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Posts from Necropolis discussions.

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In reply to Fireball
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I fully agree with the esteemed necromancer Fireball :)

I'll try to explain why Attack is a must-have for the Necromancer.
Dracon Mallasa
Should you give the necromancer Attack? Well, personally, I don't. Attack isn't his primary skill, so defense is quite enough; it's better to take Summoning instead.

An 8% chance of it dropping isn't a primary skill? I highly doubt it.
Now, let's move on:
1. The Necromancer's Initiative isn't great. And investing in Light is idiotic. Therefore, Haste, which provides a mass speed boost to the entire army at the Advanced level, is a very strong asset.
2. In addition to increasing the damage of all melee units from Expert Attack, the Battle Frenzy perk significantly increases the damage of low-level creatures.
For example, Skeleton Archers, of which the Necromancer can have many, deal 1-2 damage, meaning an average damage of 1.5. With Battle Frenzy, their average damage becomes 2.5. That is, we have a 66.67% increase in damage.
And they can be the most damage-dealing stack in the army.
Alt-Skeletons have a 50% increase, and the skill itself also increases their damage.
I think there's no need to continue further.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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Well, gentlemen, you've convinced me, but I still don't quite agree about luck; I prefer to level up Enlightenment to Mentorship, and then there's a lot of it.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

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I don't quite agree about luck, I prefer to level up Enlightenment to Mentorship and then there's a lot of it.
In a long game, hero retraining often happens. We start with one, level up Mentorship, and use it to create a foundation for another combat hero for the endgame (teaching spells), and then we can level up Luck for him. Large and long maps are generally difficult to play with just one hero.
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Has anyone tried this build – focusing on skills like Education, Attack, Defense, Luck, and Summoning? Without Darkness, but it’s effective in the late game. The army becomes stronger, and with Education leveled up to Mentor, the army will be even larger. In battle, already strong Necropolis units will receive Phantoms or Divine Shield! And a Phoenix would also be good, along with Raise Dead. Luck to increase damage, and Vampires to blind! Of course, Logistics is still lacking((( But overall, I think it’s a good build, and Attack and Defense are leveled up as mentioned before.
Вступление в клан"Lost Heroеs"






In reply to Necronix
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Necronix;14809
I put Knights in.
Necronix, are you raising DEATH KNIGHTS in the Necropolis? And WHAT IS THE BUILDING CALLED? ORDER OF DEATH?

Added 10 minutes later
Dracon Mallasa;159694
Actually, we've reached a dead end. So, it's clear that a Necromancer needs both Summoning and Darkness. So, what's the point of this argument?
Necromancers are never advised to invest in Chaos. In battle, they are helpless without Chaos. If the army isn't strong enough, Chaos can really save the day.
In reply to Deinler
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Deinler, Death Knights, are “created” using a special mod built into the game – in exactly the same way, other similar mods can be used to add new creatures, swap their positions, change their characteristics, appearance, texture (I mainly use mods like these), game balance, and much more. It seems there is an entire group of talented individuals on the Nival forum whose creations add interesting changes to the game. If you have the desire, you could even add Pokémon.
Иногда они возвращаются :smile27:
Бросайте флуд и оффтоп из раздела пятерки в Флудовские ссылки или мне в личку.
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Chaos generally only works well in the early games, after that it's just mediocre. Yes, Necromancers and Imps will have trouble with spells, and the chance of summoning is lower than with Summoning and Darkness.

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2Sten
Not just on Nival, but also on Hugo's website.
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Chaos is cool, of course. As long as you get the Ring of Cold and everything will be just great.
I'm not too keen on Chaos for Necros; IMHO summoning is more effective, and if you also have BD P (you can take гг Orson, he levels up to BD P quickly), then even Dragon Utopia will be flying by the 2nd week.
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If your army isn't strong enough, Chaos spells can often be a real lifesaver.

If your army is weak, then focus on summoning spells; you'll get phoenixes and elementals, plus a bunch of other useful spells.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
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ArhLich;173729
Although I love the undead, I have to agree. On small maps, the undead aren't the best option. I also don't like what they did with dark energy. It would have been better if they had left it as it was. The army would have been stronger.

Yeah, sure... On small maps, the undead are incredibly powerful... On a small map, you can reach the opponent early. And while they only have 2-3 weeks of troop growth, the Necromancer has the same 2-3 weeks of growth + units raised with 200+350+350 = 900 points of Dark Energy, not counting the hero himself. And that's not a small amount - about 400 regular skeletons in addition. And on top of that - the Necromancer has a high Magic stat.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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By the way, has anyone noticed a certain ability of the Necromancers... something like "Corrupted Ground"? It's just great. The main thing is to prolong the battle, and the opponents move and take damage... add "Plague" to that, and it's game over for everyone. Simply awesome. And what is the ultimate goal of the Necromancers, by the way? Do they have some kind of order? And are they neither evil nor good?
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What is the ultimate goal of the Necromancer faction, by the way? Do they have some kind of order? Is it neither good nor evil?

You've raised an interesting question. Well, in my opinion, their goal is personal domination and eternal life in the world of the dead, probably.
On small maps, the undead are incredibly powerful... On a small map, you can reach the opponent early. And while they only have a 2-3 week troop growth, the Necromancer has the same 2-3 week growth + units raised for 200+350+350 = 900 points of Dark Energy, not counting the hero himself. And that's not a small amount – about 400 ordinary skeletons additionally. And on top of that, the Necromancer has a high Magic stat.

Exactly, and on a large map, the army bonus will naturally be greater in the later stages of the game.
In general, in my opinion, the Necromancer is a versatile race, both for long and short games. In my opinion, there are only 2 such versatile races in Heroes 5 – the Necromancer and the Dwarves.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
In reply to Dracon Малласа
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Dracon Mallasa;174604
Exactly, and on a larger map, the army bonus is naturally greater, and therefore will have a bigger impact later in the game.

However, on a larger map, the bonus weakens because the opponent already has more than one full wave of their own troops, which are much more effective than Necropolis reinforcements.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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It's not a given that the bonus becomes significantly weaker; you can cast "Madness" on their army, and raise your own undead with buffs. In general, it's always difficult to play against Necromancers.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
In reply to Dracon Малласа
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Dracon Mallasa;174604
You raised an interesting question. Well, maybe their goal is personal domination and eternal life in the world of the dead, probably.
I don't agree that the Necropolis' goal is domination; they simply serve to maintain balance, like, if the dark factions attack, they'll get what's coming to them, and the same goes for the light factions.
Okay, now about the early and late game, I think that against the Stronghold and Orcs, the Necropolis won't have an easy time. I'd also like to see, or at least test, the late game Necropolis against the Fortress. Maybe someone can say who is stronger? I think that in the early stages of the game, the Necropolis has a better chance of winning. But the late game Necropolis is not weak.
Вступление в клан"Lost Heroеs"






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