Well, here it is :D If you find any errors or shortcomings, let me know immediately where they are.
Look around. Notice anything strange? The chandelier hangs from the ceiling, the bed stands on the floor, and the text you are reading right now is printed horizontally from left to right in a language understandable to you? If so, then everything is fine; you are in our world…
And have you ever thought about how fish could swim through the air, and birds fly in water? The ramblings of a madman, you'll say, and you'll be partly right… But mad people are only mad to us; perhaps somewhere, for someone, they are normal, and we are the mad ones? You'll say it's impossible (and maybe some will say it is possible) and you'll be partly right. Yes, it is impossible, because in our world we are absolutely normal, mentally healthy people (I hope so). But what about a madman's world? To him, we are abnormal. Have you never wondered if the people we call psychos and who are kept in special institutions are not from our world? Never wondered? No? Fine… Perhaps they just got lost, walked through the wrong doors, or perhaps they did it intentionally, out of curiosity. And wouldn't you like to peek into another world? If you do, please come this way…
This world exists everywhere and nowhere, always and never; it is big and small, finite and infinite, understandable and incomprehensible… I have no idea how many cities are in this world or what it's even called, but one of these cities bears the proud and sonorous name – Bovblob. It exists everywhere and nowhere, always and never, it is big… actually no, it's not big…
The residents of this city live their own lives; among them are many strange and mysterious creatures, since people end up here from different worlds, so ordinary people can also be found here. Well anyway, let's get to the point, namely the event that shook Bovblob. Everything was quiet and peaceful, nothing foretold trouble, but
SUDDENLY!!11 all of a sudden, the residents heard hellish, painfully familiar music… yes, it was a traveling circus; they have returned once again to sow chaos in the city… of course, no one let them into the city, but they pitched their tent not far from town; the citizens prepared for the worst...
PS: No need to answer questions!
Bovblob
Jester - a little boy who unexpectedly found himself at the head of the city after his father died in an attack by killer hamsters, during whose frenzy many residents were affected.
Ability – Hide and Seek. Hides from the chosen player; their Ability does not work on the Jester.
Little King – double vote during voting.
Status – own.
Gramophone – lonely and misunderstood by all. The only joy in his boring life is the singing of fish and the opportunity to wake up the whole city every morning.
Ability – Siren. Watches a chosen player. If that player commits a murder, he activates his siren and all residents flock to it, thereby exposing the killer.
Death Wail – before death, he lets out a wail, providing an additional clue about the killer.
Status – own.
Drawn Man – like many residents of this world, he ended up here by accident. Despite feeling uncomfortable in this world, he maintains cheerfulness and optimism. He loves to stick to the wall and pretend to be a simple drawing.
Ability – Compares the statuses of two players.
Status – foreign.
Mr. Death – not from this world. He misses his job very much, as he has no opportunity to perform it here, but he will soon get that opportunity. In the evening, he spends a lot of time playing chess with the Hatter.
Ability – Chess Game. Invites one of the players to a game of chess. (Block). If he invites the Hatter to play, he learns their nickname.
Status – foreign.
Hatter – the main hat merchant in this city, a man respected and loved by all, but unfortunately, he suffers from kleptomania, hiding stolen goods under his hat.
Ability – Thief. Steals the Ability of the chosen player.
Keen Eye – if he steals an Ability from the Illusionist, he learns their hat.
Status – own.
General – a stern man who not only protects the city but also maintains order within it.
Ability - Platoon. Sends a platoon of soldiers to one of the players, who stand guard at their house all night. If someone tries to kill the player, the soldiers have a 50% chance of killing the attacker (Block, protection). Also, the player's status cannot be checked/compared.
Training – trains his soldiers; the chance to kill the attacker increases by 10%. During training, the soldiers cannot protect anyone.
Iron Man – the general is strong; few are capable of harming him. 75% chance to survive an attack (exception – Clown).
Status – own.
Charlie the Unicorn – Charlie doesn't know how or why he ended up here. But he knew that he shouldn't have entered that portal which the Blue and Pink unicorns called him into.
Ability - none
Caution – has a 50% chance that an Ability directed at him will not work
Status – foreign.
Pink and
Blue unicorns - very cheerful guys. They love adventures; they simply cannot live without them.
Ability – Search. They look for their friend Charlie, whom they lost when they entered this world. If they find Charlie, they unite with him; if they find another player, they drag them into their adventures. (Block)
Inseparable - they know each other and can communicate. If one of them is killed, the second immediately finds Charlie.
Status – foreign.
Guitarist – the best guitar player in this city. When residents hear his music, they become happier. Anyone who wishes can learn to play the guitar from this virtuoso.
Ability – Teacher. Teaches a chosen player how to play the guitar. (Releases from block).
Status – own.
Vegetable - a vegetable grower who feeds the whole city with vegetables; he believes that vegetables save one from all diseases and ailments.
Ability – Horseradish Tincture. Heals the chosen player.
Status – own.
Wanderer – a strange and incomprehensible type who constantly roams the city and peeks into other people's windows.
Ability – Curiosity. Checks the status of the chosen player.
Status - own.
Victory Conditions – no one from the Circus, Masked Man, or Puppeteer remains.
Circus
Circus Director – a mean and spiteful monkey who always tries to bite your finger.
Ability – Revolver under the hat. Kills the chosen player.
Nimble Fellow – escapes from the general's soldiers, but the general learns the killer's nickname and can place an ad in the newspaper with a clue about them.
Status – own.
Illusionist – a skilled creator of illusions, capable of deceiving anyone's senses.
Ability – Illusion. Creates an illusion for the chosen player. (Ability redirection).
Saw Trick – puts a player in a box and saws them in half.
Status – foreign.
Gloomy Clown – the gloomiest clown in the entire universe. No one knows why he is so gloomy.
Ability – Deadly Laughter. Despite his gloomy appearance, the clown is capable of making anyone laugh to death. (Exception – Jester).
Status – foreign.
Tamer - no one is as capable of managing wild animals as he is; they will follow any of his commands.
Ability – Claws. Sets a tiger on the chosen player.
Status – foreign.
Acrobats (2x) – walking on a rope under the circus dome is no great trouble for them, but that's not the only thing they are capable of.
Ability – Nimble Ones. Kill the chosen player; 25% chance to bypass the general's protection and platoon. Cannot be killed by soldiers.
Status – foreign.
Victory Conditions – no city residents or Puppeteer remain.
The Detached
Puppeteer – he once worked for the monkey in the circus, but the ungrateful marmoset fired him for personal reasons known only to her. The Puppeteer remembers this and waits for an opportunity to take revenge.
Ability – Dolls. Turns a chosen player into his doll. Receives all results of the player's Ability and the ability to control their actions.
Revenge - Searches for the circus director; if found, kills them.
Status – own.
Victory Conditions – no one from the Circus or Masked Man remains.
Masked Man – A terrifying personality. No one has ever seen his face, and in fact, no one knows exactly what he looks like, as he constantly changes masks.
Ability – Death Mask. Kills the chosen player, making a death mask for his collection.
Faceless – impossible to check/compare status.
Masquerade – organizes a masquerade ball. On this night, all Abilities directed at him do not work.
Victory Conditions – no one from the Circus, city residents, or Puppeteer remains.