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Great setting, I'm in. I've wanted to play with two or three mafias for a long time. And Hos, if you're reading this—I also hope for your return.
Questions right away:
1. Does the Inquisitor send the Executioner's NA during the day? Or is it part of the NA? I was confused by the phrase in the Executioner's description: "Receives a decree from the Grand Inquisitor to execute a player. (The following night, executes the player..."
2. Why can't the Bishop heal a third of the city (Moneylender, Thief, Witch Hunter), even though the total number of players on other sides is exactly the same as those in the city?
3. Regarding the Executioner: "NA – Execution. Receives a decree from the Grand Inquisitor to execute a player. (The following night, executes the player. Protection, blessing, resurrection do not work. If recruited by demon worshippers, execution is not mandatory)."
3.1) What is a blessing? I even checked with Ctrl-F; this word isn't found on the setting page except in the Executioner's description. :D Presumably, the Bishop's healing?
3.2) Resurrection doesn't work? In this case, does resurrection act not as healing, but specifically as a res of an already dead player even three nights after their death? If so, can the Executioner's victim be saved neither by healing nor by resurrection?
3.3) Execution is not mandatory in case of recruitment? And before recruitment, is it mandatory every night? And if so, is the Inquisitor notified about the recruitment, then?
4. Regarding the Count: "NA – compares the statuses of two players. (Receives a result for both statuses)."
Meaning he receives a result like "identical by the first status, different by the second," if, for example, he compares believer/pure and believer/cursed? Perhaps as an option, make a comparison of the first and second status of one player? In the style of believer/pure is good, while heretic/cursed is bad. And make it so that the check gives a result on whether both statuses are considered good/bad or not. But you know best here—I haven't played games with double-status, so it's objectively hard to judge.
5. And why can't the Witch Hunter kill the Witch? :D
6. What will the GM write to the Thief if they steal not an NA like healing/killing/protection, but, for example, a block?
7. If the Magister steals a vote from the Inquisitor, does he get a triple vote?
8. Something I mentioned earlier—how does the Magister's resurrection work?
9. When the Marshal gains the ability to use the same NA as the deceased Magister after their death, does he lose the ability to use his former NAs or keep them?
10. If the target of the Magister's protection is a heretic but pure, or a believer but cursed, does the protection not work? Does it only work on believers and pure players?
11. Shouldn't some NA be given to the Prior? It turns out the weakest side is the Templars, because they have one player—dead weight without abilities, remaining purely for numbers in the voting. Maybe give them some DD at least? Like, removing a vote or something else. After all, the Templars also need to get rid of the Inquisitor and Bishop to win...
And the standard questions. I'm interested in the NA order. I'm interested in non-displaying NAs, a clear list. And the double-vote mechanic. An analog of 27 and 28 mafia, or still 26?
Questions right away:
1. Does the Inquisitor send the Executioner's NA during the day? Or is it part of the NA? I was confused by the phrase in the Executioner's description: "Receives a decree from the Grand Inquisitor to execute a player. (The following night, executes the player..."
2. Why can't the Bishop heal a third of the city (Moneylender, Thief, Witch Hunter), even though the total number of players on other sides is exactly the same as those in the city?
3. Regarding the Executioner: "NA – Execution. Receives a decree from the Grand Inquisitor to execute a player. (The following night, executes the player. Protection, blessing, resurrection do not work. If recruited by demon worshippers, execution is not mandatory)."
3.1) What is a blessing? I even checked with Ctrl-F; this word isn't found on the setting page except in the Executioner's description. :D Presumably, the Bishop's healing?
3.2) Resurrection doesn't work? In this case, does resurrection act not as healing, but specifically as a res of an already dead player even three nights after their death? If so, can the Executioner's victim be saved neither by healing nor by resurrection?
3.3) Execution is not mandatory in case of recruitment? And before recruitment, is it mandatory every night? And if so, is the Inquisitor notified about the recruitment, then?
4. Regarding the Count: "NA – compares the statuses of two players. (Receives a result for both statuses)."
Meaning he receives a result like "identical by the first status, different by the second," if, for example, he compares believer/pure and believer/cursed? Perhaps as an option, make a comparison of the first and second status of one player? In the style of believer/pure is good, while heretic/cursed is bad. And make it so that the check gives a result on whether both statuses are considered good/bad or not. But you know best here—I haven't played games with double-status, so it's objectively hard to judge.
5. And why can't the Witch Hunter kill the Witch? :D
6. What will the GM write to the Thief if they steal not an NA like healing/killing/protection, but, for example, a block?
7. If the Magister steals a vote from the Inquisitor, does he get a triple vote?
8. Something I mentioned earlier—how does the Magister's resurrection work?
9. When the Marshal gains the ability to use the same NA as the deceased Magister after their death, does he lose the ability to use his former NAs or keep them?
10. If the target of the Magister's protection is a heretic but pure, or a believer but cursed, does the protection not work? Does it only work on believers and pure players?
11. Shouldn't some NA be given to the Prior? It turns out the weakest side is the Templars, because they have one player—dead weight without abilities, remaining purely for numbers in the voting. Maybe give them some DD at least? Like, removing a vote or something else. After all, the Templars also need to get rid of the Inquisitor and Bishop to win...
And the standard questions. I'm interested in the NA order. I'm interested in non-displaying NAs, a clear list. And the double-vote mechanic. An analog of 27 and 28 mafia, or still 26?



