Mafia Many Questions: INVASIONA set based on the "Avatar: The Last Airbender" universe, but I will allow myself to slightly modify this particular episode of the series, so for our mafia purposes, some things will look different. No description for now.
Role List:
TownOzai
Fire Lord Ozai did no less to win the war than his famous ancestor Sozin. It was under him that the nation became completely dominant in almost every corner of the world. Now, for complete victory, only the Earth Kingdom remains to be finished off, as the Avatar is dead and there is no one left to stop him.NA: none.
Special abilities: Fire Lord -- double vote during day voting. If he dies, the vote passes to Azula.
Has 50% protection from night attacks; if it triggers, he kills the attacker with lightning.
Status: loyal to the Fire Lord (hereafter simply "loyal" or otherwise "not loyal").
Azula
Azula is the younger daughter of the Fire Lord, but despite this, she enjoys more patronage from her father than her older brother Zuko. The reason is that she is a more talented firebender; she is also more unscrupulous and lacks a sense of honor and justice.NA: lightning -- kill.
Special abilities: becomes the Fire Lord after Ozai's death.
Status: loyal.
Lo and Li
Elderly court ladies who teach Azula firebending, although they do not possess magic themselves. They are twins, so few can tell one from the other.NA: none.
Team NA: status comparison.
Special abilities: know each other and can communicate.
If one of them is killed, it cannot be determined from the newspaper exactly who died.
Status: Lo is loyal, Li is not.
Mai
Childhood friend of Azula, Ty Lee, and Zuko. Their paths diverged for a while when her father, a man of means, was appointed governor of captured Omashu, but Azula managed to convince her friend to help her catch the Avatar. Now the threat of the Avatar seems to have passed, but rumors say an invasion is being prepared in the capital, meaning it's time to act again.NA: protection -- protects a chosen target (100% success rate), attempting to kill the attacker with throwing blades. Kill probability 50%.
Special abilities: none.
Status: loyal.
Ty Lee
Circuses in the Fire Nation are not as simple as they seem, for sometimes people like Ty Lee emerge from their walls. This young acrobat is very fast and agile; she also perfectly knows the specifics of the human body, allowing her to immobilize an opponent or deprive them of magic in an instant.NA1: immobilize -- block.
NA2: deprive of magic -- if the target's NA is related to magic, it is blocked.
Special abilities: none.
Status: loyal.
Zhao
Not long ago he was an admiral of the Fire Nation, but during the failed capture of the North Pole, he was seized by the Ocean Spirit and apparently brutally punished. Nevertheless, he returned home, and although enough time has passed and another person has long since been appointed admiral, this extremely intelligent and cunning soldier will still serve his people.NA: analytics -- you can dress however you want and say whatever you wish: Zhao will still understand how loyal you are to the Fire Lord.
Special abilities: none.
Status: loyal.
Long Feng
In Ba Sing Se, he was the leader of the Dai Li, but Azula deceived him and took command of this elite unit of earthbenders herself. However, upon returning home, as a princess, she had too many duties, so it became necessary to delegate command to someone else's shoulders. In connection with this, Long Feng temporarily returned to his old position until a more worthy candidate is found.DD(once per game): can order his subordinates to put the target he specifies in prison. His vote during voting does not have to be on the target, but it is necessary that his opinion coincides with Azula's.
Special abilities: 33% protection from night assassinations.
Status: not loyal.
Sparky Sparky Boom Man
Although Sokka gave him this nickname, the real name of this mercenary is unknown to anyone, perhaps even his mother. Only his passion for metal is known, and that he can create powerful explosions by thought (the image of a third eye on the forehead kind of hints at it). Unlike most, he knows for certain that the Avatar is alive, as well as the fact that he must be killed.NA: fire explosion -- protects target (50% probability), killing the attacker (100% probability).
Special abilities: 50% chance to survive an attack.
Status: not loyal.
Hama
Once a bender from the Southern Water Tribe, but after being captured by firebenders and escaping, she took a slippery path, using deadly bloodbending to kidnap people. She was caught by Katara using the same art and isolated, but did not stay in prison long: she managed to escape again. However, now she is forced to be more careful and not use bloodbending, hiding under the guise of a healer. She does this quite well, as in difficult situations she can always secretly use waterbending.NA1: healing.
NA2(once per game): puppeteer -- redirection to a chosen target. Does not work on Katara.
Special abilities: none.
Status: not loyal.
Zuko
Until recently he was a prince in exile for having violated the traditions of the Fire Nation and subsequently refusing to fight in a duel with his own father. Since then, he considered catching the Avatar and restoring his father's respect as the goal of his life, so he could not resist the temptation to support Azula in Ba Sing Se. Now his honor is restored, but he has still not found peace of mind.NA: none.
Special abilities: can be swayed by Aang into the "Avatar" team (in this case, receives NA "lightning").
Redirection -- 50% protection from lightning.
Double vote if Ozai and Azula are absent.
Status: loyal.
Iroh
Older brother of Ozai and uncle to Zuko; there have been many disappointments in his life, and Zuko's betrayal in Ba Sing Se, because of which Iroh is now imprisoned, was not the least. Ready to support a rebellion if he gets out of prison.NA: none.
Special abilities: advanced redirection -- cannot be killed by lightning.
Can be swayed by Aang into the "Avatar" team (in this case, receives NA kill, method: fire breath).
Status: not loyal.
Team "Avatar"Aang
The last of the surviving airbenders and also the Avatar. Raised by monks, so his character is appropriate: a vegetarian and pacifist. Loves Katara, flying, and riding penguins. Under severe stress, he enters the Avatar State, but does not control himself in it.NA1: Avatar's Mission -- sways target to his side. Can only sway Zuko and Iroh.
NA2: Training -- learns the NA of a target that is first on their NA list, if it is not a kill. Can learn from teammates.
NA3(once per game): Avatar State -- kills target and all their visitors. Probability of each death, including the target's death, is 67%.
Special abilities: pacifist -- cannot kill by any means unless in the Avatar State.
Spiritual Bridge -- cannot be killed by Koh.
When acting jointly with Appa, receives 33% protection (from any assassinations).
Status: not loyal.
Sokka
Despite the team name, this witty young man is actually the leader. Although he does not possess any kind of magic, without his ideas everyone would have been lost long ago. And he never misses with his boomerang, which is also important.NA: Kill.
Special abilities: Boomerang -- 50% chance that the boomerang returns and there will be no evidence.
When acting jointly with Appa, the chance increases to 67%, and a 25% protection appears.
Fake Beard -- pretend to be loyal to the Fire Lord? Piece of cake!
Status: loyal.
Katara
Sokka's younger sister and a very strong waterbender. If Sokka is the brain of the team and Aang its founder, then Katara is definitely its inspiration. She loves magic very much, possesses extraordinary persistence and diligence, thanks to which she achieved great success in all types of waterbending, even rare bloodbending. It should be added that after healing Aang from Azula's wound, she still has a bit of that special water left...NA1: Freezing -- block.
NA2: Bloodbending -- kill.
NA3(once per game): Resurrects a chosen player. No one finds out about the resurrection from newspapers and this role cannot participate in daytime discussions, but can use its usual night actions.
Special abilities: kill ignores target's natural protection. If protection is external, it kills the protector, but may die herself.
Strong waterbender: cannot be redirected.
When acting jointly with Appa, 25% protection from assassinations and an additional 25% from protector kills.
Status: not loyal.
Toph Beifong
Congenital blindness, wealth and riches -- usually these factors individually prevent a person from living a full life, let alone together... But it's different with Toph -- since she got lost in the caves and was saved by mole-badgers who showed her a few tricks. Now she is a unique earthbender.NA1: Boulder to the head -- kill.
NA2: Like a stone wall -- 50% protection of target, does not kill attacker. Can protect herself.
NA3(once per game): Landslide -- block.
Special abilities: destroyer of earth and metal -- ignores blocks.
When acting jointly with Appa, 25% protection from assassinations and the probability to protect a target increases to 67%.
Status: not loyal.
Appa
A giant flying bison; they try not to show him, so he waits for his friends outside the city. But if necessary, he is always ready to pick up the team and soar into the air.NA: none.
Special abilities: Flight -- with Appa's help, the mafia can perform joint actions, increasing their abilities and gaining additional protection from night attacks. When Appa acts jointly with someone, he himself has 25% protection from assassinations.
If left alone, acquires NA kill and becomes a maniac, winning together with Momo.
Animal -- loyal to the Fire Lord? Um... Probably, yes. Why not?
Status: loyal.
ManiacsMomo
Although Aang did not take his lemur to the capital of the Fire Nation, he didn't keep them waiting. Essentially, he is very kind and always ready to help. That is why he decided to feed these skinny people as best as he could. But it seems he failed to consider that a weak human stomach does not digest lemur food.NA: Feed bugs -- kill.
Special abilities: cute face -- cannot be killed at night by anyone except Azula, Sokka, and Koh (Katara's kill ability does not work).
Animal -- loyal to the Fire Lord? Um... Probably, yes. Why not?
Status: loyal.
Victory condition: kill everyone except Appa.
Koh
An extremely dangerous spirit whose obsession is collecting other people's faces. Not just collecting them, but stealing them, disfiguring the owner. Only Aang, having experience communicating with this spirit, can attempt to oppose him.NA: Steal face -- kill, ignores any protection (not a kill from protectors), target cannot be healed or resurrected. Cannot kill Aang.
Special abilities: if the kill is blocked, kills the blocker.
Spirit -- first execution fails.
Status: not loyal.
Victory condition: kill everyone.
NA Order:
Aang enters Avatar State
Ty Lee deprives of magic
Hama redirects
Aang learns
Katara freezes
Ty Lee immobilizes
Toph blocks
Aang sways
Zhao analyzes
Mai protects
Sparky Sparky Boom Man protects
Toph protects
Momo feeds bugs
Toph kills
Azula kills
Zuko, Sokka, Katara, Iroh kill
Koh steals face
Hama heals
Katara resurrects