Skip to content

Posts from Workshop

5.0 (1 rating)
Open
Which side would you find most interesting to play as?
60 voters
Single choice
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
User Avatar
Auto-translated
Regarding the quest...
If the character is well-known and exists (in reality or elsewhere), why write a story about them? In most cases, it will turn out badly, so it's better to take existing descriptions of their appearance and other necessary information. After all, it's not an expedition, and it might not fit the atmosphere, or it might not be necessary. Even Leonardo da Vinci could become a member of a space crew, right?

Added 1 minute ago
The rules are good, but modding shouldn't be completely banned.

Be strong. Believe
User Avatar
Auto-translated
Is a specific character required? Can’t I create my own?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
User Avatar
Auto-translated
No, most likely the clues will be based not on the text you wrote, but on general facts about the character. Otherwise, why would he be famous? In that case, it's unclear why the text is needed.

Be strong. Believe
User Avatar
Auto-translated
Forum-based MMORPG.
My sword, my trusted ally, unphased by my aspect.
In reply to Вегтам
User Avatar
Auto-translated
Vegtam

1) The game is run by Vegtam (hereinafter referred to as GM or Game Master).
So, this is how it turns out – that's what it means. I just couldn't figure out how GM stands for. :rolleyes:
In order to participate in the game, you need to leave a description of your character in the game topic.
So, clues will be given based on the profile and this description?
5) At night, players send their Night Actions (NAs) according to their role (if you decide not to use NAs, warn the GM, otherwise it will be considered offline and may lead to a modkill). Of course, NAs can (and should) be sent in advance. The night lasts about 12 hours (+- 1 hour at the GM's discretion), and actions are accepted only for the first 9 hours. It is forbidden to write in the game topic at night. I liked the idea of short nights from psychological mafia, plus recently players have been complaining about 24-hour nights. I didn't discard the 12 hours, but moved them to the day phase, which will benefit daytime discussions. The schedule is approximately the same - night starts around midnight (Moscow time), day starts around noon. The point about not being able to write at night is debatable; the only advantage is that the execution and newspaper are next to each other, reducing the number of links in the GM's signature.
It can also be added that the night may end earlier than the set time if the GM receives all the NAs.
Based on the results of the vote, the player who receives the most votes will be executed (not necessarily more than half of the players!). Execution does not occur in two cases: if the most votes are cast for the "NNV" option, or if two players have the same maximum number of votes.
I think this voting system will be better. Because with the old system, it's extremely difficult to execute someone in the first few days...
After a player is eliminated from the game, they have the right to leave one "farewell post" in the game topic, after which they are considered an observer until the end of the game, not participating in the game.
I think this point should be removed. If a player is eliminated, they should remain silent. Otherwise, everyone will share information in the farewell post (their role, checks, etc.). This will seriously complicate the lives of the mafia. If you prohibit revealing any information, then what is the point of this farewell post? To say: "Goodbye, everyone!"?

12) If a participant is absent for any reason during the game day, or appears on the forum but does not write anything in the game topic (even one message will do, preferably a vote against someone), they are considered offline. When an offline player is killed, the killer has a 50% chance of not leaving a clue. In addition, offline players are easier to execute during the day, as according to rule 7, players who do not vote during the day receive a vote against themselves. An idea from one of the mafia forums, decided to try it out.
Maybe it's still better to leave modkill or replacement? As it was before. ;)
13) Immunity for the first night (the inability to kill a person who has it, in the first night of the game) is given to the following participants:
-Killed in the first night in the previous game.
-The host of the previous game
-LI of the previous game It's not for nothing that LI was chosen
-Newcomers
-Players who missed two or more previous games
Isn't that too many immunities?
LI - he is the best player for a reason, so that he can take on everyone "with his bare hands". ;)

And one more important comment - it is allowed to reveal your role and its elements, or to make false revelations. This wonderful opportunity of psychological mafia was not used during the 22nd game, I really want to see it in the 23rd.
This is a very serious help for the town.
Then there should be enough town players without NAs and special abilities.
Also, not all NAs should be displayed in the newspaper (it is better if most NAs are not displayed, or even all NAs except for the kill are not displayed in the newspaper).
Otherwise, all roles will be revealed on the 1st day, and as proof of their role, they will say their future NA. And they will cover each other (heal/protect). And the mafia will not be envied. :D
And the mafia should also be given the opportunity to hide not only behind harmless town players, but also behind roles.
Если эта надпись уменьшается - Ваш монитор уносят. :D
User Avatar
Auto-translated
Regarding the quenta...
If the character is well-known and exists (in reality or elsewhere), why write a story about them? In most cases, it will turn out badly, so it's better to take existing descriptions of their appearance and other necessary information. After all, it's not an expedition, and it may not fit the atmosphere, or it may not be necessary. Even Leonardo da Vinci could become a member of a space crew, right?
A quenta is a short story describing the character's personality. It contains a brief history of the character, as well as descriptions of the events that preceded their appearance in the game world.

There may not be descriptions of the character in available sources (on the internet). Would you watch a multi-episode anime just to learn about a character's personality? I doubt it.
Or, on the contrary, there may be a great many descriptions, and they may differ significantly.
I'm not saying that you have to write the entire quenta yourself. Nothing prevents you from taking pieces of descriptions from different sources and adding a few words to describe the character's appearance in the game world.

And don't worry, the atmosphere is such that it perfectly accepts the existence of Luke Skywalker, Cthulhu, the brave soldier Schweik, and Gandalf the Grey in the same game.
the rules are good, but modkill should not be completely canceled.

The game is experimental in order to test new rules in action. I'm not completely canceling it – there will be a modkill for violations. For example, if I find out that you are talking about the mafia in instant messengers again, maybe even with "corpses."
Is a specific character required? Can't I create my own?

It's not required, but it's recommended. In the example game with quentas, for example, Kosha chose her Drakkosha as the character, and the character was accepted because it was a well-developed and interesting character.
No, most likely, the clues will be given not based on the text you wrote, but on general facts about the character. Otherwise, why should he be well-known? In this case, it is unclear why it is necessary to write the text.
That is, clues will be given based on the profile and this quenta?

Clues are given either based on the profile or the quenta; read the rules in their entirety and more carefully.

A farewell post is really not needed.

Regarding the roles, nothing prevents the mafia from pretending to be other roles – false reveals are also allowed. Or they can eliminate the most dangerous roles...
Regarding the display of night actions, I thought that I don't have many night actions displayed based on roles initially.

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
User Avatar
Auto-translated
I wanted to say that Mafia roles can be revealed through other roles, but only if the non-day roles of those roles are not displayed in the newspaper. Otherwise, it would be suicide...
Если эта надпись уменьшается - Ваш монитор уносят. :D
User Avatar
Auto-translated
Vegtam, please provide roles for balancing the Night Detective against the rules/rules against the Night Detective. At a minimum, I think clues and investigations should be countered by the ability of the Mafia to commit a murder with any of their members.
User Avatar
Auto-translated
Roles
(true descriptions are hidden; technical descriptions are provided instead)

Town

Commissioner
Knows they are a Commissioner, but doesn't know which one. Knows the true Sheriff, can communicate with them, cannot use their special ability on them. Cannot be recruited.
Special Ability: Status check, not described in the newspaper.
Status +

Sheriff
Knows they are a Sheriff, but doesn't know which one. Knows the true Commissioner, can communicate with them, cannot use their special ability on them. Cannot be recruited.
Special Ability: Blocking, not described in the newspaper.
Status +

Suicide Bomber
Special Ability: Protection, dies instead of the target of their special ability.
Status +

Analyst
Special Ability: Status comparison, not described in the newspaper, cannot be an additional target for the Arsonist.
Status +

Judge
Special Ability: Gives the target a double vote in the upcoming daytime vote, not described in the newspaper, cannot be an additional target for the Arsonist.
Status +

Sharpshooter
Special Ability: Killing.
Status +

Mad Commissioner
Knows they are a Commissioner, but doesn't know which one. Knows the Mad Sheriff, can communicate with them, cannot use their special ability on them. Cannot be recruited.
Special Ability: Status check, receives a result opposite to the true status of the target, not described in the newspaper.
Status -

Mad Sheriff
Knows they are a Sheriff, but doesn't know which one. Knows the Mad Commissioner, can communicate with them, cannot use their special ability on them. Cannot be recruited.
Special Ability: Removes blocks, cures poisoning, protects against becoming an additional target for the Arsonist, not described in the newspaper.
Status -

Thief
Special Ability 1: Learns the type of special ability used by the target. If the target has multiple special abilities, steals the first one in the list.
Special Ability 2: Uses one of the stolen special abilities, only possible on the following night after the theft (exception: if Special Ability 2 fails, it can be repeated).
Status -

Blocker
Special Ability: Blocking.
Status -

Protector
Special Ability: Protection, does not protect against poisoning or becoming an additional target for the Arsonist, has a 50% chance of killing the attacker.
Status -

Doctor
Special Ability: Healing.
Status -

Mafia

Godfather
Special Ability 1: Blocking.
Special Ability 2: Killing.
Status +

Mafioso
Special Ability: Killing.
Status -

Recruiter
Passive Ability: 50% protection against killings.
Special Ability 1: Killing.
Special Ability 2: Recruitment, the recruited player changes their status to the opposite, loses all previous features and special abilities, and becomes a simple Mafioso.
Status -

Serial Killers

Arsonist
Passive Ability: Chooses one of the players; all actions by this player directed at the Arsonist have no effect. The target can be changed each night.
Special Ability: Kills the target and all players who came to the target's location at night with a 75% probability (the probability is calculated separately for each player).
Status -

Poisoner
Passive Ability: The first killing attempt by the Poisoner fails, and the failed killer receives poisoning.
Special Ability: Poisons the selected player, who dies on the following night.
Status +

Solo

Doppelganger (either one or two)
Passive Ability: Cannot be recruited, has 50% protection against killings.
Special Ability: Chooses one of the players who have left the game; loses their special ability, features, and status, and instead receives the special ability, features, and status of the chosen player.
Status: Cannot be checked; the check fails

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
User Avatar
Auto-translated
Mafia

Haven
N1 - block
N2 - kill
Status +
What is this? Captain of Haven? And what is PS?
My sword, my trusted ally, unphased by my aspect.
User Avatar
Auto-translated
There are too few mafia members at the beginning, and they might get crushed. If recruitment isn't successful within the first 2 days, the mafia might suffer a major setback.
Guardian
has a 50% chance to kill the attacker
I think this is unnecessary... it's very harsh with so many neutral roles in the town.
Thief
ND1 - learns the type of neutral role used by the target. If the target has multiple neutral roles, it steals the first one in the list.
Does this also steal the execution, or is it described differently? Overall, I don't have any major complaints. The roles are interesting, and I'd like to see their justification.
User Avatar
Auto-translated
Two blockers at the city are too many.

Be strong. Believe
User Avatar
Auto-translated
Clear.
My sword, my trusted ally, unphased by my aspect.

Statistics

Welcome our newest member: Emil