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Why does experience gain on a Recruit take so long? o_O Neutral units on Recruit difficulty The number of neutral units is 50% lower, but twice as much experience is awarded for each killed creature, so the experience gained from destroying neutral units remains the same. (compare: I received 384 experience for peasants at the beginning, and 480 for a Warrior on Recruit, even though the number of peasants on Recruit is much smaller) [/I]
The weekly increase in neutral units is directly proportional to the difficulty level, meaning the higher the difficulty, the more experience you gain, although you'll have to wait a couple of weeks.