Posts from "The Art of Strategy"
Although, of course, it turns out to be interesting, but it's not fair.
Let's say you planned which faction to use in the first round of the playoffs.
And in the end, you might not even get to play with it in the tournament.
And all because of what?
And because someone dropped out of the tournament; there are no other reasons.
imo, could it be done differently?
If you planned it, then let the person remove the unnecessary one themselves?
At the very least, state the arguments why you didn't do it this way (the owner decides, not randomness).
in my opinion, it's a bit unfair, even if it's somewhat amusing.
Of course, it turns out to be interesting, but it's not fair.
Let's say you planned which faction to use for the first round of the playoffs.
But in the end, you might not even get to play with it in the tournament.
And why is that?
Because someone dropped out of the tournament; there aren't any other reasons.
In my opinion, could it be done differently?
If you planned it, then let the player remove the unnecessary faction themselves?
At the very least, state the arguments for why you didn't do it this way (the owner decides, not random chance).
Removing a random faction is fair, in my opinion, because the victory is essentially given away for free, and it also saves time.
I'm not against jumping in Go – I'm against bypassing guards on portals or other objects when it's possible to do so. That is, if there's a path on the ground that can be jumped over – go ahead, but if it's a portal, and the player defeats the first monster, and the second one is positioned in such a way that it doesn't need to be attacked – then, in my opinion, the player should be required to defeat it.
Regarding the last remaining faction and how it will be determined, I think this question is still open. I agree with dwp; the player will, in any case, plan which faction they will leave for the first game of the final series. Therefore, having two factions remaining, the participant will most likely know exactly which faction they will save for last and which they will use in the last game of the group stage. And if this last game doesn't happen (not due to the participant's fault, by the way), then I don't think it's fair to deny them the right to choose!
Here's a suggestion: the participant who is awarded an automatic victory must, in any case, declare their faction for this "game," which will then be removed from their list. Given that all of this will happen in advance, all participants will approach the games in the final round with only one faction remaining in their lists.
Пусть будет больше мудрецов и жить станет легче!!! "
Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
None of you understood me:
I'm not against jumping in Go – I'm against bypassing guards on portals or other objects when it's possible to do so. That is, if there's a path on the ground that can be jumped over – go ahead, but if it's a portal, and the player defeats the first monster, and the second one is positioned in a way that it doesn't need to be attacked – then, in this case, I think the player should be required to defeat it.
It is FORBIDDEN to use the map bug "shifted guard," i.e., to pass into an adjacent zone or pick up an artifact without defeating the corresponding guard.
None of you understood a thing:
I'm not against jumping in Go – I'm against bypassing guards on portals or other objects when it's possible to do so. That is, if there's a path on the ground that can be jumped over – go ahead, but if it's a portal, and the player defeated the first monster, and the second one is positioned in such a way that it doesn't need to be attacked – then, in this case, in my opinion, the player is obliged to defeat it.
I understand that everyone considers the random elimination of "missed" races to be fair.
So, I propose a counter-proposal, which, in my opinion, is fairer than any elimination and aligns with the spirit and rules of the tournament.
For those players who, by chance, missed a game and made it to the first playoff round, the rule of using the remaining races should continue until the second playoff round.
That is, for the playoffs, they will have not one race left, like everyone else, but two, and they will be required to distribute them for the first two rounds of the playoffs.
How do the judges feel about this option?
In my opinion, it is much fairer than eliminations!
I'm ready to argue!
I don't think that the random elimination of "missed" races is fair; planning races for the group tournament becomes completely meaningless in this case and breaks down if someone drops out of the group.
I also don't like leaving two or more races for the playoffs because I might play with what I consider weak races in the group and save the strong ones, while my opponent gets a complete random selection. We need to remember that this is not THE game; we still need to find the right balance between races
I understand that everyone considers the random removal of "missed" factions to be fair.
Then I have a counter-proposal, which, in my opinion, is fairer than any removal and corresponds to the spirit and rules of the tournament.
Let the rule of using the remaining factions continue until the second playoff for those players who, by chance, missed a game and made it
to the first playoff.
That is, he will simply have not one faction left for the playoff, as everyone else does, but two, and he will be obliged to distribute them for the first two rounds of the playoff.
How do the judges feel about this option?
In my opinion, it is much fairer than removals!
I'm ready to argue!!
P.S. I am providing a quote so that you don't have to look for it:
Regarding the last remaining faction and how it will be determined, I think this question is still open. I agree with dwp; the player will still plan which faction he will leave for the first game of the final series, i.e., having two factions left, the participant will most likely know exactly which faction he will save for dessert and which he will use in the last game of the group stage, and if this last game does not happen (not due to the participant's fault, by the way), then it is, in my opinion, wrong to deprive him of the right to choose!
There is a proposal: the participant who is awarded an automatic victory must, in any case, declare his faction for this "game," which will then be removed from his list. Since all this will happen in advance, all participants will approach the games in the final round with only one faction left in their lists.