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Heroes of Might and Magic IV is...
21 voters
Multiple choice Closed 2006-02-20
This poll is closed.
A revolution in the series
28.6% 6 votes
Favorite game in the series
9.5% 2 votes
Failed experiment
52.4% 11 votes
They aren't heroes at all (what were NWC thinking?)
0% 0 votes
Just an upgrade for HoMM3
0% 0 votes
Other (please specify)
19% 4 votes
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#811
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Listen, kid. You need to learn my nickname well before you start typing. Because you're not ready to misspell it yet. I'm not "playing around." I'm playing. My nickname is "shnurov," and it's known to almost all strong online players in the fourth game. That's just how it is. I only play the fourth game because I prefer to play one game well rather than several games poorly. I know only two universal players. First, there's CragHack, who was in the TOP-3 (or even TOP-1) in at least all versions of Heroes except maybe the fifth. And DVStranger is a very strong player in the third and fourth games. The rest are more superficial. Your spelling is annoying because it's uncomfortable to read you. And that's what I said. Moreover, 80 percent of such spelling is a sign of a failing school student who likes to "play around" after school, or simply a low intelligence writer. And neither of those characters is interesting to me as a conversational partner.
Модератор форума Лиги Героев (http://forum.heroesleague.ru)



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#814
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shnurov_hl;200943
Listen, kid.
You need to learn my nickname well before you start typing. Because you're not ready to butcher it yet.
I'm not "playing around." I'm playing. My nickname is "shnurov," and it's known to practically all serious online players in Heroes 4. That's just how it is.
I only play Heroes 4 because I prefer to play one game well rather than several games poorly.
I only know of two truly versatile players. First, there's CragHack, who was in the top 3 (or even the top 1) in at least all versions of Heroes except maybe Heroes 5. And DVStranger – a very strong player in Heroes 3 and 4. The rest are more superficial.
Your spelling irritates me because it's uncomfortable to read you. And that's what I said. Moreover, in 80 percent of cases, such spelling is a sign of a failing student who likes to "play around" after school, or simply a low level of intelligence in the writer. And neither of those types of people interests me as a conversational partner.

I'm not a kid, and I don't talk as much as you do. I suggested playing a game. If I offended you, just say so. But you're just complaining about my poor spelling. A lot of words, little action. I also have a job and a lot of other things to do, and I'm here "begging" a "super-duper" player to play.
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#815
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I'm not some kid. And I don't waste time like that. I offered to play. If I messed up, just say so. But you're just criticizing my grammar. Lots of words, little action. I also have work and a bunch of other things to do, and I'm here "begging" a "super-duper" player to play.
Want to play?:)
I'm not a master.
Tomorrow holds no promises
Except the ones we've made
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#816
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Heroes 4 is a strategy game, not an RPG. Just run around with your hero and kill everyone.
The characteristics of "RPG" and "strategy" are definitely not mutually exclusive in meaning, as they describe different aspects of the game. In general, Heroes borrows a lot from D&D, as mentioned above, and therefore RPG elements must be present. It's just that there are more of them in the fourth installment than in other parts.
Personally, I've played all versions of Heroes.
I believe you.
And believe me, I can appreciate each part for what it is.
"I don't believe you" (quote). And I wrote why earlier. Moreover, I'll add that if you're really expressing your opinion about the gameplay of the fourth installment, and not just engaging in a pointless provocation, then playing against Shnurov will be useless for you; you won't even understand how you'll lose.

To Shnurov
This is primarily CragHack, which was in the TOP-3 (or even TOP-1) in at least all versions of Heroes except for the fifth.
Could you provide some historical background: is CragHack an official map or an online map? Because if it's an online map, then the TOP-1 in the third installment was supposedly Antal, and then the Baevs, and there's no multiplayer in the first installment at all.
But if it's an offline map (online isn't my thing), I'd like to know more. For example, I'd like to read some walkthroughs (if they exist), try to repeat the results, and even better, play against him in several tournaments, if he's still active. Because the results of the "ancient fathers," at least the local Russian ones, don't seem too impressive when checked now – they're good, but not more. I'd like to find an exception and see for myself. If not in the fourth installment, then at least in the one where he's still strong.
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#817
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Could you provide some historical background: was CragHack an offline or online player? Because if he was an online player, how could he be considered the #1 in Heroes 3, as was said about Antal, and then about the Baevs, when there's no multiplayer in Heroes 1.
Crag played all the games. :D But mostly he played online.
Actually, with the release of the new series, he usually switched to it.
To be honest, I didn't find much about tournaments in Heroes 3. Only this one.
http://forum.heroesleague.ru/viewtopic.php?p=20657#20657
But it's true that Crag was a legendary figure.

I should get in touch with Antal. Ask him. Maybe I exaggerated about the Top 3 in Heroes 3 online.

Added after 3 minutes
Fireball;200959
It would be even better to play against him in several Tournaments, if he is, so to speak, still active.
No. Crag "is out of action."
http://magevalley.clan.su/publ/7-1-0-21
Модератор форума Лиги Героев (http://forum.heroesleague.ru)



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#818
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Shurick;200810
Well, what did I say that was so bad? I just gave some advice, that's all. Want to talk about
Her4? Please. Here's what I liked:
+
1. Lots of cool spells, like stealing all buffs, hypnosis (hypnosis in part 3 is weak, but here it's great), Hand of Death, etc.
2. Unlike part 3, units can cast spells, like mages, djinn, etc.
3. Caravan - no comment.
4. Lots of cool artifacts, like the Guardian Robe, Ring of Great Resistance, Halberd, Rune Axe, etc.
5. The ability to have multiple heroes in your army, not just one.
6. In the editor, the quest scripts look pretty good, better than in part 3.
7. Guild of Mages:
First, it's cheap.
Second, all Castles have 3 types of magic.
Third, the Guild of Mages at level 5 is good because when you enter a town, all magic is restored, instead of having to wait a day.
So, that's basically it. Now, what's not so good:
-
1. Your units and enemy units (I mean warriors) can freely move around the map, but they can't capture Castles, mines, or dwellings. You kill a hero, capture all his Castles, and that's it for him. I've had 1000000 cases where I was weaker than the enemy, but knowing this trick, I always won.
2. As I already wrote, there's no Resurrect spell. It's just not there. Guardian Angel only works on strong units, Call of the Dead is not permanent, and summoning a corpse as a skeleton (or vampire, depending on the spell) doesn't happen where the corpse is, but near the caster. That's stupid; the skeleton will hobble to the enemy throughout the battle.
3. Having multiple heroes in a squad is good, but when there are 4 or 5, it's a complete mess.
4. The choice of what to build, like a vampire or a blowgunner, a griffin or a unicorn.
5. You can only play online; the AI is terrible and stupid.
6. Monsters grow every day, not once a week. This is very inconvenient.
7. Give the barbarians spells like in Heroes V; that would be better.
8. Campaigns. Remember the campaigns in Her3 SOD? All the campaigns were connected by a plot, not like each subsequent one is new. And they're not very interesting.
9. Some monsters are made terribly, for example, the Earth Elemental is AWFUL compared to Her3, and the Goblin Knight... well, what goblin in any game has been strong? They should have made something like... oh, the Black Legionnaire, and that would be a great match for the Champion of the Dark.
10. A barbarian hero can crush armies on his own. That's too much. They should have made it like in HerV, where the hero casts spells and can also attack with a sword.
11. Luck reduces damage - what is this nonsense? There was nothing like that in the first version of Heroes. And morale, whether it's there or not, is also a mess.

That's not everything, but those are the main points. If anyone remembers anything else, let them write it.

1) No one here needs to be given favors.
2) You should have read the rules before registering; there's a point about the actions of the administration. But in any case, if you really need it, I can take the time and go through all the rule violations in YOUR post point by point, with all the consequences that follow.
3) Try to keep your composure and not provoke others.

Yes, I completely forgot something, I wanted to add something, but I got into an argument with the cable, so here it is:
To the minuses:
-all heroes are the same, without special abilities - that's just boring and uninteresting.:(
-the same morale. For example, (I don't remember exactly) 2 heroes: 1st - life, 2nd - chaos, both have the same morale, but in battle, life has -2 and chaos has -4. On what basis?:confused:
-uniformity of Castles. All buildings (almost all) for all races are built in the same place, it's very boring, monotonous.:cool:
-there are no spells: flight and dimension door. Add them, and the game will be better.

P.S. Please don't criticize if you don't know how to criticize.
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#819
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Shurick;200986
Yes, I completely forgot, I wanted to add something, but I got into an argument about it:
argumentative...
Shurick;200986

Cons:
-All heroes are the same, without special abilities - this is very boring and uninteresting. :(
Well, okay, the lack of special abilities is a drawback, but in the same third game, in tournaments, some heroes are weakened just because of their special abilities. And the progression in the fourth game is much more interesting - you need 98 levels with pure experience, compared to 24 in the third game. And the classes are a great thing.
In my opinion, the most interesting skill system is in the fifth game.
Shurick;200986

-The same applies to morale. For example (I'm not sure exactly): 2 heroes: 1 - Life, 2 - Chaos, both have the same morale (combat spirit), but in battle, Life has -2, and Chaos has -4. On what basis?:confused:

Basis? Morale is subject to a certain rule: two heroes of different factions in the same army - morale penalty. I don't remember exactly how it works now, but if I'm not mistaken, two heroes of neighboring factions on the star chart reduce each other's morale by two points, and if you add a third hero of a different faction from your city to this army, this third hero has a -5 morale penalty because he will not be adjacent to one of the two initial heroes. And if the factions are completely opposite (e.g., Undead and Life), the penalty is -7, as far as I remember.
And isn't there a morale penalty in the third game? Explanation for the "experienced player": mixing factions always gives a morale penalty!
Shurick;200986

-Uniformity of castles. All buildings (almost all) for all factions are built in the same place, it's very boring and monotonous.:cool:

This is not important in this game.
Shurick;200986

-No spells: Flight and Dimension Door. Add them, and Life will become better.
In the fourth game, you can move around the map quite well anyway;)
Shurick;200986

P.S. Please don't criticize if you don't know how to criticize.
[/QUOTE] Uahhhhaaaahhaaaaggggghhhhhhaaaaayyyyyyyy...kh...kh...khe...ghe...mghgaad...
I can't...
Visarion Grigorievich himself in person.:)

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#820
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Dr Motor;200996

Okay, fine, the lack of special abilities is a drawback, but in the same Heroes III, in Tournaments, some heroes are penalized solely because of their special ability. And the progression in Heroes IV is much more interesting – with pure experience, you need 98 levels compared to 24 in Heroes III. And the classes are a great thing.
In my opinion, the most interesting skill system is in Heroes V.
The most interesting progression is in Heroes V. One main skill at level 3, and 3 additional skills at level 1. And there is a large variety of combinations. But here, there is just too much variety. And here, you can level up and level up, but it's monotonous.

What's the basis for that? Morale is subject to a certain rule: two heroes of different races in the same army incur a morale penalty. I don't remember exactly how it works right now, but if I'm not mistaken, two heroes of neighboring races deduct 2 morale points from each other, and if you add a third hero of a different race from your city to this army, this third hero receives a -5 morale penalty because he will not be adjacent to one of the two initial heroes. And if the races are completely opposite (e.g., undead and life), the penalty is -7, as far as I remember.
And doesn't Heroes III have morale penalties? Explanation for the "experienced player": mixing races always incurs a morale penalty!
I meant that morale is much more convenient and easier to understand in Heroes III than in Heroes IV. For example: the same race +1, 2 races 0, 3 races -1, undead -1, and that's it. It's tasty, cheap, convenient, and completely unparalleled.

This is not important in this game.
Well, yes, of course, if you like playing monotonous games, then it's not important to you, but I like variety.

In Heroes IV, you can move around the map quite well.
Yeah, sure, take ballista or water elementals in your squad and then you'll see.

In general, variety, variety, and more variety!!!!!!!
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#821
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Shurick;201009
The most interesting upgrade system in Heroes V. The main skill is level 3, and 3 additional skills are level 1. And there is a large variety of combinations. But here, there is just too much variety. And here, you can upgrade and upgrade, but it's monotonous.
I agree, the system is more interesting in the fifth game, but again - where did it come from? I'll tell you - from the fourth.
Shurick;201009

I meant that morale in the third game is much more convenient and easier to understand than in the fourth. For example: all have +1, the second factions have 0, the third factions have -1, the undead have -1, and that's it.
Really!? As far as I remember (I haven't played in a long time), in the third game, morale can also be reduced to -3. Have you tried mixing 3-4 factions?
What prevents you from studying the morale system in the fourth game? It doesn't work randomly.
Shurick;201009

Well, yes, of course, if you like playing monotonous games, then it doesn't matter to you, but I love variety.
?????????????
Shurick;201009

Yeah, okay, take ballistas or water elementals into your squad and then you'll see.
What ballistas? What water elementals? They only play for a maximum of a week in the game - they are used to break through mines, etc., and for the initial upgrade. Are you going to take them to the final?
What to look at, the system is - GM runner + level 4 (CD/Fen/Angel/Thunderbird) + boots/gloves (or both) + carts/oases/stables - you can run half the map (medium size) in one turn!
Shurick;201009

In general, variety, variety, and more variety!!!!!!!
:smile42:

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#822
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Shurick!!!
Right now, an offline game for the 4th time is underway; it's a shame that only 4 days are left and you won't have time to complete it. But you can try playing through the map at a leisurely pace and compare the results.
shnurov_hl, I don't think he will participate, but you can compare your results with mine :). I am sure that shnurov_hl would achieve even better results ;)
Tournaments
P.S. My experience is much more modest than yours: D. 2 years, but I haven't played in the last 6 months; this is my first tournament after a break. Win and then brag about something to me :D.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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#823
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I meant that morale in 3 is much more convenient and understandable than in 4. For example: everyone is the same +1, 2 races are 0, 3 races are -1, undead are -1 and that's it. Tasty, cheap, convenient, absolutely peerless.
People fought demons, suddenly ended up in one army and NOTHING!!! Morale is "0", meaning they'll just get along peacefully :) A bit illogical, isn't it?
-no spells: fly and dimension door. Add them and life will be cooler.
Life will become more nonsensical. Is it really interesting to play when you don't have to break through guards and other things, when everything needs to be precisely calculated?
We vote for simplicity! Grab angel wings and let's go!

By the way, just for a second, imagine a hero in 4 with GM stealth and angel wings. Cool?
It'll be especially cool when he suddenly raids our lands :D
Regarding the downsides:
-all heroes are the same, without special abilities—this is just completely boring and uninteresting.
It's more of a downside that all heroes are essentially the same in principle, but that's basically a trifle :)
Yeah, sure, take ballistas or water elementals in your squad and then you'll see.
That's why people have heads on their shoulders. To think with them ;)
In general, variety, variety and more variety!!!

I gather 3 is more diverse?))
Because it has upgrades!!! And more castles! And... and... oh, I don't even know... a whole 4(!) schools of magic!!! That's cool!
-monotony of castles. All buildings (almost all) for all races are built in the same spot, completely boring, monotonous.

:D do you love playing the "find the dwelling" game?
As I already wrote, there is no Resurect (restoration) spell, well, not in its pure form. Guardian angel only for strong ones, call of death is not forever, and raising a corpse as a skeleton (or vampire depending on the spell) raises it not where the corpse is but near the caster, which is stupid, this skeleton will limp toward the enemy the whole battle.

Well, whatever about this resurrection, your prayers have been heard and it's been added in the mod. (imho for nothing :) )
But what was wrong with Guardian Angel and Call of Death?
The Guardian, in essence, is an alternative form of resurrection, with the only difference being that it resurrects immediately, or rather, prevents death.
Just turn on the game and see what... at least 7 angels (or even fewer) under this spell with about 6 charges can do, if there is a tactician in the army.
(Lars won't let me lie, but in our tournament game, such a squad wiped out his entire army, practically single-handedly :) )
And the fact that it's better to cast it on 3rd-4th level units is more a matter of logic, the spell is hardly to blame for that :)

As for Call of Death.
Let's imagine for a second that it works after the battle, i.e., everyone we "resurrected" this way would be preserved further on.
Now remember that Call of Death can raise ENEMY troops. We get the following: level up a death mage to 4th level of native magic, give him this spell, some starting army and go. NOTHING will stop him! Cool?
Having not 1 hero in a squad is good, but when there are 4 or 5, it's total nonsense.
You just don't know how to cook them (c)
Believe me, it's better not to waste money buying 1st and 2nd level units, but to buy an additional hero—the benefit will be many times greater ;)
.Campaigns. Well, remember the Her3 SOD campaigns, all campaigns are connected by plot, not like each next one is just new. And they aren't interesting at all.
If we are talking about the base version of 4, then even that is incorrect. General plot lines exist. At least the intersection of campaigns about Goldot and Emilia. The first has references to the second. I.e., the chronology is strictly observed. And also, there is no banal world conquest by demons\undead, campaigns are picked for every taste: there's a love story, one about knightly honor, one about becoming a queen (a rather large campaign), etc. and so on.
10. Barbarian hero can smash armies alone, that's already overkill, make it at least like in HerV where the hero casts magic and can strike with a sword and that's it.

That depends on the enemy army, far from any, and far from always :)
One barbarian hero definitely :)
P.S. Huge request: please don't criticize if you don't know how to criticize.
:D :D :D that's not even a comment.

And in conclusion, I'll allow myself to summarize the pros and cons you gave to 4.

Mainly, personally, I got the impression that you love running around the map with a huge powerful army in reserve, an overleveled hero, a book full of the most imba spells, and without breaking through any neutrals—simply put, you love feeling like the "father" on the map, I hope you play against at least medium-level AI :) ;)
And also, probably, you don't like to come up with things and plan, but only admire the variety of colored pictures and monster models.

4 turned out to be a bit harder to master, so you listed everything that made the game more complex as downsides, just take "dimension door" or "fly" for example :)

Seems reasoned :)

P.S. ladies and gentlemen, if the fun has ended here and a more... serious discussion of the topic is planned further, please signal me to remove the off-topic posts, of which many have already accumulated here :)


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#824
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Dr Motor;201016
I agree, the system is more interesting in the fifth game, but again – where did it come from? I’ll tell you – from the fourth.
I completely agree with that. If the fourth game hadn't existed, maybe no one would have noticed HerV.

Really!? As far as I remember (it's been a while since I played), in the third game, you could also lower morale to -3 – have you tried mixing 3-4 races?
What prevents you from studying the morale system in the fourth game – it doesn't work randomly either.
Yes, you can, I meant that morale is calculated according to this scheme. If you mix different races, morale might drop even lower.

?????????????
That's a strong argument, but there's nothing to say:cool:

What ballistae? What Velites? They play for a maximum of a week in the game – they are used to break through mines, etc., and for the initial leveling up. Are you going to take them to the final?
What to watch, the system – GM runner + level 4 (CD/Fen/Angel/Thunderbird) + boots/gloves (or both) + carts/oases/stables – you can run half the map (medium) in one turn!
:smile42:
No, I'm not talking about tournaments, but in general. And yes, I agree.

P.S. Let's not spoil the topic. Let's chat in another topic, okay?

Added after 10 minutes
Regarding statements like:
"You don't know how to play," "You didn't understand anything," let's test it. Shall we play? Her4 is difficult...:confused: you probably haven't played anything other than the fourth game. You like the identical castles – I'm glad, I've never liked monotony.

Added after 30 minutes
ZYbr;201021

Life will become even more boring. Is it really interesting to play when you don't have to break through guards and so on, when you need to calculate everything clearly?
We vote for simplicity! Take the angel's wings and go!
But first, you need to find them.:D Who said that the third game is simple?

Rather, it's a minus that all the heroes are basically the same, but that's a minor thing:)
A nice little thing......

That's why people have a brain in their heads. It's needed to think;)
I completely agree with that, but still, it's not quite right......

I think the third game is more diverse?
Because there are upgrades!!! And more castles! And...and...I don't even know...as many as 4(!) schools of magic!!! That's cool!
Is 4 not enough for you?.... There are enough spells.

:D do you like playing the game "find the trebuchet"?
I already wrote that I don't like monotony....

Well, never mind with this resurrection, your prayers have been heard and it has been added to the mod (imo, it's a pity:) )
But what's wrong with Guardian Angel and Call of Death.
Guardian Angel is essentially an alternative form of resurrection, with the only difference being that it revives immediately, or rather, it doesn't let you die.
Turn on the game and see what they can do...at least 7 angels (or even less) under this spell, with about 6 charges, if there is a tactician in the army.
(Lars won't deny it, but in our tournament game, this squad defeated his entire army, practically single-handedly:) )
And as for Call of Death.
Let's imagine that it will work after the battle, i.e., all those we "resurrect" in this way will be preserved in the future.
And now let's remember that Call of Death can raise ENEMY troops. We get the following: we level up the mage of death to level 4 in his native magic, give him this spell, some initial army, and go ahead. Nothing can stop him anymore! Cool?
I like these spells, that's not the point.

You just don't know how to cook them(s)
Believe me, it's better not to spend money on buying level 1 and 2 creatures, but to buy an additional hero – it will be much more useful;)
Let's test it?:cool:

If we're talking about the basic version of the 4th game, then even here it's wrong. There are general storylines. At least the intersection of the campaigns about Goldot and Emilia. The first one has links to the second. So, the chronology is clearly observed. And there is no banal takeover of the world by demons/undead, the campaigns are selected to suit every taste: there is a love story, a knightly honor story, and a story about the rise of a queen (a rather large campaign) and so on.
Campaigns of individual scenarios. And imagine if all the stories were connected into one. You go through the campaign one after another, story after story, and the finale at the end... it's exciting. And not separate stories of heroes from campaigns, which are not different from ordinary ones except for the icon.

And in conclusion, I will summarize the pluses and minuses that you gave to the 4th game.
Mainly, I got the impression that you like to run around the map, having a huge, powerful army, a pumped-up hero, a full book of the most overpowered spells, and not breaking through any neutrals – in other words, you like to feel like a "dad" on the map, I hope the game is at least with medium-level opponents:) ;)
And you probably don't like to come up with and plan, but just admire the variety of colorful pictures and monster models.
The 4th game turned out to be a little more difficult to master, so you listed everything that made the game more difficult as minuses, such as the "door of dimensions" or "flight":)
It seems to be well-argued:)
I wasn't suggesting adding or deleting, but rather I pointed out the problems of the fourth game compared to its other versions. And before adding anything, you need to think three times, and is it really necessary???? You have a wrong opinion, because I am used to relying not on the army, but on the hero with the army, or just the hero, depending on the situation. I play with the computer when there is no one else to play with, but otherwise only online. Want to test your skills, please, let's play?

P.S. For those who have only played the 4th game:
Play thoroughly at least the 3rd game, and then criticize my pros and cons
In reply to Shurick
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#825
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I already suggested playing:)
By the way, the Castles are not identical; that's just a silly statement.
If you ask whether I've only played the 4th game or not... I started with Heroes 1:) a long time ago. And I've seen the 2nd game:) and I even know what the 3rd game is:) and I've played the 5th game a little bit...:rolleyes:
Shall we play?;)
Tomorrow holds no promises
Except the ones we've made
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#826
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WisTrit;201030
I already suggested we play:)
By the way, the castles are not the same; that's just a silly statement.
If you ask whether I've only played Heroes 4 or not... I started with Heroes 1 :) a long time ago. And I've seen Heroes 2 :) and I even know what Heroes 3 is :) and I've played a little bit of Heroes 5...:rolleyes:
Shall we play?;)
Damn... they are not the same in appearance, but they are the same in terms of the placement of buildings (all (almost) buildings of all factions are built in the same place). If you've played other versions of Heroes, this point doesn't apply to you. :)

Shurick !!!
An offline playthrough of Heroes 4 is currently underway; it's a shame that there are only 4 days left, and you won't have time to complete it. But you can try to play the map at a leisurely pace and compare the results.
shnurov_hl, I don't think he will participate, but you can compare the results with mine. I'm sure that shnurov_hl's results would be no worse.
tournament
P.S. My experience is much more modest than yours. 2 years, but I haven't played for the last 6 months. After the break, this is my first tournament. Beat everyone and I'll brag about it.

I RESPECT players like this. Never boast about your abilities and don't say that you are the best and everyone knows you. Treat everyone with respect, and they will respect you in return.:rolleyes: We will definitely play :)
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#827
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Let's all get along! (c) Leopold;)
Here, play, play, and then we'll decide who was right)
Why do I like the fourth game? First, I have a hard time with strategy; I just can't play with a large number of troops. I find it much easier to defeat everyone with a couple of powerful heroes, and in the fourth game, it's much easier to do than in other parts))(well, I've only played it and the fifth one). Second, there are many spells and artifacts, and they all noticeably affect the course of the battle). Third, I love the cartoonish style and funny models, especially the little dragons))) And I love the hero dolls that you can put artifacts on; it's better than in the fifth game)
As for the plot... I don't have one because I don't have the brains to translate all that English (why isn't there a localization?!). I play for the sake of the gameplay (and in the fifth one, I mainly played for the sake of the plot). I just like the fourth game, that's all).
So back off your rules,
Back off your jive!
Cause I'm sick of not living,
To stay alive,
Leave me alone!
I'm not asking a lot -
I just don't want to be controlled,
That's all I want.
All I want!
(с)The Offspring

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