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Posts from 2010

5.0 (3 ratings)
In reply to Erdem
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16 years ago
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OUTLAW (blue, Dungeon, Lora, Dimer) def Scorp (red, Swamp, Verdish, Grindan), 2sm4d (3), 1-1-5 Start with a full set of harpies, my own hero brought 1-3 levels, on turn 112-29, harpies. I break through to my own secondary town, along the way I took boots from the Grand Order. I upgrade my own secondary town, wander around the upgrade locations, and fast roads + stable are ahead. But Scorp's game didn't go well. Thank you for the game!!
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16 years ago
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Sil def Javdet 2-1
Played to 2 wins.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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16 years ago
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Pit for LM (red, Stronghold, Oris, Moner) def KostyaN (blue, Castle, Rion, Gunnar), 2sm4d(3), 134. We played without restarts. 111 - Before the Castle, there's a ton of money, Moner and Kairi are in the tavern, there's a stash of goblins, an easy path to the snow, where there's a Conservatory and Pandora. Many money-making buildings, including Utopia. There's a Hive. Moner enters the arena, and on level 2, he gets a Ranger. It's very likely that we'll have to run around in the snow, and attack is more important for barbarians than ranged attacks, so he's appointed as the main hero. 112 - Secondary Tower, there's a gargoyle upgrade, 8 heroes. 113 - The Conservatory turns out to be the minimum. So, we need to take it and rush to 117-121. For now, I'm holding off the Centaur Axeman. 114 - I set up in the Consulate, waiting for a bear delivery. 115 - With a small exchange of resources at the Tower market, I build monsters, take the Conservatory (losing most of the goblins and orcs), then, due to the morale of the Abyss Demons, 6 wolves die... It's a shame, there were 19 left, a decent strike force, especially since their stash was also found. Kairi breaks through the rough terrain to the dirt. 116 - A couple of crypts with 2000. 117 - It's bad, the path to the blue dungeon is blocked by mountains. I have to change plans. Moner returns home to the stables, builds a Castle, and buys wolves from the stash. 121 - I take the last chest on the dirt and leave. 122 - A gnome warehouse with 15, in Pandora, almost 50 ice elementals give 10000 gold, excellent. I run to the second Conservatory in the snow. 123 - I thought for a long time whether to break in and buy a book for the Conservatory (advanced earth magic was already available), I gathered and brought troops for a long time, as a result, the time ran out. I managed to take a Medusa warehouse with 6 and stand next to the Conservatory with all the troops. Somewhere around 500 MP was lost, and even more due to the lack of speed... 124 - +2 angels, a +2 shield is taken, I enter the Treasury. 125 - Amulet of Resistance, Pandora for 5000 experience, +6 wyverns, -1 wyvern for the Diamond Golems due to greed, +12 wyverns. Moner with expert tactics. 126 - Loenis, level 10, with expert scouting from the prison, there are still 4 trees and a stash of rusty dragons! +6 wyverns; for 50 - cyclops -2 +4 wyverns. I cheated a little, not taking the +2+2 magic cloak from the ghosts, but oh well. 127 - -1 +4 wyverns for a horde of Vampire group, +6 wyverns for a horde of Magma group. The guard of the stash is extremely unpleasant - 10+ monsters. They ate an angel and a couple of birds. The dragons in the stash only ate a couple of goblins, and their price turned out to be an unpleasant surprise - 15000. The manual said 9000, and I was already prepared for that amount... There are no 15000, no dragon. I took a gold mine and leveled up on it. 131 - After exchanging all the resources, I managed to buy a dragon and buy out Moner. But there wasn't enough money for the book, the turn is practically lost (I ran to the mill, returned for the book, as a result, I only moved 6 cells away from the Castle). 132 - Utopia for 3 creatures. In the first round, the black, gold, and green dragons hit the rusty one, the red ones ate a dozen goblins, so the mega-dragon turned out to be an excellent eater (and also immortal). True, in the second round, they attacked the birds and killed them all, but oh well. They give a red orb, a +3+3 shield, boots of resistance, and a captain's hat. The most annoying thing is the banned red orb, the parameters (20, 10, 3, 4), magic - only mass shield and stone skin, so everything is clear with the orb, and without it, it's a little scary... 133 - Due to the late time, I still decide to attack. Crown +4, I replenish mana in the well, I stand near the Gate of the Month, I gather +4 wyverns. 134 - I break through the Gate of the Month, and Gunnar has nothing that could fight my army... Thank you for the game.
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16 years ago
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Gomunguls (Red, Castle, Lyon, Enova) def Dubrovin Pavel (Blue, Rampart, Ufretin, Dessa) 2sm4d(3), 1.3.1

Took all the resets...light the respawn, on 111 6 heroes, Erdamon showed up whom I decided to level up) and Enova who became the GG...light the conservatory near the town and see a path (as I thought to the enemy's secondary)...but I have money and I didn't want to run into the enemy but to arrive at the start of week 2 with angels...but then a scout hero reveals a GO on the other side and I immediately rush through everyone to that respawn...there are also decent money and a friendly secondary)...on week 1 I took 3 crypts — 1 maxi and 2 pre-maxi...on day 117 I smashed 90 golems and captured an external dwelling of griffins...in the capital 1-6 without 5 in the citadel, in the secondary also 1-6 without 5...at the start of week 2 I fight in the town, I wanted to smash the conservatory but I didn't have enough money to buy everyone I wanted...I decided to smash a Naga Bank, it turned out to be a maximum...mass slow I leveled only after taking the bank...I buy additional troops and on 1.2.3 I smash 2 conservatories (4+3)...it was a maximum with an upgraded stack and spell power 1...so everyone started killing groups of griffins...by the end of the first week I revealed a 3rd conservatory, which I planned to take with Erdamon...on 1.2.4 I run into the treasure zone, I wanted to enter the library and fight in the capital...no mana and the library is guarded by a group of Beholders(9)...I smashed them and nearby another 16 Beholders guard a Pandora's Box (for 10000 experience)...there I also killed the trolls for all the water...I spent a turn on all of it and time was running out because I was in a hurry to visit someone and didn't want to linger there...on 1.2.5 I fight in the town and position myself for a speed boost on the champion...Erdamon smashes a conservatory(+3) and 2 Medusa Dens...on 1.2.6 I smash scouts and head to the GO...on 1.2.7 I smash the GO(70+) of monarch wyverns...and I approach the enemy capital...Enova level 17...stats 14 14 5 8...on 1.3.1 I attack the capital with the GG and 10 angels leave no chance...
Thanks for the game!!!
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Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
In reply to Gomunguls
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16 years ago
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Gomunguls
Gomunguls (Red, Castle, Rion, Enova) def. Dubrovin Pavel (Blue, Rampart, Ufretin, Dessa) 2sm4d(3), 1.3.1

Thank you for the game!!!


That happened.

In the first week, there are 30+ Kentaur and 7 Elves, but 50+ Goblins are causing trouble and taking out 9 Kentaur. I take a secondary Stronghold, at home - 1-6 in the Castle, no money. No hidden units either. There's a Consultant on the Native land, but it's far away, 2 Consultants on the Stronghold, but no pathfinding.

In the second week, a Mini Naga-Bank, a Mini-Consultant on the Stronghold, a Shield +3+3, Enova arrives with 10 Angels and tears everyone apart.

Thank you for the game!
С истиной где-то рядом...





Лето 2010.
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16 years ago
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bRitvo4kA (red, Stronghold, Oris, Orrin) def XL (blue, Dungeon, Geon, Tazar), 2smd4(3), 135


Thank you for the game!
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В дикім полі
In reply to Pit for LM
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16 years ago
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Pit for LM
Pit for LM (red, Stronghold, Oris, Moner) def KostyaN (blue, Castle, Rion, Gunnar), 2sm4d(3), 134.

It happened.

111. Castle had an external dwelling of griffins right away + Rion with three of them and Valka with a dozen archers, and behind her also Gunnar:eek: and on top of that gargoyles came too, so as not to waste griffins on scouting; 2 Dwarf Cottages visible, Dragon Fly Hive; I cleared the ribs for free, got scared not to expose Gunnar and started messing around with his moves - wasted way too much movement, just to avoid being spotted, and I didn't want to reveal Valka either... 4 heroes, decent army: 18 marksmen, 30 pokemons, 10 griffins and 30+ gremlins.

112. 5th hero, scouted an external dwelling of archers for 20-49 lizardmen, already counted 6-7 (!) ranged guards on a not very big respawn:smile11: , money not great yet, but external dwellings are pleasing and heroes are good too...

113. a little overview, I see ГО (greyish psychos) and 2 passages: to snow behind air elementals (but there's also a block further from monks, so I give up...:( ) and to mud behind golems and grey shredders - going there then, Valka went sideways and cleared a couple of chests for 15 grey demons (both, bastards, for a thousand:mad: ) - even almost all gremlins survived, I decide to keep playing, even if money is completely uncertain:rolleyes: .

114. dad clears the mud guards, miraculously saving the tent on shredders:smile54: and even half of the health drain:) , there he clears a visited location +1 defense, gets Earth; at home I build griffins.

115. in the first column I find Slow:p , Alamar takes an empty Dungeon, and Gunnar returns to grass aiming for XP and later for the external dwelling of future marksmen; at home I build Citadel for now, but there's no money at all:( :smile18: .

116. I break through 30+ lizardmen with the loss of 1 griffin (eh, Tactics:smile54:!), finally realize that I shouldn't even dream about cavalry, I build griffin growth...

117. some dumb day:smile33: , upgraded griffins, but didn't go into the Dwarf Cottage with the mini grey stack using Valka, camped at the entrance + Gunnar ran somewhere in the wrong direction, had to turn around later:smile32: ... 460 money left, horrrible!!!

121. finally took the Dwarf Cottage:D , run to the second one and again a dumb moment - due to lack of heroes, I took new archers from the external dwelling with dad and didn't disperse him:mad: , we can only dream about a 6th hero:rolleyes: .

122. I start being greedy for XP and run sideways too far with Gunnar to the 2nd Dwarf Cottage (also mini:( ), though I should have done it with Valka without losing dad's moves... + I don't take the tree there guarded by grey minds:smile33: :smile33: :smile33: , so far no book, no meat, no skill - nothing:) , and Earth is still basic - I go level up on shooters:) .

123. finally bought the 6th hero:D , thirty white griffins and 40+ crossbowmen wipe out everything, cavalry turned out not really needed:smile26: ...

124. cleared an artifact for disabling morale, in another chest they gave an artifact instead of money, harsh...:(

125. red's scout hero with an arrow kills my hero on secondary territory:mad: , I go into the basement, there's a necro secondary town and Mass Slow, I made a mistake here apparently and didn't take Expert Earth - Basic Air as the second option, for which the next day they ruined my leveling with Estates:smile04:!..

126. I clear the necro secondary respawn with everyone.

127. I clear with the scout hero on snow behind the wasps the boots from gogs, barely manage to buy cavalry without spell book so far and without any prospects for good purchases even:smile18:.

131-132. I was in a hurry, lost 1 save:) - finally took the native tree on 8.

133. prison with Eena 5th level and a warrior's grave with a Belt of Luck:smile18: .

134. reached the Medusa Nurseries, of which there turned out to be many on mud + an exit to treasure zone there with 15000 HP at the entrance for free 15 giants and further Book of Air with trees and 2 drowners guarded by up to 10 archers, but ГО let Moner in too early:smile26: ... seeing Expert Tactics on him with a spy, I realized there was even a 1% chance in the "finals" and didn't even fight:o ...

Thank you for the game and experience!
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to КостяN
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16 years ago
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Let's get more active! Take an example from the guys in Group B.
Let's aim for the playoffs in 1-2 weeks!
In reply to bRitvo4kA
16 years ago
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bRitvo4kA
bRitvo4kA (red, Stronghold, Oris, Orrin) def XL' (blue, Dungeon, Geon, Tazar), 2smd4(3), 135


Thanks for the game!

I confirm.
Thanks for the game!
Победа не главное...
In reply to XL
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16 years ago
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XL
XL' (red, Inferno, Russia, Moner) def blackpoint (blue, Stronghold, Oris, Kragg Hack), 2sm4(d)3, 213
Thanks for the game!

This defeat only made me more determined, prepare for revenge:smile19:
Герои 3 - слоупоки ликуют, задроты - пичале...
In reply to Blackpoint
16 years ago
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Volland (red, Barbarian, specializes in Ogres, Tyraxor) def. Alone (blue, Fortress, Orin, Turis), TE, 8mm6, 116
The opponent didn't have a good game.
Thanks for the game.
In reply to Volland
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16 years ago
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Volland
Volland (red, barb, ogre specialist, Tyraxor) def Alone (blue, castle, Orrin, Turis), TE, 8mm6, 116
The opponent didn't get off to a good start
Thanks for the game

I fell for Turis; my second hero was — though from the overview I saw that the central respawn was without external mines, without cons, etc. On 112 I broke through two different entrances into neighboring respawns and hoped to find something there to sway the game. But on one side there were monks up to 49, on the other side grottos and lizards — I attacked — it turned out to be exactly 49!!! — since I went in without archers against them. I didn't have enough strength. I decided not to continue
In reply to OUTLAW
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16 years ago
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OUTLAW
OUTLAW (blue, Dungeon, Lora, Dimmer) def Scorp (red, Swamp, Verdish, Greendan), 2sm4d(3),1-1-5
Start with a full stack of harpies, native hero brought levels 1-3, on 112-29 gr. harpies. Breaking through to native secondary town, took boots from grand elites along the way. Capture native secondary, wander through upgrade buildings, roads are fast + stable ahead. But Scorp's game didn't work out.
Thank you for the game!!

Confirmed

111 overview: central respawn, at respawn only a hive and immediate guards towards secondary towns and onto the opponent (ГО), BUT secondary is native and Greendan arrived
-there is a restart 112 (last) by mutual agreement
111 push through to 19 ul basilisks, remaining 6 lizards )), lost an additional bought shooter, then along the road 50-99 butterflies, bypass them
112 don't reach the overview at native secondary, and before it 20-49 goblins ((
what to do ??? have Greendan and as if native secondary is visible treasure zone and an overview that will reveal almost all of it - leave Greendan in the tavern - semi-bluff, if restart, then let the opponent take it ... (even though army is lost there are still some prospects)
- no restart followed, oh well let's play
113 buy another shooter for Kira and he with 6 lizards and a shooter loses to 20-49 goblins (there are 40+ of them)
114 bring Greendan 7 flies, finish off the remaining goblins, scout-overview: and realized it's the end of the game: further 20-49 ul zombies, entire army 7 flies, visit Greendan +1 defense and somewhere got bless, kill zombies with loss of 2 flies )) , then 50-99 ul goblins didn't finish off 20 of them due to those goblins' morale, the flies never got one... happy ending ((

Thanks for the game, ))
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16 years ago
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Pit for LM (blue, Fortress, Verdish, Alkin) def Mals (red, Stronghold, Oris, Kreg), 2sm4d(3), 215. Took my 113 when there was only one secondary town on the fast roads and only gnolls from the army at the start. Maybe it was a mistake, there were 3 conservatories... Started. In the tavern - Alkin with 3 stacks and Sarug with 3 stacks. Roads are slow, so nothing is visible yet. 111 - building wyverns, no money, 2 heroes. 112 - 3 heroes, no money. 113 - east - stones, thought it was the opponent, went north. 4 heroes, no money at all ((( 114 - Alkin is stuck at the Guardian of the Oasis... Gnome hoard on 20-30, not risking, losing another day checking it ((( Have to build 1000. 115 - found 2 crypts and a chest, maybe it's good. 116 - crypt on 2500, building a castle. 117 - crypt on 5000, buying the fifth hero. In the capital - 1-4, 6 in the castle. There is one conservatory, a stash of gnolls. 121 - the conservatory turned out to be 3-4, nothing to take. Explored a path through the wilderness to the swamp, decided to go there to rush. 122 - 30 gr. of lizards, 100 gr. of gnolls and 6 wyverns are attacking. 123 - crypt 2500. No opponent. 124 - I go to my secondary town. 125 - I buy a book. The opponent, apparently, is not interested in the swamp (( 126 - I took gloves from harpies, broke through to the treasury, there is a utopia visible. Running to the conservatory. 127 - Kelkh takes the gnome hoard on 20, Alkin is waiting for army 131 for griffins. Took another stash of gnolls. 131 - conservatory on 3 with minimal losses. Sarug revealed an observation tower, and I saw that there is another conservatory on my barbarian secondary town near the road, not far away - a Hive and a couple of exits to the treasury. Plans are changing, I'm going there (and not to the treasury underground). 132 - +3 angels, the town is taken. 133 - +6 wyverns, doubling mana, and through the portal I end up in the lava treasury. Took the maximum naga bank, freed Ufretin with expert logistics. There is a utopia nearby, but there is no passage to it (((. Ufretin takes the cloak of negation, Alkin - 6 wyverns, a +5 mace and a minimal demon hoard. 136 - +4 wyverns, I go to the opponent's second secondary town - Conflux, also somehow not taken yet. There is a stable and a conservatory. Meanwhile, Kelkh found lizard and gnoll stashes and a conservatory halfway to the capital )) 137 - +1 angel (((. I end the week at the stable, I send the army home. Built hydras and gorgons, in the secondary town - wyverns. 141 - I run to the underground utopia. 142 - +2 angels, Alkin is almost there. 143 - it's unlikely that there is a worse utopia ((( - captain's hat, necklace of resistance, +3 armor and anti-berserk amulet... I rush home, I think I found how to get to the utopia on the lava. 144 - I run there. Kreg is at the Guardian of the Oasis, killed the ghost dragons. I'm happy with the parameters ((( 145 - I broke through to the treasury underground, there is a blue tent )). Just behind it, there is another utopia on the lava, just in case. Kreg killed the Guardian of the Oasis from phoenixes and is slowly approaching. 146 - I run to the utopia, Kreg - to the capital. 147 - a level 2 town, with boots of levitation (( Well, at least I got a gladius, it's already easier. They also gave a +3+3 necklace. Kreg took the capital. In the secondary town, basilisks and a stronghold are built, I'm still winning the battles of the archers. 211 - I run to the utopia for the guardian. The army, meanwhile, is heading to the tent. Kreg demonstrates teleportation ((( 212 - another failure, the utopia is minimal. Well, at least they gave a +3 all necklace, the parameters are equal. 213 - I take a tree with 4 wyverns nearby, I rush to the Conflux. There I found as many as 2 Hives! just south of the town))) 214 - Ufretin gathers 16 wyverns, I rush to the opponent, and there is an army with some random level 1 hero ))). I kill 6 gr. of creatures and archers. Kreg has only wyverns (under 50) and angels (4) left. 215 - he attacks, apparently counting on an explosion, but the cloak of negation = GG. Thank you for the game.
In reply to Pit for LM
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16 years ago
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wowa (Dungeon, Lorelei) def Alone (Fortress, Styg, Tazar), TE-full, 143@Ностальгия

The opponent was clearly unlucky with his citizen — with 8 faeries totaling 40 SpellPower and advanced [color] for any combat, Tazar's specialty didn't save him at all!
As for me, I got evenly distributed Dragon Utopias near each town behind the computers, and all of them were tier-3s! :) the central clearing also surprised me with 3 more Dragon Utopias — by week 3 I took all 6, but even 30 SP ideally still wouldn't match what the faeries had))))

Start: harpy external dwelling near the castle, first turn upgrade, second turn portal
– by day 114 — 8 heroes, including 5th-level Sracker from the prison, steadily heading to the cats in Castle
but the bots ruined it — Lorelei popped out of the teleport onto the dirt, thought it was either a comp Dungeon or Necro, but ran to Stronghold
– meanwhile in the underground we finally found the Dungeon lords, and Lorelei, after taking Stronghold, flies back to pass the harpies in a chain to make it in time
– on the turn pass, the Stronghold with the Citadel that was traded for, and Sracker with eyes inside falls: the Tower didn't shoot birds on principle — never again will I put a non-artillerist without a bag))) and the Warlock who emerged from the darkness breaks the end of the chain aimed at the Dungeon
– Lorelei has nowhere to rush — she takes Stronghold again, another scout hero with a harpy runs out to the Dungeon, positions so the Warlock can't reach ;) but no — Ryan attacks him with a single Pikeman!! thought I'd be slowly and tediously killing the tent with the harpy, then the Pokémon, but Ryan, unlike me, had a shooter — another hero down! to top it off, the last Barbarian from beyond the mountains takes Stronghold back again... in short, Castle never got built, my own Dungeon not captured, heroes halved(((

Week 2: Lorelei's harpies with the week 1 army finally take the Dungeon, where everything is already bought out, and on the way back to the main they fight the Warlock, who conveniently halves them with a shooter :( with the remnants + fresh ones from home, Lorca cuts through to a Castle town underground — there's a treasure zone with Dragon Utopia number one! but the guards are angry all around, and while breaking through, I forgot to turn off the no-return on the harpies against the iron golems, had to put cats nearby — ended up losing both them and the shooters
– but Lorelei is level 14, Logistics, Explorer, and even got Fire! :) I scout into Stronghold, dive into the dwelling beneath it, scouting chain catches the Dragon Utopia on the left, the dwelling is tier-2, gets devoured, out of a stack of 50 harpies, griffons pecked only one))) Malekith with a shooter takes a Conflux town, another Dragon Utopia nearby! I dive underground for now, there's a treasure zone, but it's winding — take the nearest hive and head to the Dragon Utopia by the start of week 3! Castles in both Dungeons, didn't put garrisons

On week 3, I take max credit, and starting from day 133, I crack open a Dragon Utopia per day: Lorelei scouts and runs, while the chain hauls bags along super-fast roads from town to town
– on day 135, I break the citizen (strange, the harpies don't one-shot the crystal dragon)))) — behind it is a crazy clearing with 3 Dragon Utopias nearby!! thought about not taking the one off the road and going straight to visit, but the second one gave a blue cap — if I'd jumped closer to the reds, the scout with new growth wouldn't reach the main — I jump to the inconvenient Dragon Utopia, in the backpack among many relics are a couple of Earth books, a couple of Lion Shields, ideally I could assemble the Titan set, but the caster with the booster already hits for 1800! :)

On day 141, after receiving the gathered bag with growth, I spot the red scouts near their treasure zone entrance — options: either chase into the darkness, or devour the capital and present Tazar with a bleak choice — either return to the paws or flee into the unknown of the terrain I've opened up and cleared — I decided to make it to the capital, but didn't reach it — the road from the citizen was longer than in my case, and I also missed the intersection
– on the reds' move, on the edge of visibility, a scout with the bag and an accelerated Tazar stir — I decide to try not to catch, but to drive him into a dead end
– but Tazar hid somewhere below, I slipped past on my move, he flies out on wings behind me onto the road, driving off the blue scout
143: Logistics-Speed-Explorer Lorelei with the first jump reaches Tazar, there was essentially no FF, thanks to the opponent for the game! :)

PS: Vic wrote in the sub-thread that in TE Lorelei for Dungeon is the strongest hero after the Miner — and he was probably right, especially with a harpy external dwelling………!!
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny

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