Posts from Heroes 6 - Discussion
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@5p74
Unfortunately, this won't happen. Dragons are the children of Malassa, who the dark elves worship. So, separating the dragons from the dark elves doesn't make sense according to the plot. Minotaurs are slaves of the dark elves. Slaves can revolt and free themselves. Hydras are creatures that the dark elves breed. Perhaps, simply abandoning the breeding of hydras is not possible. There needs to be some reason. So, if the developers follow the plot (and they will), then the dungeon will remain as it is.
But in the first parts of Heroes, there were no dark elves; hydras, minotaurs, and dragons lived separately (with the Sorceress) - it was in the 5th part that they were mixed together and a new story was created.
Added 15 minutes ago
@5p74
Now about the last point of your request. IMHO, 10 creatures is too many, but the main thing is difficult to implement. It is necessary to have 3 creatures for each castle, which would fit into the castle. If we talk about the 4th option, remember what it led to. There were some kind of zombie creatures that no one took into their army. However…
If you mean the 4th part, where units were offered to choose from, then I suggest that there be 5th-level creatures, 2 of each, and you can take all of them without choosing. 5th level is so that there are fewer low-level creatures, because in Heroes they are quickly defeated, and in the later stages of the game (mainly in 3 heroes) they were often replaced by 6th and 7th-level creatures from other castles.
And it's not that difficult to add 3 units to each castle.
I suggest the following options:
Empire: pikeman, squire, paladin
Elves: pegasus, satyr, phoenix
Undead: werewolf, undead knight, mummy
Demons: efreet, incubus, devil servant (anti-paladin)
Dwarves: yeti, flamethrower, valkyrie
Wizards: dragon golem, magic elemental, wizard
Sorceress: cyclops, manticore, some dark elf
Barbarians (horde): monster, thunderbird, ogre or troll
You just don't understand. Void is dead. Ubisoft has officially stated that they will be developing Ashan, and they are doing so. I already mentioned that Might and Magic: Clash of Heroes will be released on the Nintendo DS, and it takes place 40 years before Might and Magic V.
Now, let's consider your proposal. First, I didn't quite understand. Are you suggesting something like in Might and Magic II, where there were 6 types of creatures in a castle, but only 5 slots for the hero? Is that it? Well, I don't know. Now, regarding your unit lists:
Humans - it's okay, although the Paladin... hmm... is a bit out of place.
High Elves - it's acceptable, although... but we'll get to that later.
Dwarves - the Yeti could work, and the flamethrower is somewhat interesting, but not quite fitting. The Dwarves of Ashan are not tech-savvy; they are blacksmiths and jewelers, and they respect magic. Something more like Goblins would be more appropriate. Valkyries are out - Arcat expresses his will in a different way. And it's too similar to a Pegasus rider.
Magic - the Dragon Golem could work, but everything else is out of place. The Sorcerer could be an upgrade for the Mage, but a Magic Elemental doesn't fit.
Dark Elves - the Manticore and the Gloomwing are good. But a generic Dark Elf is vague.
Undead - well, it could work. It's a bit colorful, but it's acceptable.
Demons - the Efreet (or Ifrit?) doesn't quite fit into Ashan, but... the Incubus could work. The Anti-Paladin too.
Orcs - I don't know how to fit the Beast into the lore, but it could work. The Ogre is good. The Thunderbird is more suitable for the Free Cities of the East. The Troll belongs in the Swamp. At least, it should have been there in the third add-on.
If we were to implement your proposal, then... With the Humans, we could create a storyline where the Humans of the Empire and the Free Cities unite under the pressure of a common threat, despite strong religious differences. This could include Thunderbirds and Pegasus riders, which could be upgraded into Valkyries. And you know, in the English version, the Swordsman is called a Squire, and the Paladin is the main upgrade for the Cavalry in all versions.
Werewolves would be better suited for the Elves. For the Necropolis... hmm... it doesn't fit into Ashan. Or put them in the Swamp. Instead of Werewolves, the Necropolis could have something else. For example, Namtars - giant spiders whose venom is used in Ashan for the Ritual of Eternal Night. Or, considering the possible Eastern theme of the Necropolis, you could use Ghouls, calling them "Upir" in the Russian version.
Efreet don't fit into the Ashan setting for the Demons. However, if you really try, you could send them to a dungeon, as in Might and Magic IV. IMHO, based on your... source of inspiration, I would suggest paying attention to Doppelgangers. If implemented correctly, it could be a good unit. It would definitely be interesting. Another quite interesting unit is the Harpy. According to the lore, it shouldn't be in a dungeon, but the option from Might and Magic IV, where they were in the Orcish faction, is quite viable. They would also look good in the Swamp. And we could also remember the Wolf Riders. And the wolves themselves would look quite good for the Dwarves. It fits the lore. Only, we need regular wolves here, but the so-called snow wolves, which are twice the size of their ordinary counterparts. According to the lore, these wolves are bred in one of the Dwarven cities (I don't remember which one it's mentioned in the "biography"). Otherwise, I'm not sure, but if the developers are interested in your idea, I'm sure they'll come up with something interesting.
P.S. I now definitely know that we met on the Disciples 3 forum.
And I also want it to have the swamp and hydras from Heroes 3, because they really nerfed them... I was so upset when I found out... :smile21: Hydras are so cute!!11 They'll just bite-bite everyone!:smile42:

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Moderated: OFF-TOPIC in the message
yes, I also miss the old Dungeon and Swamp (I hope they at least bring back the Swamp).P.S. Be more serious, guys, more serious.
I don't quite understand why Ifrits wouldn't fit in with the demons; they fit in the 3rd part, and as for the backstory... Forget about it; we can come up with a new one for the 6th part.
And again, you didn't understand what I meant about the number of creatures. I mean that in the castle, there are 5th-level creatures, with 2 units for each level (a total of 10), and all of them can be built and recruited, while the boss could have 8 or 10 slots for his army.
Never mind this story; they could come up with a new one for the 6th installment.
Many people fell for this trick.
Therefore, statements with the general meaning of "Ashan is the best" only make me smile.
That's exactly what they did with the 5th installment. They took the old factions from the 3rd game (with some exceptions) and, overnight, to avoid looking completely ridiculous, came up with a new world. It's a familiar story, when you want to pass off someone else's work as your own.
Many people fell for this trick.
Now you demand "Bring back the Swamp and Hydras!!11," then "they took the old factions..." at least clearly outline a plan on how you're going to criticize the 5th game, otherwise it doesn't look good :smile04:
Is Ashan such a primitive world?) have you even studied it?
Passing off someone else's work as your own?) then why did they call it Heroes 5 and not some "Ashan 2"?
Ashan 2: Dungeons and Dragons, learn how to properly pass off someone else's work as your own :cool:
Except the ones we've made
That's exactly what they did with the 5th installment. They took the old factions from the 3rd game (with some exceptions) and, in one night, to avoid looking completely ridiculous, came up with a new world.
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.
G.K. Chesterton: English Hymnal
They simply couldn't have failed to release the 5th installment – Ubisoft was probably haunted by the success of the 3rd game. Perhaps they were facing a crisis of ideas or something else... But everyone wants money. As a result, things like the movie "The Return of the Musketeers" or the game "Heroes 5" came to be, and the general idea behind them is, in fact, the same – to make money off a brand created by other people. From the outside, it looks exactly like that, and it doesn't inspire respect.
Perhaps Canningham was haunted by the success of the first game, and he released the second... and then, horror of horrors, the third, which also "doesn't differ much" and "made money off the brand." True, it was "created" by himself.
The logic is simply impeccable :smile49:
Do you think that the 5th game should have been released with the graphics of 1997?
:smile20:
That's exactly what should have been done! Then no one here would be writing about the 6th part because there would be no need to wait for it due to the failure of the 5th.
In 2005, using a long-outdated graphical component would only be done by a complete idiot or someone who doesn't have money, but Ubisoft and Nival do. We're just jealous, aren't we? And that's how a game with "unnecessary and completely superfluous 3D graphics" turned out, although the convenience of all the "unnecessary" innovations is obvious.
What are you picking on the cover for? For 2005, it's not that bad.
Someone else's idea? Like Heroes? Well, that's what Heroes is, the 5th part, here's such a revelation.
There's no more difference between it and the 3rd game than there is between the 3rd and the 2nd, and between the 2nd and the 1st, and so on. %)
Except the ones we've made
There are signs that the next installment in the Heroes of Might & Magic series is being developed by Ubisoft Shanghai.
In a job posting published by the studio on the Gamasutra website, it was stated that the new employee would be working on a Heroes of MM project, described as a fantasy role-playing game. The project is intended for computers (PC and Mac) and consoles (Xbox 360, PlayStation 3).
The description of the project and the requirements for the applicant suggest that this is the next installment in one of the most famous game series. This is how it was understood on the Kotaku website. Meanwhile, the project name (Heroes of MM) has disappeared from the announcement. There are no official comments from either the studio or the publisher yet.
Recently, the world of "Heroes" has become more familiar to us through its strategic component. The action RPG Dark Messiah of Might & Magic is more of a side project. The last role-playing game about the world of "Heroes" – Might & Magic IX: Writ of Fate – was released more than 7 years ago.
Added 10 minutes later
What will the Chinese do, and will the heroes stop being a strategy game? That would be a disaster. We'll wait and see.
But what's ahead?
Personally, I'm hoping for a sixth game with a neat design. You can add all sorts of mystical fogs during magic, enhance the nature, come up with a good viewing system, and the gameplay will follow;
then it will be twice as enjoyable to play... although I don't even complain about the third game:D

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