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Hello. My name is Kirill. I would like you to create a game, a 3D action game, with the following premise... The player can play as forest elves, palace guards, and a villain. And if the player plays as the elves, the elves are in the forest, wooden houses appear, soldiers of the palace and villains attack. You can rob caravans...
Palace Guard
Emperor.
Ruler of the palace: double vote.
Ruler's intuition: compares statuses. Cannot compare with himself or the commander.
Knows the commander, can communicate with him.
Commander.
Can and wants to kill: kills the selected player.
Order: can redirect any special ability of any of the soldiers (role) to the selected player. Cannot use the same people two nights in a row. Does not receive the result of informational special abilities.
Knows the emperor, can communicate with him.
Palace soldier.
Bodyguard: protects the selected player. If someone comes to kill, he kills them with a 25% chance, otherwise the kill is simply unsuccessful. Cannot protect against the commander. Cannot kill the commander.
Another palace soldier.
Combat training: checks the status of the selected player.
Another palace soldier.
Fighter: blocks the selected player.
Security specialist: searches for a spy and a partisan. If he finds them, he will kill them with a 25% chance, otherwise he will block them.
Another palace soldier.
Supply specialist: searches for a merchant. If he finds him, he can use the special abilities of the caravans, once per game. Cannot communicate with the merchant.
Palace soldier-medic.
First aid: heals the selected player.
Merchant.
Business acumen: knows the caravans. Cannot communicate with them. Protects caravans from robbery. The "can be robbed" property of the protected caravan is canceled.
Caravans.
All caravans have a common property: they can be robbed. Any special ability directed at a caravan (except for killing) blocks it. The next night, the player, instead of his special ability, performs one of the special abilities of the robbed caravan, learns about it, possibly after the newspaper comes out. The robbed caravan will not be able to perform this special ability the next night.
Caravan with weapons.
Weapon delivery: if the player to whom the special ability is directed was going to kill, then he is blocked. Otherwise, nothing happens.
Caravan with mercenaries.
Experienced soldiers: if someone from the soldiers is killed, the caravan can resurrect him. Twice per game.
Lack of discipline: with a 50% chance, it blocks the target of the special ability and everyone who came to it.
Caravan with food.
Fresh food: protects the target, blocking its special ability.
Stale food: for two nights, the target's special abilities are redirected randomly.
Caravan with contraband.
Outlaw: zero vote.
Contrabandist's awareness: monitors the player, learns the target of his special ability. If the target is killed, he learns the role of the killer.
Forest Elves
Elven King.
Dense forest: 50% protection from killing.
Royal army: kills the target and with a 50% chance, everyone who came to it. One clue per corpse. Once every two nights.
Authority: can disrupt an execution three times per game.
Elven spy.
Spy training: learns how many special abilities were directed at him during the night.
Spying: kills.
Advanced spying: steals a vote, adds it to his own.
Elven partisan.
Partisan warfare: kills, ignoring protection.
Dense forest: 50% protection from killing.
Wooden houses (2 pcs).
Raid: blocks the selected player.
Double raid: kills the selected player. Both houses participate in the kill. Cannot be blocked. No clues remain. Once every three nights.
Villain
Evil.
Old fort in the mountains: 75% protection from killing, 25% protection from hanging.
Own troops: can perform a block or kill at will. 60% chance of not leaving clues when killing.
Very evil villain: must kill at least once every two nights.
P.S. For now, without pictures, without descriptions, without statuses (they will be, 100% info), possibly without balance. Regarding statuses: I don't want to give a banal good/bad, I'll wait to see if I come up with any ideas. If not, I'll put in standard ones.
All kills are described the same way.
А, вот почему.
🏹🎪+⛓️♿=💕
🏹🎪+⛓️♿=💕