At the same time, an undeniable and important advantage of the small map is saving real time. If you have to resort to maneuvering on it, the game usually lasts for more than 2.5 months; on the 8mm map, it's scary to imagine. After all, it's naive to expect that there won't be anyone who wants to play until the very last hero. And its imbalance is somewhat exaggerated (who likes to restart until they get a good starting position? – sorry, it's not about the template).
Let's see the statistics! Those who know how to play MM6 can complete it in about the same time as on the small map! Of course, when someone gets into a really bad situation on the latter, it's almost time to give up, but on the large map, there's always a way out! As for the situation when one player has control and the other has resources, or both have control but each wants to gain more – according to my personal statistics, these situations are quite rare, and moreover, they are often resolved by the judges – but all this happened in timed tournaments. Well, when there are only 2 games a week, you can always play at home :)
So, today we'll talk to Saga and post the final rules. Personally, I'm more concerned about the rules for the final. :confused:
Before the tournament, I'm ready to play with anyone online in MM6, with a review of the game, either for rating or just for fun. And Stalia and Vik should really help in navigating the map!)))))))))
P.S.: And Vik posted almost simultaneously – he probably read my mind! :D :D :D