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And I am evil, and I have a good memory! I remember who you suggested I kill next. :smile08:
New here? I'm Roha — want a quick tour?
And where the hell is Hos? How much longer will we have to play without him?
And if you look at the full-body drawing of the prophet, you can see something interesting! Oh, Heaven, why crop the images??
Hey, Neyra! There are minors here (including you)! They might be shocked! And what about the forum rules?
Where the hell is Hos? How much longer are we going to play without him?
I'm not shocked that others are worse.
Does the Inquisitor send the Executioner's night action during the day? Or is it part of the night action?
Why can't the Bishop heal a third of the town (the Usurer, the Thief, the Witch Hunter), given that the total number of players on the other sides is exactly the same as the townsfolk?
What is ablessingprayer?
In this case, does resurrection work not as healing, but specifically as resurrecting an already killed player, even three nights after their death? If so, then the Executioner's victim cannot be saved, neither by healing nor by resurrection?
Is execution optional in case of recruitment? And before recruitment, is it mandatory every night? And if so, the Inquisitor is informed of the recruitment, right?
I.e., does he get a result in the style of "identical by the first status, different by the second," if, for example, he compares a believer/pure and a believer/cursed? Maybe as a variant, make a comparison of the first and second status of a single player? In the style of believer/pure = good, and heretic/cursed = bad. And make the check give a result of whether both statuses belong to good/bad, or not. But you know better here - I haven't played games with double-status, so it's objectively hard for me to judge.
And why can't the Witch Hunter kill the Witch?
What will the GM write to the Thief if he steals not a night action like healing/killing/protection, but, say, a status check?
If the Magister steals the Inquisitor's vote, does he get a triple vote?
The thing I mentioned earlier - how does the Magister's resurrection work?
When the Marshal, after the Magister's death, gains the ability to use the latter's night action, does he lose the ability to use his previous night actions, or does he keep them?
Does it work only on believers and pure players?
Shouldn't the Prior be given some night action? It turns out the weakest side is the Templars, since they have one player who's dead weight without abilities, staying purely for the headcount in voting. Maybe give him at least some day action? Like, vote removal, or something. Otherwise the Templars also have to get rid of the Inquisitor and the Bishop to win..
I'm interested in the night action order. I'm interested in the non-displayed night actions, a clear list.
And the double-vote mechanic. The analog of mafia 27 and 28, or still 26?
All "double votes" appear only in the voting results and only if they belong to the majority.