However, having observed a world where goodness ruled all his life, he developed rules of morality that he did not cross. Thus, Estrello despises depriving a sentient being of life and will certainly not kill virgins for his own pleasure. Nevertheless, he still managed to do some not-so-good things, for which he sometimes suffers from pangs of conscience. One of the founders of the Club of the Almighty. After the apocalypse, by an irony of fate, his only ability became that which he cannot stand — observation. It is as if Estrello's perception merged with the knowledge of the Club itself; with his consciousness, he can penetrate all its corners. But this causes instability in the functioning of his organism, and it is quite possible that with excessive use of this ability, his consciousness will completely leave the body.
ND.1) Surveillance. Watches the player; if they are killed, he receives an additional clue about the killers.
Ult. All-Seeing Eye. Receives an additional clue for every murder that occurred during the night.
Ult. Maximum Concentration. Receives a clue not only about the target's killer, but generally about everyone who visited them. Additionally, learns the nickname of the person the target visited.
Features.1) Risk of Rupture. After using one of the ults, loses the ability to write notes.
Karma. Evil.
Status. Insider.
Villain Annigeol Cain De Lucian Van Devil.
A pureblood vampire from Transylvania, Villain never caused evil without reason. All he wanted was to live a full life full of pleasures. And who can blame him that in order to reach his age of 115 years, he had to deprive a couple thousand people of their lives, predominantly young girls. By the way, despite his "old age," Villain retained the appearance of his twenty-one-year-old self. He is a true hedonist who does not miss any opportunity to increase his wealth in anything. Thus, meeting a barely alive fallen goddess, Villain could not deny himself the generosity of granting her death, draining her and thereby acquiring the powers of a demigod. A year before the creation of the Club of the Almighty, Villain entered a hunt for the powerful artifacts of a Japanese goddess and with their help managed to take the power from another goddess of the pantheon, thus becoming a demigod twice over. And two halves create a whole. Villain himself entered the pantheon of gods of his world. Earning respect through his politeness, intellect, and aestheticism, he was granted the honor of taking under his patronage a planet where life was to be born in the future. But it would still be a long wait until that moment, and to dispel boredom, Villain became one of the founders of the Club. This world surprised and amazed the vampire. During the existence of the Club, Villain revised his values, began to care for others, and overall became more respectful of the weak, which was previously uncharacteristic of him. Essentially, the Club made the vampire fall in love with it, and he gladly took on the position of personnel manager. When the apocalypse came, Villain lost all his divine and even vampiric powers. All that remained to him is the resilience and endurance characteristic of all individuals of his kind. However, he has an ace up his sleeve. Since his teenage years, he has always been accompanied by Gibutsu — a creature looking like a young pale girl. She is an artificial creation, but managed to become more than even a homunculus. To Villain, Gibutsu is everything: slave, companion, lover, friend, guardian, advisor... And weapon. The Club did not perceive Gibutsu as Almighty and did not strip her of her powers. A mistake, for within her dwells a piece of Villain's essence, ready to unleash its power at the wish of its master.
ND.Ult. Gibutsu's Wrath. Kills the target, piercing any type of protection. Cannot be blocked or redirected by any means. Healing, even demonic, does not save the victim. Furthermore, such a kill replenishes Villain's vital forces, and if someone tries to kill him the next night, he survives with 100% probability (nothing pierces this protection) and kills the attacker.
Features.1) Vampire Resilience. 50% protection from attacks.
Karma. Evil.
Status. Insider.
Yortl-turtle.
Yortl is a representative of the race of warm-blooded sentient turtles. Individuals of royal blood, and Yortl is one of them, possessed unique magical power. They could change, subdue, control — in short, do ABSOLUTELY everything with what they saw. Yes, such a somewhat ridiculous restriction. If you blink, that's it, the spell dissipates. Fortunately, turtles could go without blinking for several hours thanks to the peculiarities of their organism. In his youth, after receiving the crown, Yortl was a tyrant who forced his subjects to stand on each other's backs so that from the top of this tower of turtles, the king could see his entire island and keep it under his power. Yortl gained no benefit from this; it was simply egoism and a desire to test his strength on everything around him playing out, but nevertheless he continued to torture his subjects with hour-long standings on each other's backs, justifying his actions by saying that in this way he could attract a large amount of fish from all coastal waters into the fishermen's nets. But even fish did not appease the island residents. One day, a young and fiery turtle named Mack said everything the population thought to Yortl's face. This forced the king to rethink his values, and within a few months he began to be called the wisest king. Having brought his island to full prosperity, Yortl began to get bored. One day in the night sky, he saw a new constellation shaped like a gate. Looking at it, Yortl simply ordered them to open... And found himself in the Club at the moment of its creation. Laying the foundation for this world, Yortl returned to his own world, but periodically visited the Club to rest, socialize, learn something new, admire the landscapes... Unfortunately for him, his last visit coincided exactly with the apocalypse. Yortl lost all powers except the ability to summon other creatures to himself, as he had repeatedly done with fish. However, no one cancelled the turtle's wisdom and strong shell, and he is ready to stand in defense of his beloved Club.
ND.1) King's Call. Forces the target to use ND on themselves.
Features.1) Strong Shell. 50% protection from attacks.
2) Clawless Paws. Cannot write notes.
Karma. Good.
Status. Insider.
Merlin.
The greatest sage and mage of his world. Merlin spent his time helping the king and his son overcome difficulties and rule the country. For a man with his abilities, this posed no difficulty, and therefore the wizard spent most of his time on science. Having studied the world through various sciences, he formulated a theory about parallel worlds and began to derive a spell for crossing the boundary between them. Estrello in the Club learned of these attempts. Knowing that Spirits usually eliminate beings of such power as Merlin, he decided to beat his colleagues to it and sent an invitation to the wizard to join the Club of the Almighty. Thus, the spell formulated by Merlin worked, but he went not to an alternative version of his world as he wished, but to the world where Estrello was. His movement coincided in time with the start of the cataclysms, so almost immediately after arrival, the wizard lost all his powers except for the occupation he had practiced since he was a boy. Merlin retained the ability to feel how bright a person's soul is, how good or evil they are. And this capability will undoubtedly be useful to the Club.
ND.1) Empathy. Check karma "good/evil".
Features.1) Invitation from the Spirit. If Estrello is checked, he will learn Merlin's nickname.
Karma. Good.
Status. Outsider.