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Moscow qualifier.

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#75
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StickyFingaz
I'm for TE-light + small map. 8mm6 is a decent template, but I've played few games on it.

don’t worry — unlike small map, mm6 is simply impossible to study thoroughly, even despite the excellent wiki articles... so the opinion that someone like Stinger plays on it with his eyes closed as if on an open map — that is mistaken.... practically the only one who knew the templates to perfection was Bishop, and even that helped him mostly when he was running from someone for a long time and then won..)))

in real XL games, besides general skill, what rules are observers, scouting, and whatever tasty stuff gets spawned in time and along the way..... knowing where you’ll end up isn’t always that critical, and there’s generally no certainty about who and where it’s more profitable to run to, because valuable objects that you can handle at the moment could be anywhere)))))))))

so the general rule — try to break through all the passages you can break through and send weaklings there at the expense of power ))))