
Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
New here? I'm Roha — want a quick tour?




I really don't understand, no matter how hard I try.
It's essential to come up with minor roles for everyone.
I still don't understand the idea of a 50% chance of protection from the previous Mafia game. It would be okay if everything was played in real life; then, this could be determined publicly by flipping a coin. But how can such a chance be calculated in an online game so that both sides believe in its impartiality? I really don't understand.
You need to fully trust the Game Master, just as you do when assigning roles.
Still, I don't want a herd of passive voting roles; it's necessary to come up with small roles for everyone.

For example, after winning at the casino at night (and going bankrupt), an ordinary citizen can officially buy it during the day – then the previous owner becomes either an ordinary resident or a drunkard... Or something else along those lines.
Another idea: if two Mafia bosses meet at night (let's say, one goes to kill the other – accidentally, of course), they merge, like in a monopoly. The one who went to kill should remain the leader, and the second, in exchange for his life, agrees to cooperate...
But the downside of this "cooperation" is that only one assassination is possible per night for the two Mafia groups (now effectively one). However, in return, you could add the right to recruit (give it to the former boss).

First of all, it's much more interesting to play Mafia if the game involves negotiation. What's the point of finding out the role of someone who is on your side if you can't cooperate with them in any way?
Also, I would change the ratio of in-game day to real-world day. The fact that several in-game days pass in one real day makes it difficult to follow the game (if you're not spending the whole day at the computer, of course ^^), and it also leads to too much chatter. Although, of course, everyone has their own preferences.
Communication between players would add more variety to the game, but it would also be quite cumbersome, as not everyone will add all the players to their ICQ, and there is no private tag, so only PMs are a reliable option, but it's very cumbersome.

