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Hand of Fate. Part 1: On the March

#36
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Dyrman
If someone finds it difficult to complete, they can just read this thread :) It contains all the answers to the questions;
I always try to make the map with a twist, whether it's for a "hero" or a "recruit," because the twist doesn't always depend on knowledge of the game itself;

I see. The point is that there are two paths depending on the situation. Everyone chooses the one that is most optimal;
At least people figured out how to swim, so everything is fine here;

It's a pity that there are few hardcore players :(
Will anyone be able to complete it on Veteran? :) And also defeat the Orc?:)

But why didn't anyone want to complete it on Recruit? Please share your thoughts. Because, if it were difficult for me to complete it on Warrior, I would have completed it on Recruit.
Regarding the twist – that's VERY good: it's better to think about the plot than to endlessly calculate resources, etc. Regarding Recruit – well, it's a double-edged sword: there isn't much difference from Warrior, but the level is gained very slowly.
All the hardcore players are on the forums, so they probably don't come here;
And finally: even for an expert dark mage, the Dominate spell from a scroll works for 2 turns. It's better if it's not a scroll, but a learned skill (for example, a seer is sitting behind a screen, teaching him)