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Posts from Moscow qualifier.

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In reply to Captain
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#61
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Captain
Nagan, let the players decide, not just one or two people, which template and version to use.
Right now, I see three people in favor of TE and 8mm, and three in favor of SOD and CM (Vitalik, Keba, Pit) - and those in favor of SOD are active, regular players. In my opinion, why bring out old dinosaurs from dusty closets? They probably won't even remember how to move units anymore. :)
Let everyone who wants to play in Moscow get together and decide for themselves. Otherwise, "the organizers decided everything for you" - in my opinion, that's not democratic. :)
By the way, many people from Ukraine told me the same thing about the Michurinsky qualifier - that there's a dictatorship and a cult of personality in Russia. And in Ukraine, we discussed everything together. It's supposedly more democratic. And not a single player had even a hint of a negative feeling after the meeting in Kyiv. :)

P.S. Besides, as we can see from the discussions, there are a lot of bugs in TE-Lite, and there are still too many differences... there might be arguments later.
I'm in shock!!!! What kind of nonsense is this???? Dear Captain, this is at least impolite and presumptuous!!! People are different everywhere, and it's up to them to decide. Please only try to silence people in your narrow circle. Showing off your weaknesses is wrong, in my opinion!!!
For example, I'm in favor of SOD, and I don't care about the template, as long as it's not about balance. I have a good attitude towards 8mm6, although if I play it, I only do so with Vik's article open in a browser tab.
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
In reply to Pit for LM
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#62
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Pit is surprisingly good... he's been doing well on different versions and with different builds, even Alex is a bit wary...

And the chances increase with participation in several qualifying rounds.
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#63
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Nagan-4
A big request - don't give up, it's better to help the organizers in any way you can.
Including with suggestions, as your head is good at organizational planning - I've already seen that.
Unfortunately, right now I don't even have time to organize tournaments on ХВ, and we've been preparing Seasons for a month now. So I apologize, but I won't be able to provide any real help in organizing the Selection. I would very much like to come when everything is "ready-made."
If my opinion is of interest, I'm ready for discussion. I'm just used to first reading the rules and regulations, then thinking about whether it suits me, and only then registering for the tournament.
I can say for sure only one thing: I will not participate in 8mm6. (As they say, I don't want to marry her, even though everyone else really likes her...)
In reply to SpiriTT
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#64
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SpiriTT
I'm for SoD, for example, and following the pattern—as long as it's not balance. I feel good about 8mm6, although if I do play it, it's only with Vika's article in a browser tab.
I also keep the image open during complex games. For a tournament, one could print out a poster :)

P.S. There is an A3 color printer at work; will that be enough?
In reply to PReDS
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#65
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PReDS
I also keep the game window open when playing complex games. For a tournament, you could print out a poster. :)
By the way, that's a good idea...
In reply to Wicc
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#66
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historical background:

The XL format with an underground and 6 bots was adopted for club tournaments, i.e., for games on a local network!

The L format without computers was used for playing online in the old days, when the vast majority of players had, at best, dial-up modems with a snail's pace. The core rules for playing on these templates were proposed by the respected Armageddon (back then, still Eugene))). Then, Balamut picked up the banner of Armageddon and made the main contribution to the development of hiros.by.
The reason for the reduced maps and number of computers was precisely the narrow bandwidth; therefore, minimizing the waiting time for data transfer was necessary. The Belarusians could easily play XLs in offline tournaments. But the point is that online communities attract Heroes players from all over the web, and online, the SM format has simply become a priority over time. However, now that most people have dedicated internet connections, there is no point in saving traffic, even online, let alone in a club! :)

For my part, I am ready to play SM with the respected Pete, but only on an individual basis; I cannot vouch for the others (although the last time I came to Kingisepp, I absolutely didn't know this template and, of course, failed on it – nevertheless, I played it in half of the cases))))).

My opinion is that XL is more varied, and skill plays a greater role there. Skill is also important in SM, but it depends much more on the initial distribution of resources. You might not have time to realize an advantage in class if someone attacks you early with a powerful hero.))))

As for TE-Lite, there is really no difference in gameplay compared to SoD (if there are any discrepancies, they lie in the area of insignificant factors). But there are many advantages! If this is not the case, provide at least one confirmed (and not mythical TE-specific) difference between Lite and SoD – then we will think about how much it can disrupt the well-tuned and polished gameplay of modern masters! :D :D :D
In reply to wowa
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#67
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At the same time, the undeniable and important advantage of the small map is saving real time. If you have to resort to maneuvering on it, the game usually lasts for more than 2.5 months; on an 8mm map, it's scary to imagine. After all, it's naive to expect that there won't be anyone who wants to play until the last hero remains. And its imbalance is somewhat exaggerated (who likes to restart until they get a favorable starting position – sorry, it's not about the map template).
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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#68
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Oelm
At the same time, the undeniable and important advantage of the small map is saving real time. If you have to resort to maneuvering on it, the game usually lasts for more than 2.5 months; on the 8mm map, it's scary to imagine. After all, it's naive to expect that there won't be anyone who wants to play until the last hero. And its imbalance is somewhat exaggerated (who likes to restart until they get a perfect start? - sorry, it's not about the template).
There was a real experience of a tournament in Kingisepp on the Light map.

The average game duration on the 8mm6 map was 21 days, that is, 3 weeks. The longest game lasted about 6 weeks. I didn't calculate the statistics for the small map; it's about the same, maybe a couple of days less.

The point is not in the template, but in the style of play. Those who want to sit and grind will play for 2 months on many templates.
In reply to Oelm
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#69
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Oelm
At the same time, an undeniable and important advantage of the small map is saving real time. If you have to resort to maneuvering on it, the game usually lasts for more than 2.5 months; on the 8mm map, it's scary to imagine. After all, it's naive to expect that there won't be anyone who wants to play until the very last hero. And its imbalance is somewhat exaggerated (who likes to restart until they get a good starting position? – sorry, it's not about the template).

Let's see the statistics! Those who know how to play MM6 can complete it in about the same time as on the small map! Of course, when someone gets into a really bad situation on the latter, it's almost time to give up, but on the large map, there's always a way out! As for the situation when one player has control and the other has resources, or both have control but each wants to gain more – according to my personal statistics, these situations are quite rare, and moreover, they are often resolved by the judges – but all this happened in timed tournaments. Well, when there are only 2 games a week, you can always play at home :)

So, today we'll talk to Saga and post the final rules. Personally, I'm more concerned about the rules for the final. :confused:
Before the tournament, I'm ready to play with anyone online in MM6, with a review of the game, either for rating or just for fun. And Stalia and Vik should really help in navigating the map!)))))))))

P.S.: And Vik posted almost simultaneously – he probably read my mind! :D :D :D
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#70
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I'm for TE-light + SMK. 8mm6 is a decent map, but I haven't played many games on it.
In reply to wowa
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#71
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Wicc
There was a real tournament experience in Kingisepp on the Lite map.

The average game duration on 8mm6 turned out to be 21 days, i.e., 3 weeks. The longest game lasted about 6 weeks. I didn't calculate the statistics for the SM map, but it's roughly the same, maybe a couple of days less.

The point isn't the map, but the playing style. Those who want to sit and grind will play for 2 months on many maps.
wowa
Show the statistics!!! Skilled players finish MM6 games in the time it takes to play SM maps! It's true that when someone gets into trouble on the last map, it's time to give up.

Here are the game statistics from the Kyiv club on SM maps:
http://www.heroesportal.net/events.php?id=52

The average duration is 18.5 days.

Only one game – mine against Neo – lasted into the second month. Neo gave up his Castle in the third week and ran around the treasures :)
And practically no one dragged out the game – everyone understood that time was the most important factor. For example, Sem_56 had every chance to win, got wings, but attacked a Castle and lost. He decided not to continue, although he could have easily retreated to a treasure and gathered ducks and angels.
The guys understood.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Oelm
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#72
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Oelm
At the same time, the undeniable and important advantage of the small map is saving real time. If you have to resort to maneuvers on it, the game usually lasts for more than 2.5 months, on an 8mm map – it's scary to imagine. After all, it would be naive to expect that there won't be anyone who wants to play until the last hero. And its imbalance is somewhat exaggerated (who likes to restart until they get a good starting position – sorry, it's not about the template).
I specifically reviewed the Chaos Tournament thread on the forum. I didn't find a single report longer than 7 weeks for Might & Magic VI, even though there are slow starts with 2500 starting resources, and many players are playing with these rules for the first time.
In reply to PReDS
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#73
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PReDS
I specifically reviewed the Chaos tournament thread on the forum. I didn't find any reports older than 7 weeks for Might & Magic 6, even though there are also slow-paced games, starting with 2500 points, and many players are experiencing these rules for the first time.
We were writing at the same time :)
See - 2.5 weeks, 8mm - up to 7 weeks :)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to PReDS
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#74
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Single67(red,Castle,Valessa,Valessa) def Piterius(blue,Fortress,Broghild,Broghild), 8mm6,231 - the first one that caught my eye.

ProtosArchon(blue,Stronghold,Thraksor,Thraksor) def phenix3(red,Fortress,Broghild,Broghild), 8mm6,224

Rusya(blue,Castle,Valessa,Tazar) def Tenchu(red,Stronghold,Dessa,Gurnisson), 8mm6,226

Sorry then, but 7 weeks is still way too long.

In short, one cannot deny the fact: those who advocate for 8mm6 are the ones who have a good amount of practice on this template. (possibly except Wowa-Yama-Dharma). Among those who are for SM, there are also very strong players. Hence the assumption: in this way, the former want to gain a gameplay advantage through an edge in experience.

Idea: why not make two groups of 5-6 people each - one playing 8mm6, the other 2smd3. Play each against everyone else. Then the top 2 places go to the final, and the two second places play off for the 3rd spot. What do you think of such a proposal?
Земля нуля.
Все в ней нулево и кукольно.
In reply to StickyFingaz
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#75
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StickyFingaz
I'm for TE-light + small map. 8mm6 is a decent template, but I've played few games on it.

don’t worry — unlike small map, mm6 is simply impossible to study thoroughly, even despite the excellent wiki articles... so the opinion that someone like Stinger plays on it with his eyes closed as if on an open map — that is mistaken.... practically the only one who knew the templates to perfection was Bishop, and even that helped him mostly when he was running from someone for a long time and then won..)))

in real XL games, besides general skill, what rules are observers, scouting, and whatever tasty stuff gets spawned in time and along the way..... knowing where you’ll end up isn’t always that critical, and there’s generally no certainty about who and where it’s more profitable to run to, because valuable objects that you can handle at the moment could be anywhere)))))))))

so the general rule — try to break through all the passages you can break through and send weaklings there at the expense of power ))))