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Posts from "The Art of Strategy"

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In reply to KillAndAction
16 years ago
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I don't know about others wanting to play – no one has contacted me yet, and no one has expressed their interest on the forum... If a replacement isn't found, all players who haven't played against the eliminated player will be awarded a technical victory. The only downside is that we'll have to randomly remove a faction from the list...
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16 years ago
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imo, it seems a bit unfair.
Although, of course, it turns out to be interesting, but it's not fair.

Let's say you planned which faction to use in the first round of the playoffs.
And in the end, you might not even get to play with it in the tournament.
And all because of what?
And because someone dropped out of the tournament; there are no other reasons.
imo, could it be done differently?
If you planned it, then let the person remove the unnecessary one themselves?
At the very least, state the arguments why you didn't do it this way (the owner decides, not randomness).
In reply to dwp1970
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16 years ago
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I'd like to share my thoughts on Astral Gates as well. My opinion is that jumping into or out of an Astral Gate to reach an opponent's base is utter nonsense. In my view, the rules should explicitly prohibit jumping into or out of Astral Gates. I think the reason why this is nonsense is clear to everyone. By the way, I believe that jumping into an opponent's starting zone from any other zone is a normal tactical move, and players should always be prepared for it (currently, this is prohibited in the rules). That's my opinion! :)
In reply to dwp1970
16 years ago
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dwp1970
in my opinion, it's a bit unfair, even if it's somewhat amusing.
Of course, it turns out to be interesting, but it's not fair.

Let's say you planned which faction to use for the first round of the playoffs.
But in the end, you might not even get to play with it in the tournament.
And why is that?
Because someone dropped out of the tournament; there aren't any other reasons.
In my opinion, could it be done differently?
If you planned it, then let the player remove the unnecessary faction themselves?
At the very least, state the arguments for why you didn't do it this way (the owner decides, not random chance).

Removing a random faction is fair, in my opinion, because the victory is essentially given away for free, and it also saves time.
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16 years ago
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I don't understand one thing: why are some people so upset about the jumping? In my opinion, the rules are clearly stated, and of course, you can prohibit jumping from your starting town to the Guardian Order, but again, who and how will control this? Any uncontrolled ban is self-deception! Regarding the last remaining race and how it will be determined, I think this question is still open. I agree with dwp; the player will, in any case, plan which race they will leave for the first game of the final series. So, having two races left, the participant most likely knows exactly which race they will save for last and which they will use in the last game of the group stage. And if this last game doesn't happen (and it's not the participant's fault), then, in my opinion, it's wrong to deprive them of their right to choose! Unfortunately, I won't be in the grand finale, but if I were, I would definitely plan to save the Necromancers for it; I don't think I need to explain why. However, since one of the participants in our group has dropped out, I have two races left: Necromancers and Elves, and I wouldn't be thrilled with the prospect of randomly losing the opportunity to play with Necromancers in the tournament at all. Why would I have saved them then? Here's a suggestion: the participant who is awarded an automatic victory must, in any case, declare their race for this "game," which will then be removed from their list. Since all of this will happen in advance, all participants will approach the final round with only one race in their lists.
"Шанс есть всегда, но не везде." ;)
16 years ago
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Regarding teleportation: The point of the Gate of the Underworld (GOTU) is to allow for quick access to an opponent's home city, and the probability of this happening increases as the game progresses, practically eliminating the possibility of it occurring before the 4th week. All of this allows for a rough estimation of the game's duration. Teleporting to the starting zone of an opponent using GOTU-based strategies eliminates the entire purpose of the GOTU, which is why it is prohibited. The GOTU zone itself is not some kind of super bonus zone – centers and, even more so, treasure locations are just as good, if not better. If teleporting into the GOTU were prohibited, then astral gates should be removed from the map altogether, because it could be argued that a treasure location could be generated in such a way that it would be possible to teleport to it from the starting zone, which would be a bonus... In general, these considerations are why the rules are as they are, and Leo has already stated that suggestions should have been made during the designated time... Regarding the remaining races: I believe that a random selection from the remaining races is more fair, because if players are allowed to choose, they will naturally leave the weakest race in the "ban" and take a strong race for the final. This puts those who have already played against the eliminated player in a worse position – they either spent a strong race, while others will get a weak race for free, or they chose a weak race against the eliminated player and lost, but they could have avoided playing against them altogether and simply discarded a weak race in the end. I believe that it is more unfair to disadvantage players who have already played than those who have not yet played. The only thing left to do is to blame those who left the tournament...
In reply to immortal
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16 years ago
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none of you understood a thing:
I'm not against jumping in Go – I'm against bypassing guards on portals or other objects when it's possible to do so. That is, if there's a path on the ground that can be jumped over – go ahead, but if it's a portal, and the player defeats the first monster, and the second one is positioned in such a way that it doesn't need to be attacked – then, in my opinion, the player should be required to defeat it.
In reply to Leolopus
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16 years ago
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Leolopus
Regarding the last remaining faction and how it will be determined, I think this question is still open. I agree with dwp; the player will, in any case, plan which faction they will leave for the first game of the final series. Therefore, having two factions remaining, the participant will most likely know exactly which faction they will save for last and which they will use in the last game of the group stage. And if this last game doesn't happen (not due to the participant's fault, by the way), then I don't think it's fair to deny them the right to choose!
Here's a suggestion: the participant who is awarded an automatic victory must, in any case, declare their faction for this "game," which will then be removed from their list. Given that all of this will happen in advance, all participants will approach the games in the final round with only one faction remaining in their lists.
I support this proposal!!! The last faction should be determined by the player, not by chance!
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
In reply to sir_moz
16 years ago
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sir_moz
None of you understood me:
I'm not against jumping in Go – I'm against bypassing guards on portals or other objects when it's possible to do so. That is, if there's a path on the ground that can be jumped over – go ahead, but if it's a portal, and the player defeats the first monster, and the second one is positioned in a way that it doesn't need to be attacked – then, in this case, I think the player should be required to defeat it.
Well, the rules already state that. Point
It is FORBIDDEN to use the map bug "shifted guard," i.e., to pass into an adjacent zone or pick up an artifact without defeating the corresponding guard.
implies this. In the game with dwp, I understand there was a direct path, not a portal.
In reply to sir_moz
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16 years ago
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sir_moz
None of you understood a thing:
I'm not against jumping in Go – I'm against bypassing guards on portals or other objects when it's possible to do so. That is, if there's a path on the ground that can be jumped over – go ahead, but if it's a portal, and the player defeated the first monster, and the second one is positioned in such a way that it doesn't need to be attacked – then, in this case, in my opinion, the player is obliged to defeat it.
You yourself should try to understand and listen to others. I clearly explained in one of my previous posts that you misunderstood and didn't read the DVP report to the end; there was no shifted guard there, but there was a rule prohibiting unimpeded passage (with a shifted guard). The rest of the discussion has nothing to do with this and arose out of nowhere, which I am constantly trying to prevent. Well, some people just like to leave their comment without understanding the essence of the conversation!
"Шанс есть всегда, но не везде." ;)
In reply to Leolopus
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16 years ago
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I understand that everyone considers the random elimination of "missed" factions to be fair. However, I have a counter-proposal that, in my opinion, is fairer than any elimination and aligns with the spirit and rules of the tournament. For those players who, by chance, missed a game but still reached the first playoff round, the rule of using the remaining factions should continue until the second playoff round. In other words, for the playoffs, they would have not one faction left, like everyone else, but two, and they would be required to distribute them across the first two rounds of the playoffs. What do the judges think of this option? In my opinion, it is much fairer than eliminations! I'm willing to bet on it!
In reply to dwp1970
16 years ago
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dwp1970
I understand that everyone considers the random elimination of "missed" races to be fair.

So, I propose a counter-proposal, which, in my opinion, is fairer than any elimination and aligns with the spirit and rules of the tournament.
For those players who, by chance, missed a game and made it to the first playoff round, the rule of using the remaining races should continue until the second playoff round.
That is, for the playoffs, they will have not one race left, like everyone else, but two, and they will be required to distribute them for the first two rounds of the playoffs.
How do the judges feel about this option?
In my opinion, it is much fairer than eliminations!
I'm ready to argue!

I don't think that the random elimination of "missed" races is fair; planning races for the group tournament becomes completely meaningless in this case and breaks down if someone drops out of the group.

I also don't like leaving two or more races for the playoffs because I might play with what I consider weak races in the group and save the strong ones, while my opponent gets a complete random selection. We need to remember that this is not THE game; we still need to find the right balance between races
In reply to dwp1970
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16 years ago
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dwp1970
I understand that everyone considers the random removal of "missed" factions to be fair.
Then I have a counter-proposal, which, in my opinion, is fairer than any removal and corresponds to the spirit and rules of the tournament.
Let the rule of using the remaining factions continue until the second playoff for those players who, by chance, missed a game and made it
to the first playoff.
That is, he will simply have not one faction left for the playoff, as everyone else does, but two, and he will be obliged to distribute them for the first two rounds of the playoff.
How do the judges feel about this option?
In my opinion, it is much fairer than removals!
I'm ready to argue!!
Guys, at least read the latest post. Show me who is EVERYONE??? And regarding your proposal, Immortal and I discussed this yesterday, and it's unbalanced because some will have two factions left, and others will have one. Accordingly, in the second game of the final round, one will use their last, and in my opinion, not the weakest faction for them, while the other will have to wait for a miracle from the randomizer. In general, I have already indicated how we will most likely proceed; read my first post dedicated to this problem. For those who don't want to look for it, there is a quote from it in Alexa_nv's message.
P.S. I am providing a quote so that you don't have to look for it:
Regarding the last remaining faction and how it will be determined, I think this question is still open. I agree with dwp; the player will still plan which faction he will leave for the first game of the final series, i.e., having two factions left, the participant will most likely know exactly which faction he will save for dessert and which he will use in the last game of the group stage, and if this last game does not happen (not due to the participant's fault, by the way), then it is, in my opinion, wrong to deprive him of the right to choose!
There is a proposal: the participant who is awarded an automatic victory must, in any case, declare his faction for this "game," which will then be removed from his list. Since all this will happen in advance, all participants will approach the games in the final round with only one faction left in their lists.
"Шанс есть всегда, но не везде." ;)
In reply to Leolopus
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16 years ago
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Dear tournament participants, I remind you that the group stage ends on NOVEMBER 3rd!!!! Please take this deadline seriously and allocate your time and resources wisely! I would like to reiterate that I am not in favor of extending deadlines and waiting indefinitely! By the end of November 3rd, if there are no reports on the results of matches in pairs, technical defeats will be awarded to the participants! However, each participant has the right and must inform the judges in advance about the reason for the unplayed match, and this is done by posting in this thread! A decision on each request will be made individually. Do not wait, do not delay, and do not leave it for later; I hope for your understanding.;)
"Шанс есть всегда, но не везде." ;)
16 years ago
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I sincerely apologize, but real life is being a pain and doesn't allow me to focus on games right now. I don't have time at the moment. I hope to return soon...

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