Since no one wants to go the way of simplification, I'll probably post another one of my unfinished settings. I'll describe what's happening if I ever actually run a game.
City.
Countess.

A beautiful woman with a strong character, ruler of these lands, and has remained so for more than a few hundred years.
NA: none
Trait: vampire - 50% chance to survive if someone tries to kill her.
Status: bad.
Healer Mage.

A court mage who knows all the Countess's secrets.
NA: Healing - resurrects a chosen player.
NA2: restoration - resurrects the previously killed Countess, thereby revealing her role. Once per game.
Status: good.
Squad Captain.

One of the few elves to achieve officer rank in the Order of the Flaming Shield. Distinguished by a sharp mind and a cold-blooded approach to business.
NA: analysis - receives an allegorical description of a player's NA from the previous night.
Trait: insight - 50% chance to avoid death.
Status: good.
Rock.

A brave elf, member of the Order of the Flaming Shield. He earned his nickname when he single-handedly defended a small village in the west from an attack by an entire gang of bandits.
NA: protects a chosen player; the attacker is not killed.
Trait: heavy armor - 50% chance to avoid death.
Status: good.
Avenger.

Member of the Order of the Flaming Shield. Possesses an excessively high sense of justice and will never tolerate the oppression of the weak.
NA: Retribution - if he targets a player who has committed even one murder, he kills them.
NA2: Kills the killer of a chosen player (the target is not protected).
Status: good.
Punisher.

Like three others, he is a member of the Order of the Flaming Shield, but specifically its northeastern part, so he is not part of the northwestern team. His task is to eliminate dangerous elements. Also known as the "mage killer".
NA: Murder.
Soul Protection - the reaper's soul migration does not work on him.
Poisoned Blade - if the target somehow managed to survive his attack, they may die again the following night.
Magic Resistance - NA curse, confusion, distortion, dark word, song of peace, and healing do not work on him.
Status: bad.
Ranger.

A noble hunter and scout, a family man. A kind and caring father and husband, though fond of sticking his nose into other people's business.
NA: Checks the status of a chosen player.
Trait: "Faithful Dog" - when he is targeted for death for the first time, he survives, but his pet dies and he loses the ability to use NA.
Status: good.
Dryad.

A forest dryad once brought here by slave traders from the south. She was bought by an old man and became a free person after his death.
NA: "Song of Peace" - blocks a chosen player for two nights.
Trait: the player who kills her loses the ability to use NA until the end of the game.
Status: bad.
Lovers.
An ordinary, unremarkable guy and girl.

NA: none.
Trait: can communicate. They learn each other's killers.
Statuses: good.
Thief.

NA: theft - steals an NA, learns its type, and can use it on any night, but no more than once.
Status: good.
Mafia.
Reaper.

Previously known as Lord Siegfried de Skuld - a talented mage and alchemist of aristocratic blood. About three hundred years ago, using the resources of his influential family as well as his own knowledge and abilities, he discovered the secret of immortality. However, having achieved what was essentially impossible, he did not stop, continuing to study the forbidden.
He was not an evil man, but a greed for knowledge led him to become who or what he is now.
NA: Foresighted Eye - sees the names of players who visited a target. Once every two nights.
NA2: Sealing - the target and those who visited them are deprived of NA for the following night. Once every two nights.
NA3: Alchemical Transformation - transfers a random NA or trait from a chosen living (in this case, makes an attempt to kill) or dead player to one of the team members (by choice). Once every two nights.
NA4: Hand of Darkness - kills everyone who applies an NA to him. No exceptions. Once per game.
Trait: soul migration - takes over the body of his killer or one of those who executed him (chosen randomly). The traits and NAs of the new body (role) are preserved, but the old ones disappear (technically it happens like this: the person who killed/executed him joins the mafia side, keeping their old traits; they receive the murder NA if they didn't have one).
Strong Magic - blocking, redirecting, and other actions that prevent the use of NA do not work on him.
Status: bad.
Adept.

A follower of Skuld's teachings who believes unconditionally in her master.
NA: Corruption - forces the target to apply an NA to themselves.
NA2: Murder.
Status: bad.
Priest.

A former priest who abandoned his previous activities in search of immortality and power. After twenty years of studying under Skuld, he discovered many secrets and increased his strength manifold.
NA: Dark Word - blocks a player at night and deprives them of the ability to vote during the day.
NA2: Resurrection - resurrects one of the previously killed players. If it was not a team member, he gains all information about their role as well as control over their actions. Once per game.
Status: bad.
Sinner.

The ancestors of this man were loyal to the Skuld lineage for centuries, so he was only happy to betray the Order of the Flaming Shield and enter the service of his master as soon as he found him.
He knows many secrets of the order, which helps him better oppose them.
NA: Murder.
Trait: cannot be killed by the avenger, bypasses Rock's protection, ignores the natural defenses of Rock and the Captain.
Status: bad.
Shadow Walker.

A mercenary assassin hired by the order to eliminate unwanted guests. If anyone has seen this girl's face, it was only at the moment of their death.
NA: Murder.
NA2: Target Guard. Sets an ambush and waits for the victim - kills the first person to visit the target. In case of success, cannot be used the following night. If no one visited the target, it is not described in the newspaper.
Trait: finding a firearm anywhere is quite difficult, and such a high-quality model is practically impossible. Ignores natural protection.
Heightened Senses - 50% chance to survive if she is in danger.
Status: bad.
Loners:

Kaiser - a native of the Rosenkreuzer Kingdom who preferred the life of a daredevil, killer, and treasure hunter over life at court.
NA1: Murder.
NA2: Maim - randomly deprives a player of one of their NAs.
Trait: strength - 75% chance to survive if someone tries to kill him.
Status: bad.
Amparo - Kaiser's passionate partner who complements him perfectly. Skilled with anything that can be held in the hand.
NA1: murder.
NA2: seduction - blocks a chosen player and steals one of their NAs (they accumulate, but each can be used no more than once).
Trait: agility - 50% chance to survive if someone tries to kill her. 50% chance to kill the attacker.
Status: bad.
Once every two nights they can perform a joint murder - they kill the target, their protectors, and those who tried to kill them. In this case, clues will be given for each victim, and which member of the pair is credited will be random for each victim. However, if even one of them was blocked, the murder fails.
They learn each other's killers.
Cleaner.

An elf who considers it his calling to destroy all evil, regardless of how or in whom it manifests. A fanatic of his beliefs. And if he is not sharp-tongued, few can compare with him in the mastery of the blade. Having come here on Kaiser's trail, he didn't even expect to find so much evil...
NA: murder.
Trait: sword master - pierces natural protection.
Speed: ignores protecting NAs, cannot be redirected.
Status: bad.
Lady of the Night.

A powerful witch pursuing her own personal, unknown interests.
NA: distortion - redirects a chosen player's NA.
NA2: all-seeing orb - chooses five players; at the end of the night, she receives the results of their actions (however, she doesn't know which result belongs to whom).
NA3: transformation - turns into a crow and becomes unreachable for her enemies (cannot be killed). Once every two nights.
Status: good.
Conjurer.

A mage who wants only one thing - to learn the secret of immortality.
NA: Kills a chosen player.
NA2: "Curse" - blocks a chosen player, who dies the following night (can be healed)
NA3: "Confusion" - reflects all NAs applied to him this night (i.e., killers kill themselves, the ranger learns their own status, blockers block themselves, etc.). Once every two nights.
Status: bad.