I'll try to explain why Attack is a must-have for the Necromancer.
Should you give the necromancer Attack? Well, personally, I don't. Attack isn't his primary skill, so defense is quite enough; it's better to take Summoning instead.
An 8% chance of it dropping isn't a primary skill? I highly doubt it.
Now, let's move on:
1. The Necromancer's Initiative isn't great. And investing in Light is idiotic. Therefore, Haste, which provides a mass speed boost to the entire army at the Advanced level, is a very strong asset.
2. In addition to increasing the damage of all melee units from Expert Attack, the Battle Frenzy perk significantly increases the damage of low-level creatures.
For example, Skeleton Archers, of which the Necromancer can have many, deal 1-2 damage, meaning an average damage of 1.5. With Battle Frenzy, their average damage becomes 2.5. That is, we have a 66.67% increase in damage.
And they can be the most damage-dealing stack in the army.
Alt-Skeletons have a 50% increase, and the skill itself also increases their damage.
I think there's no need to continue further.
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...





