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Which side would you find most interesting to play as?
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#1042
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I didn't want a stalker theme, as I liked your previous idea better, Tox.
We definitely need to include something based on cartoons.
 

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#1043
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Heart of the Void

Absolute darkness. I float in a black void, seated upon a steel throne. From the very depths of the void comes a divine voice of silence. The voice is beautiful, unimaginably beautiful. It is so beautiful that the heart stops beating, lest it disrupt it. But I am still alive... I am alive...

...my eyes are closed, my body motionless, my mind cold; absolute serenity... I am calm...

Eternity, alone with eternity, cold and ruthless...

The aria of silence is broken. Wings. Wings in the void. I see only myself and my throne. Wings, close by. An intruder. The intruder is already here. A raven. It perched on my hand. A touch, and the heart beats softly once more. An eye. A human eye in the raven's beak. He placed it in my palm and dissolved into the void. The eye is still warm...

The throne floats. Floats in the void; light, light from nowhere. Closer and closer and closer...

An island — a fragment of eternity, illuminated by a lantern hanging in the void. The throne slowly descends onto the island, raising grey dust. Wings. The raven leads me to the center of the island. A giant black tree. Its branches spread wide and reach upward into the void. From its cracked bark flows a black viscous liquid (OIL!!!11 oh wait, no.), and thousands of human eyes hang from the branches... hundreds of thousands... millions... billions... Breath, the tree breathes; and it watches, watches me. With a creak and a crack, one of the branches reaches out to me and asks that I return its eye, clutched in my palm, still warm...
Void


Void Wanderer. The void, he dissolved into it, merged into a single whole. He no longer exists, never existed.
Features:
- impossible to kill
- double vote during Voting
ND:
- kills the chosen player, ignores protection, healing, block, leaves no clues (once every three nights)
Status: neutral


Void Guardian. Arbiter of order. No one must disturb the serenity reigning in the void.
ND:
- kills the chosen player
- kills the chosen player and all who visited them at night (once per game, cannot be blocked)
Status: neutral

Void Raven. Messenger of the void and its patrol, monitors the changes occurring within it.
ND:
- watches Pity, learns who they will heal; watches Envy, learns from whom they will steal ND; watches Love, learns who they will protect; watches Hatred, learns who they will block; watches Jealousy, learns the player's status along with them; watches Passion, learns the type of ND used by a player along with them; watches Fear, learns from whom they will hide; watches Shame, learns who they will return to the game; watches Wrath, learns who they will kill (each can be watched once per game)
Status: neutral


Void Tree. Overseer, seeing through the darkness, waiting for the eyes of uninvited guests upon its branches.
Features: all ND directed at the Void Tree are not displayed in the newspaper as usual; the player who applied the ND dies the following night. (The event is described in the newspaper, but without participants' nicknames; clues about the player who applied the ND are given)
ND:
- none
Status: neutral


Void Archivist(2x). Keepers of knowledge accumulated by eternity.
ND:
- block the chosen player (upon the death of one of the Archivists, the probability of blocking decreases to 50%)
- changes the status of one member of the faction
Status: neutral

Victory conditions: no Feelings or Affects remain.
Feelings


Guilt. This is our desire to change the past, present, or future for someone's benefit.
ND:
- watches the chosen player; in the event of an attack on that player, dies instead of them
Status: negative


Pity. The most useless thing in the world. It is the flip side of schadenfreude.
ND:
- heals the chosen player
Status: neutral


Envy. Powerless malice consoles itself with slander.
ND:
- steals the ND of the chosen player (Does not learn its type. When using the stolen ND the next night, the player it was stolen from cannot use it. Cannot use ND on a player whose ND has been stolen)
Status: negative


Love. This is a delightful deception that a person agrees to of their own free will.
Features:
- knows Hatred, can communicate with them. Upon Hatred's death, learns the killer's nickname.
ND:
- protects the chosen player.
Status: positive


Hatred. This is the wrath of the weak.
Features:
- knows Love, can communicate with them. Upon Love's death, learns the killer's nickname.
ND:
- blocks the chosen player
Status: negative


Disappointment. This is a poison left by hope.
ND:
- none
Status: negative


Jealousy. A point of view according to which you are not the only one distinguished by bad taste.
ND:
- checks the status of the chosen player
Status: negative


Passion. Goes ahead and leads love behind it.
ND:
- determines the type of ND used by a player
Status: positive


Fear. If you want to fear nothing, remember that everything can be feared.
ND:
- hides from the chosen player; their ND does not affect Fear
Status: negative


Shame. People would not find it so easy to feel ashamed if they, valuing their personality highly, considered the possibility of anyone's contempt to be excluded.
ND:
- returns a killed player to the game (once every two nights; cannot return the same person twice)
Status: negative

Victory conditions: no Void remains.
Affects


Panic. The most contagious of all human feelings.
Features:
- does not die during the first attack
- upon contact with Fear, absorbs them, can use their ND, learns the player's nickname.
ND:
- chooses three players; the ND of one of them is redirected to a chosen player.
- all players' ND are redirected to random targets (once per game)
Status: negative

Victory conditions: no Void remains.


Wrath. Nothing disturbs clarity of mind, beauty, and wisdom as much as causeless wrath, spread around with a loud roar.
Features:
- does not die during the first attack
- upon contact with Hatred, absorbs them, can use their ND, learns the player's nickname
ND:
- kills the chosen player
Status: negative

Victory conditions: no Void remains.


Maybe I'll run this one instead of half-life.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#1044
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Original.
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#1045
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I don't quite understand the setting of Haven. Which faction represents the city, and which represents the mafia? And why was it necessary to separate the "Affects" into a distinct group if, in essence, it's just another city.
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#1046
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Maybe they're all part of the mafia? Overall, the set is good; it's truly original. But your next mafia-themed set won't be based on this, will it, Haven?
 

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#1047
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mafia - void. it seems obvious, doesn't it?

Be strong. Believe
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#1048
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Why was it necessary to separate the affects into a separate group if, in essence, it's the same as a town?
Because I wanted to.
The Mafia is pointless.
But your nearest Mafia won't be based on him, right, Haven?
I think I might do a partial collapse, or maybe this one.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#1049
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Hello. My name is Kirill. I would like you to create a game, a 3D action game, with the following premise... The player can play as forest elves, palace guards, and a villain. And if the player plays as the elves, the elves are in the forest, wooden houses appear, soldiers of the palace and villains attack. You can rob caravans...
It's done. I present the game that everyone has wanted for two years. You can play as forest elves, palace guards, and a villain. The most important thing: in the game, you can rob caravans!

Palace Guard

Emperor.
Ruler of the palace: double vote.
Ruler's intuition: compares statuses. Cannot compare with himself or the commander.
Knows the commander, can communicate with him.

Commander.
Can and wants to kill: kills the selected player.
Order: can redirect any special ability of any of the soldiers (role) to the selected player. Cannot use the same people two nights in a row. Does not receive the result of informational special abilities.
Knows the emperor, can communicate with him.

Palace soldier.
Bodyguard: protects the selected player. If someone comes to kill, he kills them with a 25% chance, otherwise the kill is simply unsuccessful. Cannot protect against the commander. Cannot kill the commander.

Another palace soldier.
Combat training: checks the status of the selected player.

Another palace soldier.
Fighter: blocks the selected player.
Security specialist: searches for a spy and a partisan. If he finds them, he will kill them with a 25% chance, otherwise he will block them.

Another palace soldier.
Supply specialist: searches for a merchant. If he finds him, he can use the special abilities of the caravans, once per game. Cannot communicate with the merchant.

Palace soldier-medic.
First aid: heals the selected player.

Merchant.
Business acumen: knows the caravans. Cannot communicate with them. Protects caravans from robbery. The "can be robbed" property of the protected caravan is canceled.

Caravans.
All caravans have a common property: they can be robbed. Any special ability directed at a caravan (except for killing) blocks it. The next night, the player, instead of his special ability, performs one of the special abilities of the robbed caravan, learns about it, possibly after the newspaper comes out. The robbed caravan will not be able to perform this special ability the next night.


Caravan with weapons.
Weapon delivery: if the player to whom the special ability is directed was going to kill, then he is blocked. Otherwise, nothing happens.

Caravan with mercenaries.
Experienced soldiers: if someone from the soldiers is killed, the caravan can resurrect him. Twice per game.
Lack of discipline: with a 50% chance, it blocks the target of the special ability and everyone who came to it.

Caravan with food.
Fresh food: protects the target, blocking its special ability.
Stale food: for two nights, the target's special abilities are redirected randomly.

Caravan with contraband.
Outlaw: zero vote.
Contrabandist's awareness: monitors the player, learns the target of his special ability. If the target is killed, he learns the role of the killer.


Forest Elves

Elven King.
Dense forest: 50% protection from killing.
Royal army: kills the target and with a 50% chance, everyone who came to it. One clue per corpse. Once every two nights.
Authority: can disrupt an execution three times per game.

Elven spy.
Spy training: learns how many special abilities were directed at him during the night.
Spying: kills.
Advanced spying: steals a vote, adds it to his own.

Elven partisan.
Partisan warfare: kills, ignoring protection.
Dense forest: 50% protection from killing.

Wooden houses (2 pcs).
Raid: blocks the selected player.
Double raid: kills the selected player. Both houses participate in the kill. Cannot be blocked. No clues remain. Once every three nights.


Villain

Evil.
Old fort in the mountains: 75% protection from killing, 25% protection from hanging.
Own troops: can perform a block or kill at will. 60% chance of not leaving clues when killing.
Very evil villain: must kill at least once every two nights.


P.S. For now, without pictures, without descriptions, without statuses (they will be, 100% info), possibly without balance. Regarding statuses: I don't want to give a banal good/bad, I'll wait to see if I come up with any ideas. If not, I'll put in standard ones.
All kills are described the same way.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1050
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Great set, but it lacks a 3D action game to make it perfect.
 

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#1051
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Mafia Many Questions: INVASION
A set based on the "Avatar: The Last Airbender" universe, but I will allow myself to slightly modify this particular episode of the series, so for our mafia purposes, some things will look different. No description for now.

Role List:

Town

Ozai

Fire Lord Ozai did no less to win the war than his famous ancestor Sozin. It was under him that the nation became completely dominant in almost every corner of the world. Now, for complete victory, only the Earth Kingdom remains to be finished off, as the Avatar is dead and there is no one left to stop him.
NA: none.
Special abilities: Fire Lord -- double vote during day voting. If he dies, the vote passes to Azula.
Has 50% protection from night attacks; if it triggers, he kills the attacker with lightning.
Status: loyal to the Fire Lord (hereafter simply "loyal" or otherwise "not loyal").

Azula

Azula is the younger daughter of the Fire Lord, but despite this, she enjoys more patronage from her father than her older brother Zuko. The reason is that she is a more talented firebender; she is also more unscrupulous and lacks a sense of honor and justice.
NA: lightning -- kill.
Special abilities: becomes the Fire Lord after Ozai's death.
Status: loyal.

Lo and Li

Elderly court ladies who teach Azula firebending, although they do not possess magic themselves. They are twins, so few can tell one from the other.
NA: none.
Team NA: status comparison.
Special abilities: know each other and can communicate.
If one of them is killed, it cannot be determined from the newspaper exactly who died.
Status: Lo is loyal, Li is not.

Mai

Childhood friend of Azula, Ty Lee, and Zuko. Their paths diverged for a while when her father, a man of means, was appointed governor of captured Omashu, but Azula managed to convince her friend to help her catch the Avatar. Now the threat of the Avatar seems to have passed, but rumors say an invasion is being prepared in the capital, meaning it's time to act again.
NA: protection -- protects a chosen target (100% success rate), attempting to kill the attacker with throwing blades. Kill probability 50%.
Special abilities: none.
Status: loyal.

Ty Lee

Circuses in the Fire Nation are not as simple as they seem, for sometimes people like Ty Lee emerge from their walls. This young acrobat is very fast and agile; she also perfectly knows the specifics of the human body, allowing her to immobilize an opponent or deprive them of magic in an instant.
NA1: immobilize -- block.
NA2: deprive of magic -- if the target's NA is related to magic, it is blocked.
Special abilities: none.
Status: loyal.

Zhao

Not long ago he was an admiral of the Fire Nation, but during the failed capture of the North Pole, he was seized by the Ocean Spirit and apparently brutally punished. Nevertheless, he returned home, and although enough time has passed and another person has long since been appointed admiral, this extremely intelligent and cunning soldier will still serve his people.
NA: analytics -- you can dress however you want and say whatever you wish: Zhao will still understand how loyal you are to the Fire Lord.
Special abilities: none.
Status: loyal.

Long Feng

In Ba Sing Se, he was the leader of the Dai Li, but Azula deceived him and took command of this elite unit of earthbenders herself. However, upon returning home, as a princess, she had too many duties, so it became necessary to delegate command to someone else's shoulders. In connection with this, Long Feng temporarily returned to his old position until a more worthy candidate is found.
DD(once per game): can order his subordinates to put the target he specifies in prison. His vote during voting does not have to be on the target, but it is necessary that his opinion coincides with Azula's.
Special abilities: 33% protection from night assassinations.
Status: not loyal.

Sparky Sparky Boom Man

Although Sokka gave him this nickname, the real name of this mercenary is unknown to anyone, perhaps even his mother. Only his passion for metal is known, and that he can create powerful explosions by thought (the image of a third eye on the forehead kind of hints at it). Unlike most, he knows for certain that the Avatar is alive, as well as the fact that he must be killed.
NA: fire explosion -- protects target (50% probability), killing the attacker (100% probability).
Special abilities: 50% chance to survive an attack.
Status: not loyal.

Hama

Once a bender from the Southern Water Tribe, but after being captured by firebenders and escaping, she took a slippery path, using deadly bloodbending to kidnap people. She was caught by Katara using the same art and isolated, but did not stay in prison long: she managed to escape again. However, now she is forced to be more careful and not use bloodbending, hiding under the guise of a healer. She does this quite well, as in difficult situations she can always secretly use waterbending.
NA1: healing.
NA2(once per game): puppeteer -- redirection to a chosen target. Does not work on Katara.
Special abilities: none.
Status: not loyal.

Zuko

Until recently he was a prince in exile for having violated the traditions of the Fire Nation and subsequently refusing to fight in a duel with his own father. Since then, he considered catching the Avatar and restoring his father's respect as the goal of his life, so he could not resist the temptation to support Azula in Ba Sing Se. Now his honor is restored, but he has still not found peace of mind.
NA: none.
Special abilities: can be swayed by Aang into the "Avatar" team (in this case, receives NA "lightning").
Redirection -- 50% protection from lightning.
Double vote if Ozai and Azula are absent.
Status: loyal.

Iroh

Older brother of Ozai and uncle to Zuko; there have been many disappointments in his life, and Zuko's betrayal in Ba Sing Se, because of which Iroh is now imprisoned, was not the least. Ready to support a rebellion if he gets out of prison.
NA: none.
Special abilities: advanced redirection -- cannot be killed by lightning.
Can be swayed by Aang into the "Avatar" team (in this case, receives NA kill, method: fire breath).
Status: not loyal.

Team "Avatar"

Aang

The last of the surviving airbenders and also the Avatar. Raised by monks, so his character is appropriate: a vegetarian and pacifist. Loves Katara, flying, and riding penguins. Under severe stress, he enters the Avatar State, but does not control himself in it.
NA1: Avatar's Mission -- sways target to his side. Can only sway Zuko and Iroh.
NA2: Training -- learns the NA of a target that is first on their NA list, if it is not a kill. Can learn from teammates.
NA3(once per game): Avatar State -- kills target and all their visitors. Probability of each death, including the target's death, is 67%.
Special abilities: pacifist -- cannot kill by any means unless in the Avatar State.
Spiritual Bridge -- cannot be killed by Koh.
When acting jointly with Appa, receives 33% protection (from any assassinations).
Status: not loyal.

Sokka

Despite the team name, this witty young man is actually the leader. Although he does not possess any kind of magic, without his ideas everyone would have been lost long ago. And he never misses with his boomerang, which is also important.
NA: Kill.
Special abilities: Boomerang -- 50% chance that the boomerang returns and there will be no evidence.
When acting jointly with Appa, the chance increases to 67%, and a 25% protection appears.
Fake Beard -- pretend to be loyal to the Fire Lord? Piece of cake!
Status: loyal.

Katara

Sokka's younger sister and a very strong waterbender. If Sokka is the brain of the team and Aang its founder, then Katara is definitely its inspiration. She loves magic very much, possesses extraordinary persistence and diligence, thanks to which she achieved great success in all types of waterbending, even rare bloodbending. It should be added that after healing Aang from Azula's wound, she still has a bit of that special water left...
NA1: Freezing -- block.
NA2: Bloodbending -- kill.
NA3(once per game): Resurrects a chosen player. No one finds out about the resurrection from newspapers and this role cannot participate in daytime discussions, but can use its usual night actions.
Special abilities: kill ignores target's natural protection. If protection is external, it kills the protector, but may die herself.
Strong waterbender: cannot be redirected.
When acting jointly with Appa, 25% protection from assassinations and an additional 25% from protector kills.
Status: not loyal.

Toph Beifong

Congenital blindness, wealth and riches -- usually these factors individually prevent a person from living a full life, let alone together... But it's different with Toph -- since she got lost in the caves and was saved by mole-badgers who showed her a few tricks. Now she is a unique earthbender.
NA1: Boulder to the head -- kill.
NA2: Like a stone wall -- 50% protection of target, does not kill attacker. Can protect herself.
NA3(once per game): Landslide -- block.
Special abilities: destroyer of earth and metal -- ignores blocks.
When acting jointly with Appa, 25% protection from assassinations and the probability to protect a target increases to 67%.
Status: not loyal.

Appa

A giant flying bison; they try not to show him, so he waits for his friends outside the city. But if necessary, he is always ready to pick up the team and soar into the air.
NA: none.
Special abilities: Flight -- with Appa's help, the mafia can perform joint actions, increasing their abilities and gaining additional protection from night attacks. When Appa acts jointly with someone, he himself has 25% protection from assassinations.
If left alone, acquires NA kill and becomes a maniac, winning together with Momo.
Animal -- loyal to the Fire Lord? Um... Probably, yes. Why not?
Status: loyal.

Maniacs

Momo

Although Aang did not take his lemur to the capital of the Fire Nation, he didn't keep them waiting. Essentially, he is very kind and always ready to help. That is why he decided to feed these skinny people as best as he could. But it seems he failed to consider that a weak human stomach does not digest lemur food.
NA: Feed bugs -- kill.
Special abilities: cute face -- cannot be killed at night by anyone except Azula, Sokka, and Koh (Katara's kill ability does not work).
Animal -- loyal to the Fire Lord? Um... Probably, yes. Why not?
Status: loyal.
Victory condition: kill everyone except Appa.

Koh

An extremely dangerous spirit whose obsession is collecting other people's faces. Not just collecting them, but stealing them, disfiguring the owner. Only Aang, having experience communicating with this spirit, can attempt to oppose him.
NA: Steal face -- kill, ignores any protection (not a kill from protectors), target cannot be healed or resurrected. Cannot kill Aang.
Special abilities: if the kill is blocked, kills the blocker.
Spirit -- first execution fails.
Status: not loyal.
Victory condition: kill everyone.

NA Order:

Aang enters Avatar State
Ty Lee deprives of magic
Hama redirects
Aang learns
Katara freezes
Ty Lee immobilizes
Toph blocks
Aang sways
Zhao analyzes
Mai protects
Sparky Sparky Boom Man protects
Toph protects
Momo feeds bugs
Toph kills
Azula kills
Zuko, Sokka, Katara, Iroh kill
Koh steals face
Hama heals
Katara resurrects
 

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#1052
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Momo is a maniac.
If this is already an invasion, then why is Jao still alive? He was defeated at the North Pole. Or is it supposed to be this way?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#1053
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If this is already an invasion, then why is Zhao still alive? He was defeated at the North Pole. Or is it necessary this way?
Everything is written there. Besides, I needed someone to test it, and Zhao, with his analytical skills, was perfect for the job.
Momo is a maniac)
In the series, he was there for comedic effect, so I decided to continue that trend.
 

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#1054
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Ment, what style are you planning to use?:) A humorous one?


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#1055
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I will try to convey the style of the series as I understand it. That is, there will be humor, but the main plot and key events will be quite serious.
 

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#1056
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I've already expressed my opinion about this set, and I won't repeat myself. But Momo is a maniac... =\ No, this is too much, in my opinion. Jet would be perfect) and maybe replace Apo with some friend; they've met many people on their travels. Oh yeah, it would be better to add Soki, the girl.
And I don't like the art of Katara. She needs to be cuter.

Be strong. Believe

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