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#102
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Regarding teleportation: The point of the Gate of the Underworld (GOTU) is to allow for quick access to an opponent's home city, and the probability of this happening increases as the game progresses, practically eliminating the possibility of it occurring before the 4th week. All of this allows for a rough estimation of the game's duration. Teleporting to the starting zone of an opponent using GOTU-based strategies eliminates the entire purpose of the GOTU, which is why it is prohibited. The GOTU zone itself is not some kind of super bonus zone – centers and, even more so, treasure locations are just as good, if not better. If teleporting into the GOTU were prohibited, then astral gates should be removed from the map altogether, because it could be argued that a treasure location could be generated in such a way that it would be possible to teleport to it from the starting zone, which would be a bonus... In general, these considerations are why the rules are as they are, and Leo has already stated that suggestions should have been made during the designated time... Regarding the remaining races: I believe that a random selection from the remaining races is more fair, because if players are allowed to choose, they will naturally leave the weakest race in the "ban" and take a strong race for the final. This puts those who have already played against the eliminated player in a worse position – they either spent a strong race, while others will get a weak race for free, or they chose a weak race against the eliminated player and lost, but they could have avoided playing against them altogether and simply discarded a weak race in the end. I believe that it is more unfair to disadvantage players who have already played than those who have not yet played. The only thing left to do is to blame those who left the tournament...

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