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#824
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Dr Motor;201016
I agree, the system is more interesting in the fifth game, but again – where did it come from? I’ll tell you – from the fourth.
I completely agree with that. If the fourth game hadn't existed, maybe no one would have noticed HerV.

Really!? As far as I remember (it's been a while since I played), in the third game, you could also lower morale to -3 – have you tried mixing 3-4 races?
What prevents you from studying the morale system in the fourth game – it doesn't work randomly either.
Yes, you can, I meant that morale is calculated according to this scheme. If you mix different races, morale might drop even lower.

?????????????
That's a strong argument, but there's nothing to say:cool:

What ballistae? What Velites? They play for a maximum of a week in the game – they are used to break through mines, etc., and for the initial leveling up. Are you going to take them to the final?
What to watch, the system – GM runner + level 4 (CD/Fen/Angel/Thunderbird) + boots/gloves (or both) + carts/oases/stables – you can run half the map (medium) in one turn!
:smile42:
No, I'm not talking about tournaments, but in general. And yes, I agree.

P.S. Let's not spoil the topic. Let's chat in another topic, okay?

Added after 10 minutes
Regarding statements like:
"You don't know how to play," "You didn't understand anything," let's test it. Shall we play? Her4 is difficult...:confused: you probably haven't played anything other than the fourth game. You like the identical castles – I'm glad, I've never liked monotony.

Added after 30 minutes
ZYbr;201021

Life will become even more boring. Is it really interesting to play when you don't have to break through guards and so on, when you need to calculate everything clearly?
We vote for simplicity! Take the angel's wings and go!
But first, you need to find them.:D Who said that the third game is simple?

Rather, it's a minus that all the heroes are basically the same, but that's a minor thing:)
A nice little thing......

That's why people have a brain in their heads. It's needed to think;)
I completely agree with that, but still, it's not quite right......

I think the third game is more diverse?
Because there are upgrades!!! And more castles! And...and...I don't even know...as many as 4(!) schools of magic!!! That's cool!
Is 4 not enough for you?.... There are enough spells.

:D do you like playing the game "find the trebuchet"?
I already wrote that I don't like monotony....

Well, never mind with this resurrection, your prayers have been heard and it has been added to the mod (imo, it's a pity:) )
But what's wrong with Guardian Angel and Call of Death.
Guardian Angel is essentially an alternative form of resurrection, with the only difference being that it revives immediately, or rather, it doesn't let you die.
Turn on the game and see what they can do...at least 7 angels (or even less) under this spell, with about 6 charges, if there is a tactician in the army.
(Lars won't deny it, but in our tournament game, this squad defeated his entire army, practically single-handedly:) )
And as for Call of Death.
Let's imagine that it will work after the battle, i.e., all those we "resurrect" in this way will be preserved in the future.
And now let's remember that Call of Death can raise ENEMY troops. We get the following: we level up the mage of death to level 4 in his native magic, give him this spell, some initial army, and go ahead. Nothing can stop him anymore! Cool?
I like these spells, that's not the point.

You just don't know how to cook them(s)
Believe me, it's better not to spend money on buying level 1 and 2 creatures, but to buy an additional hero – it will be much more useful;)
Let's test it?:cool:

If we're talking about the basic version of the 4th game, then even here it's wrong. There are general storylines. At least the intersection of the campaigns about Goldot and Emilia. The first one has links to the second. So, the chronology is clearly observed. And there is no banal takeover of the world by demons/undead, the campaigns are selected to suit every taste: there is a love story, a knightly honor story, and a story about the rise of a queen (a rather large campaign) and so on.
Campaigns of individual scenarios. And imagine if all the stories were connected into one. You go through the campaign one after another, story after story, and the finale at the end... it's exciting. And not separate stories of heroes from campaigns, which are not different from ordinary ones except for the icon.

And in conclusion, I will summarize the pluses and minuses that you gave to the 4th game.
Mainly, I got the impression that you like to run around the map, having a huge, powerful army, a pumped-up hero, a full book of the most overpowered spells, and not breaking through any neutrals – in other words, you like to feel like a "dad" on the map, I hope the game is at least with medium-level opponents:) ;)
And you probably don't like to come up with and plan, but just admire the variety of colorful pictures and monster models.
The 4th game turned out to be a little more difficult to master, so you listed everything that made the game more difficult as minuses, such as the "door of dimensions" or "flight":)
It seems to be well-argued:)
I wasn't suggesting adding or deleting, but rather I pointed out the problems of the fourth game compared to its other versions. And before adding anything, you need to think three times, and is it really necessary???? You have a wrong opinion, because I am used to relying not on the army, but on the hero with the army, or just the hero, depending on the situation. I play with the computer when there is no one else to play with, but otherwise only online. Want to test your skills, please, let's play?

P.S. For those who have only played the 4th game:
Play thoroughly at least the 3rd game, and then criticize my pros and cons

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