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Heroes 6 - Discussion

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#409
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@5p74
You just don't understand. Void is dead. Ubisoft has officially stated that they will be developing Ashan, and they are doing so. I already mentioned that Might and Magic: Clash of Heroes will be released on the Nintendo DS, and it takes place 40 years before Might and Magic V.

Now, let's consider your proposal. First, I didn't quite understand. Are you suggesting something like in Might and Magic II, where there were 6 types of creatures in a castle, but only 5 slots for the hero? Is that it? Well, I don't know. Now, regarding your unit lists:
Humans - it's okay, although the Paladin... hmm... is a bit out of place.
High Elves - it's acceptable, although... but we'll get to that later.
Dwarves - the Yeti could work, and the flamethrower is somewhat interesting, but not quite fitting. The Dwarves of Ashan are not tech-savvy; they are blacksmiths and jewelers, and they respect magic. Something more like Goblins would be more appropriate. Valkyries are out - Arcat expresses his will in a different way. And it's too similar to a Pegasus rider.
Magic - the Dragon Golem could work, but everything else is out of place. The Sorcerer could be an upgrade for the Mage, but a Magic Elemental doesn't fit.
Dark Elves - the Manticore and the Gloomwing are good. But a generic Dark Elf is vague.
Undead - well, it could work. It's a bit colorful, but it's acceptable.
Demons - the Efreet (or Ifrit?) doesn't quite fit into Ashan, but... the Incubus could work. The Anti-Paladin too.
Orcs - I don't know how to fit the Beast into the lore, but it could work. The Ogre is good. The Thunderbird is more suitable for the Free Cities of the East. The Troll belongs in the Swamp. At least, it should have been there in the third add-on.

If we were to implement your proposal, then... With the Humans, we could create a storyline where the Humans of the Empire and the Free Cities unite under the pressure of a common threat, despite strong religious differences. This could include Thunderbirds and Pegasus riders, which could be upgraded into Valkyries. And you know, in the English version, the Swordsman is called a Squire, and the Paladin is the main upgrade for the Cavalry in all versions.
Werewolves would be better suited for the Elves. For the Necropolis... hmm... it doesn't fit into Ashan. Or put them in the Swamp. Instead of Werewolves, the Necropolis could have something else. For example, Namtars - giant spiders whose venom is used in Ashan for the Ritual of Eternal Night. Or, considering the possible Eastern theme of the Necropolis, you could use Ghouls, calling them "Upir" in the Russian version.
Efreet don't fit into the Ashan setting for the Demons. However, if you really try, you could send them to a dungeon, as in Might and Magic IV. IMHO, based on your... source of inspiration, I would suggest paying attention to Doppelgangers. If implemented correctly, it could be a good unit. It would definitely be interesting. Another quite interesting unit is the Harpy. According to the lore, it shouldn't be in a dungeon, but the option from Might and Magic IV, where they were in the Orcish faction, is quite viable. They would also look good in the Swamp. And we could also remember the Wolf Riders. And the wolves themselves would look quite good for the Dwarves. It fits the lore. Only, we need regular wolves here, but the so-called snow wolves, which are twice the size of their ordinary counterparts. According to the lore, these wolves are bred in one of the Dwarven cities (I don't remember which one it's mentioned in the "biography"). Otherwise, I'm not sure, but if the developers are interested in your idea, I'm sure they'll come up with something interesting.

P.S. I now definitely know that we met on the Disciples 3 forum.