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Posts from Hand of Fate. Part 1: On the March

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In reply to vadim_t
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vadim_t
Let me explain my "ideology." There's an interesting map. If I want to spend a lot of time on it, while also challenging my mind, I choose high difficulty levels. If, however, I just want to relax and focus my mental energy on solving the map's puzzles, I'd prefer the battles with neutral creatures to be less demanding. Basically, the strategy is clear – for example, gather an army in a refugee shelter, wait an extra week, replay each battle, striving for minimal losses, and so on. But then it's better to just have fun by choosing that very high difficulty level. I don't know if I explained it clearly; I suspect Divinora will definitely understand :)

:D Exactly, I understand)))
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Download the simplified map (+ one more dungeon location;) ) using this link:
Download
If you like it, I'll post this version on the forum;
It seems we have different ideas about what is considered easy and difficult.
For me, normal is to create a mid-level warrior for myself, not a veteran as usual, and even a recruit can handle the easy difficulty (in multiplayer, the normal difficulty is a veteran, not a warrior) ;)
It's all because no one uses the "recruit" difficulty at all.... Are they afraid or something? :(

Veteran is already a difficulty where you need to think during battles, and the hero often depends on luck...

I also want to know from respected players: how did you complete the map?
For example: city-dungeon-mines-water, etc...
Моды для HeroesV:
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Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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My walkthrough: city - dungeon, partially - mines - second part of the dungeon. Next: I didn't dare to attack the monks, and as a result of intense mental activity, I figured out how to summon a ship. However, I still didn't have enough brains to reach the sword. So, later I gathered an army, defeated the monks, and captured the second city. I cleared the southeastern part of the map. I went into the dungeon, cleared it, and realized that it was a kind of hidden passage. Then I remembered that I hadn't reached the bridge that the Mage's Hut showed. I returned, received the quest about the bridge, calculated how much I would have to travel to complete it, gave up, and, after going through the dungeon and revealing the map with the cartographer, defeated the orc. That's it :)

Yes, out of all the quests, I only completed one, in which I had to bring mercury.
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Well, now we can finally start without any distractions. Unless someone figures out to invest everything in the second floor, summon the ship, and go for a swim:D
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vadim_t
Well, now I can finally start without any distractions. Unless someone figures out to invest everything in the second floor, get the ship summon, and go for a swim :D
If someone finds it difficult to complete, they can just read this thread :) It contains all the answers to the questions ;)
I always try to make the map with a twist, whether it's a "hero" or a "recruit," because the twist doesn't always depend on knowledge of the game itself ;)
Divinora

Then I remembered that I hadn't reached the bridge that the Mage's Hut showed. I went back, got the quest about the bridge, calculated how much I would have to run around to complete it, gave up, and, after going through the Dungeon and revealing the map with the cartographer, defeated the Orc.
I see. The point is that there are 2 paths depending on the situation. Everyone chooses the one that is more optimal ;)
Still, people figured out how to go for a swim, so everything is fine here ;)

It's a pity that there are few hardcore players :(
Will anyone be able to complete it on Veteran? :) And also defeat the Orc?:)

But why didn't anyone want to complete it on Recruit? Please share your thoughts. After all, if it were difficult for me to complete it on a Warrior, I would have completed it on Recruit.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman
If someone finds it difficult to complete, they can just read this thread :) It contains all the answers to the questions;
I always try to make the map with a twist, whether it's for a "hero" or a "recruit," because the twist doesn't always depend on knowledge of the game itself;

I see. The point is that there are two paths depending on the situation. Everyone chooses the one that is most optimal;
At least people figured out how to swim, so everything is fine here;

It's a pity that there are few hardcore players :(
Will anyone be able to complete it on Veteran? :) And also defeat the Orc?:)

But why didn't anyone want to complete it on Recruit? Please share your thoughts. Because, if it were difficult for me to complete it on Warrior, I would have completed it on Recruit.
Regarding the twist – that's VERY good: it's better to think about the plot than to endlessly calculate resources, etc. Regarding Recruit – well, it's a double-edged sword: there isn't much difference from Warrior, but the level is gained very slowly.
All the hardcore players are on the forums, so they probably don't come here;
And finally: even for an expert dark mage, the Dominate spell from a scroll works for 2 turns. It's better if it's not a scroll, but a learned skill (for example, a seer is sitting behind a screen, teaching him)
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vadim_t
Regarding the "nitpicking" – it's actually VERY good: it encourages thinking about the plot rather than endlessly counting resources, etc. As for the recruit, it's a double-edged sword: there's not much difference compared to a warrior, but the experience level is gained very slowly.
Hardcore players are all playing on "Heroes of Might and Magic," so they probably don't come here. ;)
And lastly: even for an expert in dark magic with the "Enchantment" spell, the "Enchantment" spell from a scroll lasts for 2 turns. It's better if it's not a scroll, but a learned skill (for example, a seer is hidden behind a screen, teaching him).
Why is the experience gained by the recruit so slowly? It's almost the same, considering how quickly the map progresses.
Neutral units for recruits
The number of neutral units is 50% lower, but twice as much experience is awarded for each killed creature, so the experience gained from destroying neutral units remains the same.

We'll be ditching this map soon and moving on. :)
What makes this "Enchantment" spell worse than the one from a scroll?
Allows casting the spell from this scroll at an advanced skill level (if, of course, the hero's skill level is not higher).
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman
Why does experience gain on a Recruit take so long? o_O
Neutral units on Recruit difficulty
The number of neutral units is 50% lower, but twice as much experience is awarded for each killed creature, so the experience gained from destroying neutral units remains the same.

(compare: I received 384 experience for peasants at the beginning, and 480 for a Warrior on Recruit, even though the number of peasants on Recruit is much smaller)
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The weekly increase in neutral units is directly proportional to the difficulty level, meaning the higher the difficulty, the more experience you gain, although you'll have to wait a couple of weeks.
In reply to Academy ward
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Academy ward
The weekly increase in neutral creatures is directly proportional to the difficulty level, meaning the higher the difficulty, the more experience you gain, although you'll have to wait a couple of weeks.
4% isn't that much, considering our turn will be much faster.
By the 4th month, the increase will indeed be significant, but what to do for so long on this map, especially on Recruit difficulty?
And also: let's stick to the topic of the map. :)

I've updated the map to version 1.0 on the forum:
-Added a picture to the map selection menu;
-Changed the map name;
-Added artwork and armies, expanding the Dungeon;

Will anyone dare to play on Recruit difficulty? Will the main hero get much less experience?
Or maybe there are suggestions to strengthen the boss at the end?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman
4% isn't that much, considering our turn will be much faster.
By the 4th month, the increase will indeed be significant, but what to do for so long on this map, especially on Recruit difficulty?
And also: it would be better to stick to the map's topic. :)

I've updated the map to version 1.0 on the forum:
-Added a picture to the map selection menu;
-Changed the map name;
-Added art and armies, expanding the Dungeon;

Will anyone dare to complete it on Recruit difficulty? Will the main hero get much less experience?
Or maybe there are suggestions to make the final boss stronger?
I admit, I was wrong about the Recruit difficulty:smile50:
It's a breeze! You can leisurely stroll and level up your hero at an incredibly fast pace. Here's the result at the end of the 2nd month (still not far from the first castle):
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I completed this map. It's a pretty interesting map with a strong boss at the end. I was a bit surprised to see him; at that point, I hadn't built anything in the second castle. My army consisted of 60 monks, 350 archers, 300 halberdier crusaders, 50 crusaders who protect their own, 96 griffins with pikes, and 25 griffins without pikes, and 18 enhanced elemental dragons. I collected the archer's dream artifact. I couldn't kill him, no matter how hard I tried; the "Dim Light and Darkness" spell is a bad thing. If it weren't for the "Wrath of the Horde" spell, I might have found a way, but as it was, I retreated to the castle, built up my defenses, and defeated him. The difficulty was veteran, and it took 6 months.

By the way, I think it's almost impossible to complete the map with the hero you start with. The armies grow like crazy, especially the new armies that are in the new version of the map. The mages at the entrance to the first dungeon are really tough. :)
Thanks for the map!
In reply to Academy ward
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Academy ward
I completed this map :) It's a pretty interesting map, with a strong boss at the end. I was a little surprised to see him), at that point, I hadn't built anything in the second castle yet; my army consisted of 60 monks, 350 archers, 300 halberdier crusaders, 50 crusaders who protect their own, 96 pikemen griffins, and 25 griffins without pikes, and 18 enhanced elemental dragons. I assembled the archer's dream team. I couldn't kill him, no matter how hard I tried; suppressing light and darkness is a bad thing :). If it weren't for the Horde's Wrath, I might have found a way to break through, but as it was, I retreated to the castle, built up my defenses, and defeated him. Veteran difficulty, 6 months.

By the way, I don't think it's possible to complete the map with the hero. The armies grow like mushrooms, especially the new armies that are in the new version of the map. The mages at the entrance to the first Dungeon are very tough :)
Thanks for the map!
Removed the suppression of light.
Reduced the enemy's stats.
Added armies to the hero.
Increased the map's mobility (portals: changed locations, added new ones).
Added the Silanna tree.
Now, a monastery is built at the starting castle.
Increased the amount of mercury for the quest.
Reduced the mercury guardian's strength.
Fixed the ending: previously, it wasn't necessary to approach the Necropolis.
Increased the guard in the closed Dungeon.
Other minor changes.

For now, I'm calling this version 1.1.
I think it won't be as difficult now ;)
I probably won't simplify it any further :)
I completed it on Veteran difficulty in one go; there were no problems at all :)
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Hmm... a lot has changed since I last tested the map. I'm thinking of replaying it after the 1.1 release. I start the game, eliminate all the minor enemies until I reach the first major monastic patrol. To my surprise, I discover phoenixes, buy a few, and head towards the patrol, only to be defeated by them o_0. How can I defeat them? Should I use mummies and cast "Dispel" or "Confusion"? They have "Purification" and high initiative, so they manage to kill most of my snipers... Maybe I should use "Soldier's Luck" and deploy one "Knight of Death" against them, hoping that half the squad will die, and then finish off the rest with snipers from a distance? Come on, who has completed the game with this hero in version 1.1?
In reply to PavliG
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PavliG
Hmm... a lot has changed since I last tested the map. I'm thinking of replaying it after the 1.1 release. I start the game, defeat all the minor enemies until I reach the first major monastic patrol. To my surprise, I discover Phoenixes, buy a few, and head towards the patrol, only to be defeated by them o_0
How can I defeat them with Mummies or by using the "Dispel" spell? They have "Purification" and high initiative, so they manage to kill most of my snipers...

Maybe I should use "Soldier's Luck" and deploy one "Knight of Death" against them, hoping that half the squad will die, and then finish off the rest from a distance with snipers?

Come on, who has completed the game with this hero in version 1.1?
o_O. Why bother defeating these squads?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Hmm... well, during testing, I removed them, and now I'm not quite sure how to bypass them, for example, the one near the starting Castle.
No dialogue is triggered when approaching them; a battle starts immediately. Isn't it the same for the others? o_0

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