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#819
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Shurick;200986
Yes, I completely forgot, I wanted to add something, but I got into an argument about it:
argumentative...
Shurick;200986

Cons:
-All heroes are the same, without special abilities - this is very boring and uninteresting. :(
Well, okay, the lack of special abilities is a drawback, but in the same third game, in tournaments, some heroes are weakened just because of their special abilities. And the progression in the fourth game is much more interesting - you need 98 levels with pure experience, compared to 24 in the third game. And the classes are a great thing.
In my opinion, the most interesting skill system is in the fifth game.
Shurick;200986

-The same applies to morale. For example (I'm not sure exactly): 2 heroes: 1 - Life, 2 - Chaos, both have the same morale (combat spirit), but in battle, Life has -2, and Chaos has -4. On what basis?:confused:

Basis? Morale is subject to a certain rule: two heroes of different factions in the same army - morale penalty. I don't remember exactly how it works now, but if I'm not mistaken, two heroes of neighboring factions on the star chart reduce each other's morale by two points, and if you add a third hero of a different faction from your city to this army, this third hero has a -5 morale penalty because he will not be adjacent to one of the two initial heroes. And if the factions are completely opposite (e.g., Undead and Life), the penalty is -7, as far as I remember.
And isn't there a morale penalty in the third game? Explanation for the "experienced player": mixing factions always gives a morale penalty!
Shurick;200986

-Uniformity of castles. All buildings (almost all) for all factions are built in the same place, it's very boring and monotonous.:cool:

This is not important in this game.
Shurick;200986

-No spells: Flight and Dimension Door. Add them, and Life will become better.
In the fourth game, you can move around the map quite well anyway;)
Shurick;200986

P.S. Please don't criticize if you don't know how to criticize.
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