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Hand of Fate. Part 1: On the March

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Academy ward
I completed this map :) It's a pretty interesting map, with a strong boss at the end. I was a little surprised to see him), at that point, I hadn't built anything in the second castle yet; my army consisted of 60 monks, 350 archers, 300 halberdier crusaders, 50 crusaders who protect their own, 96 pikemen griffins, and 25 griffins without pikes, and 18 enhanced elemental dragons. I assembled the archer's dream team. I couldn't kill him, no matter how hard I tried; suppressing light and darkness is a bad thing :). If it weren't for the Horde's Wrath, I might have found a way to break through, but as it was, I retreated to the castle, built up my defenses, and defeated him. Veteran difficulty, 6 months.

By the way, I don't think it's possible to complete the map with the hero. The armies grow like mushrooms, especially the new armies that are in the new version of the map. The mages at the entrance to the first Dungeon are very tough :)
Thanks for the map!
Removed the suppression of light.
Reduced the enemy's stats.
Added armies to the hero.
Increased the map's mobility (portals: changed locations, added new ones).
Added the Silanna tree.
Now, a monastery is built at the starting castle.
Increased the amount of mercury for the quest.
Reduced the mercury guardian's strength.
Fixed the ending: previously, it wasn't necessary to approach the Necropolis.
Increased the guard in the closed Dungeon.
Other minor changes.

For now, I'm calling this version 1.1.
I think it won't be as difficult now ;)
I probably won't simplify it any further :)
I completed it on Veteran difficulty in one go; there were no problems at all :)
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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