Posts from Workshop
Which side would you find most interesting to play as?
And where the hell is Hos? How much longer will we have to play without him?
And if you look at the full-body drawing of the prophet, you can see something interesting! Oh, Heaven, why crop the images??
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Плачущее небо под ногами
Hey, Neyra! There are minors here (including you)! They might be shocked! And what about the forum rules?
Where the hell is Hos? How much longer are we going to play without him?
I'm not shocked that others are worse.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Questions right away:
1. Does the Inquisitor send the Executioner's NA during the day? Or is it part of the NA? I was confused by the phrase in the Executioner's description: "Receives a decree from the Grand Inquisitor to execute a player. (The following night, executes the player..."
2. Why can't the Bishop heal a third of the city (Moneylender, Thief, Witch Hunter), even though the total number of players on other sides is exactly the same as those in the city?
3. Regarding the Executioner: "NA – Execution. Receives a decree from the Grand Inquisitor to execute a player. (The following night, executes the player. Protection, blessing, resurrection do not work. If recruited by demon worshippers, execution is not mandatory)."
3.1) What is a blessing? I even checked with Ctrl-F; this word isn't found on the setting page except in the Executioner's description. :D Presumably, the Bishop's healing?
3.2) Resurrection doesn't work? In this case, does resurrection act not as healing, but specifically as a res of an already dead player even three nights after their death? If so, can the Executioner's victim be saved neither by healing nor by resurrection?
3.3) Execution is not mandatory in case of recruitment? And before recruitment, is it mandatory every night? And if so, is the Inquisitor notified about the recruitment, then?
4. Regarding the Count: "NA – compares the statuses of two players. (Receives a result for both statuses)."
Meaning he receives a result like "identical by the first status, different by the second," if, for example, he compares believer/pure and believer/cursed? Perhaps as an option, make a comparison of the first and second status of one player? In the style of believer/pure is good, while heretic/cursed is bad. And make it so that the check gives a result on whether both statuses are considered good/bad or not. But you know best here—I haven't played games with double-status, so it's objectively hard to judge.
5. And why can't the Witch Hunter kill the Witch? :D
6. What will the GM write to the Thief if they steal not an NA like healing/killing/protection, but, for example, a block?
7. If the Magister steals a vote from the Inquisitor, does he get a triple vote?
8. Something I mentioned earlier—how does the Magister's resurrection work?
9. When the Marshal gains the ability to use the same NA as the deceased Magister after their death, does he lose the ability to use his former NAs or keep them?
10. If the target of the Magister's protection is a heretic but pure, or a believer but cursed, does the protection not work? Does it only work on believers and pure players?
11. Shouldn't some NA be given to the Prior? It turns out the weakest side is the Templars, because they have one player—dead weight without abilities, remaining purely for numbers in the voting. Maybe give them some DD at least? Like, removing a vote or something else. After all, the Templars also need to get rid of the Inquisitor and Bishop to win...
And the standard questions. I'm interested in the NA order. I'm interested in non-displaying NAs, a clear list. And the double-vote mechanic. An analog of 27 and 28 mafia, or still 26?
Does the Inquisitor send the Executioner's night action during the day? Or is it part of the night action?
Why can't the Bishop heal a third of the town (the Usurer, the Thief, the Witch Hunter), given that the total number of players on the other sides is exactly the same as the townsfolk?
What is ablessingprayer?
In this case, does resurrection work not as healing, but specifically as resurrecting an already killed player, even three nights after their death? If so, then the Executioner's victim cannot be saved, neither by healing nor by resurrection?
Yes.
Is execution optional in case of recruitment? And before recruitment, is it mandatory every night? And if so, the Inquisitor is informed of the recruitment, right?
Yes.
No, he is not informed of anything.
I.e., does he get a result in the style of "identical by the first status, different by the second," if, for example, he compares a believer/pure and a believer/cursed? Maybe as a variant, make a comparison of the first and second status of a single player? In the style of believer/pure = good, and heretic/cursed = bad. And make the check give a result of whether both statuses belong to good/bad, or not. But you know better here - I haven't played games with double-status, so it's objectively hard for me to judge.
And why can't the Witch Hunter kill the Witch?
What will the GM write to the Thief if he steals not a night action like healing/killing/protection, but, say, a status check?
The theft failed, while the attempted theft will be described in the newspaper.
If the Magister steals the Inquisitor's vote, does he get a triple vote?
The thing I mentioned earlier - how does the Magister's resurrection work?
When the Marshal, after the Magister's death, gains the ability to use the latter's night action, does he lose the ability to use his previous night actions, or does he keep them?
Does it work only on believers and pure players?
Shouldn't the Prior be given some night action? It turns out the weakest side is the Templars, since they have one player who's dead weight without abilities, staying purely for the headcount in voting. Maybe give him at least some day action? Like, vote removal, or something. Otherwise the Templars also have to get rid of the Inquisitor and the Bishop to win..
I'm interested in the night action order. I'm interested in the non-displayed night actions, a clear list.
1) The Grand Inquisitor checks status.
2) The Antichrist changes statuses.
3) The Count compares.
4) The Witch Hunter checks/kills.
5) The Knight protects.
6) The Warlock blocks.
7) The Marshal protects/kills.
8) The Blacksmith blocks.
9) The Executioner executes.
10) The Thief steals.
11) The Witch poisons/curses/seduces.
12) The Prophet preaches.
13) The Adept kills.
14) The Sorcerer kills.
15) The Magister resurrects/Steals the right to vote.
16) The Usurer bribes.
17) The Bishop heals.
And the double-vote mechanic. The analog of mafia 27 and 28, or still 26?
All "double votes" appear only in the voting results and only if they belong to the majority.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Or would it be better to simplify it and do it as Nebo suggested?
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт






