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1. If the Executioner's execution is mandatory every night (until the recruitment event), and the Inquisitor must choose a victim after receiving the investigation results, I suggest allowing this not to happen the first time. How can the Inquisitor normally choose a victim immediately after the investigation, without having any suspicions (not even having time to decipher the clues)? As an option (and, in my opinion, the best one), I advise changing the time for choosing the victim to the beginning of the night, and, again, executions only begin from the second night. Then, the Inquisitor can immediately send his investigation result and name the Executioner's victim. Because in other situations, the Inquisitor might randomly kill a town due to a random choice.
2. "Considers them bad people" - that's great, of course, but I meant the balance aspect. :D Of course, Templars are good because they can resurrect, but then you either need to give the third Templar a decent ability or allow the Bishop to heal properly. Because in this situation, the Templar will constantly resurrect (like healing) his colleague "just in case." The only way to fix this is to make resurrection only work on already dead units, i.e., not as healing, when you can heal a potential victim (maybe that's how it was intended, but I didn't see any mention of it). However, I still think that the third Templar needs something. At least protection from attacks, so he isn't just cannon fodder.
3. If the Inquisitor is not informed about the recruitment, how will he know that he doesn't have to choose a victim? And in general, what about control over the recruited Executioner? Who chooses his victim? And, if the choice of the victim remains with the Inquisitor (because I don't quite understand the note "after recruitment, it is not necessary to execute every night"), how will he know that he can choose not to execute if he doesn't want to?
I'm also interested in the list of abilities that are not displayed. If there are any, of course. :D
And I'll ask about the double vote differently. Are they simply displayed in the majority (for example, if more than half, including the Inquisitor, voted for a non-night-vulnerable), or only if they influence the execution (the vote will be decisive, and without the double vote, the execution would not have been carried out)? This is important, and there is a difference in terms of revealing information, so I'm interested.
And yes, I forgot to ask. When a player is recruited, are they informed that they have switched to the side of the Demon Worshippers? Or do they simply gain the ability to control his ability, without his knowledge? And who controls it, the Prophet himself?
And one more thing... The change of the Antichrist's status. Does it remain for the entire game, as I understand? And does the player know about the change in his status?