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At the same time, the undeniable and important advantage of the small map is saving real time. If you have to resort to maneuvers on it, the game usually lasts for more than 2.5 months, on an 8mm map – it's scary to imagine. After all, it would be naive to expect that there won't be anyone who wants to play until the last hero. And its imbalance is somewhat exaggerated (who likes to restart until they get a good starting position – sorry, it's not about the template).
I specifically reviewed the Chaos Tournament thread on the forum. I didn't find a single report longer than 7 weeks for Might & Magic VI, even though there are slow starts with 2500 starting resources, and many players are playing with these rules for the first time.